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  4. [CS:GO] Exotic Places Mapping Contest

de_pamora

  • gordonfeetman
  • August 20, 2019 at 4:23 PM
  • gordonfeetman
    • August 20, 2019 at 4:23 PM
    • #1

    Steam workshop link

    As of right now there's not a particular theme in mind and I don't have any reference pictures - which btw if anybody has any ideas please tell me! - , but I do have a functioning map!

    Here's the layout of the map in it's current state:

    And of course some screenshots of the map, but only the 'pretty' and 'detailed' area's haha


    Feel free to leave any feedback you have!

    I'll be trying to improve the map as much as I can in the meantime and schedule a playtest when I'm ready :D

  • ConsuminHelium
    • August 20, 2019 at 4:32 PM
    • #2

    I looked at the screenshots and I must say it looks interesting. Good luck ?

  • gordonfeetman
    • August 20, 2019 at 7:17 PM
    • #3

    I forgot to add the Steam workshop page of the map!

    Here's the link

    I also edited the original post and yeah, I hope you guys like it and have some feedback so I can improve the map!

  • gordonfeetman
    • August 21, 2019 at 11:11 AM
    • #4

    Updated the map on the workshop:

    - Mostly just added a bit of cover here and there

    - Textured the ground, still needs some blending and bumpy ground though

    Also, here's the updated radar I guess:

  • gordonfeetman
    • August 22, 2019 at 8:22 PM
    • #5

    Another update!

    This one's kindaaa big, not really, don't know tbf

    - Made some big changes to mid, added a truck and some elevation, will probably tweak later

    - Added a tree to A site and made the lower wall bigger

    That's all really, here's the updated radar:

    As always, feedback would be appreciated! I'm starting to need some more idea's that aren't mine :P

    Edit: Will get some updated pictures soon!

  • phantasmagoria
    • August 22, 2019 at 10:50 PM
    • #6

    Gonna sub on workshop, hit me up if you wanna run some 1v1 with bots for testing and ideas. Steam id- pict

  • gordonfeetman
    • August 23, 2019 at 8:05 AM
    • #7
    Quote from phantasmagoria

    9 hours ago, phantasmagoria said: Gonna sub on workshop, hit me up if you wanna run some 1v1 with bots for testing and ideas. Steam id- pict

    I'm adding you right away! Thanks for helping

  • gordonfeetman
    • August 23, 2019 at 10:35 AM
    • #8

    Here's a maybe big update? Maybe multiple updates in once, anyway it's not thaaat big. I added a roof (wow!) and some minor fixes and I honestly lost track of everything..

    I also got some new and fancy screenshots!


  • gordonfeetman
    • August 27, 2019 at 5:12 PM
    • #9

    For everyone wondering I’m currently on vacation but I’ll be back on Friday evening!

    I’ve done a little bit of playtesting Sunday evening though with phantasmagoria who gave me some idea’s, mainly on A site. I’ll be implementing as much of those idea’s as I can Friday evening and Saturday morning! I’m also having a playtest on the De_Kuru Discord server Saturday evening at 3:00 Eastern time in hopes of getting some more feedback!


    Sorry for bad formatting, currently on my phone

  • gordonfeetman
    • August 31, 2019 at 9:30 AM
    • #10

    After finally being able to log into Mapcore again I can actually discuss my map again, today I'll be having the playtest with the people on de_kuru and I've made some pretty big changes to A site.

    I've added a platform for the terrorists to use, to hopefully balance the site out a bit.

    I've also added a garage to A site to act as deep cover if you wanna play some hide and seek.

    Other than that, I've made a few tiny changes which I don't feel like mentioning.

    You can also find some new screenshots on the workshop page!

    Spoiler New A site

  • gordonfeetman
    • September 2, 2019 at 3:31 PM
    • #11

    Haven't posted in some time and thought I would give you guys an update;

    I'm currently working on the T side of the map, mainly back of A main which might end up becoming a bit like Cache,

    and the back of B main. As of right now I've mostly given a lot of attention to A since I wasn't really happy with it before the previous update meaning there's not really a whole lot at B site.

    Also, I've shifted CT spawn. Update will probably get released tomorrow or a bit later!

  • C-NAP
    • September 2, 2019 at 11:50 PM
    • #12

    Overall the lighting is kinda fucked up atm. Everything is really bright and hard to look at. Also some of the narrow ways feel pretty odd, would make them a bit bigger. I wouldnt reccomend having the tree model as cover on terris auto radar, maybe add the cage stuff on the bottom. Also the ground stuff when the texture changes shouldnt be solid.

    Would move the right box slightly left and definitely lower the left one, since the headglitch to mid is really weird. Just from the feeling of the spot. Also the clip on the left box is kinda odd.

    Spoiler


    I like the spot back here but dont really understand the clipping in here.

    Spoiler


    2 weird sightlines that shouldnt be there imo:

    Spoiler

  • gordonfeetman
    • September 3, 2019 at 12:48 PM
    • #13

    @C-NAP Thanks for the feedback!

    Currently working on fixing some sightlines and smaller things like shifting cover a little bit and adding some tiny stuff, fixing bugs etc

  • gordonfeetman
    • September 3, 2019 at 5:07 PM
    • #14

    I also completely forgot to mention the new update in which I added a completely new area behind A, removed an unnecessary connector and finally gave some more attention to B.

    I should have already upload an even newer version which actually already has some little things fixed and adjusted to hopefully further improve gameplay.

    The next thing I want to do with this map is schedule a 5v5 playtest to get some feedback and tweak my layout!

  • gordonfeetman
    • September 8, 2019 at 12:46 PM
    • #15

    Wow, I really haven't been active in a while..

    I had a TopHATTWaffle playtest yesterday evening and got tons of feedback so that means post-playtest update time!

    Here's the updated radar and everything I mentioned in the change log:

    :

    Spoiler

    Quote

    Quote

    Post-Playtest update! - Made the skybox higher - Removed connector at lower mid and reworked lower mid in general - Reworked cover on A site - Reworked cover at the shopping street a bit - Added a bit of cover to mid terrace and ivy(?) - Adjust CT entrance to A house - Fixed clipping on A tree That's about everything, definitely missed some really small details which I don't really feel like mentioning

    I think for now I'll just keep tweaking the layout a bit more since there's still some feedback left, I'll probably schedule another playtest pretty soon so stay tuned!

    Of course new screenshots can be found on the Steam Workshop page which at the moment of writing this is still waiting to get approved, but it'll probably be approved pretty shortly.


    Anyway, that's it! Keep mapping my dudes

  • gordonfeetman
    • September 10, 2019 at 8:19 PM
    • #16

    I'm currently working on another pretty big update for my map, I'm also currently fixing the timings on my map.


    Big update coming soon, stay tuned!!

  • gordonfeetman
    • September 15, 2019 at 8:16 AM
    • #17

    The update has been released but I'm honestly not sure what I've changed since I'm awful at keeping track of things xd

    Let's just say I made updates to the layout and uhhh have fun lol

    You can of course find the update on the Steam Workshop page

    On another note, I'm probably gonna have a playtest too soon but I'm not really sure when.

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