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  4. [CS:GO] Exotic Places Mapping Contest

[WIP] Machine

  • Crexenic
  • August 9, 2019 at 11:05 PM
  • Crexenic
    • August 9, 2019 at 11:05 PM
    • #1

    Map for the exotic competition. Going with a wholly unorthodox approach, but with the intent of fun classic 5v5 gameplay.

    Theme and structure revolves around the cold war era machines known as crawler transporters used (and still used) to carry rockets and very heavy cargo from the assembly building to the launch sites. They are slow metal beasts; a setting in which I believe can support interesting game play.

    Map available for play and download on steam here: https://steamcommunity.com/sharedfiles/fi…/?id=1818630603

    Here are a few reference photos from the big Google:



    Work completed includes a map in a playable state, but subject to heavy change. All criticism and playtesting is much appreciated.

    (And yes, the machine moves)

  • Donskioni
    • August 10, 2019 at 4:05 PM
    • #2

    sick concept in my opinion!

  • cruptor
    • August 10, 2019 at 5:09 PM
    • #3

    wtf thats great

  • Crexenic
    • October 28, 2019 at 12:18 PM
    • #4

    After briefly abandoning this project, I have returned with fresh enthusiasm.

    I believe I have ironed out a lot of the balancing issues, perhaps it sits too T sided, more testing needed...

    I added some shootout characters in common spots where CT/T would be. Ended up spending more time fighting these wooden boards than I did the bots

  • spa
    • October 29, 2019 at 9:07 AM
    • #5

    One of the best concepts Ive seen. Its all down to execution from here. Would be really cool if the background could scroll by slowly but probably not in this engine ?

  • text_fish
    • October 29, 2019 at 10:05 AM
    • #6
    Quote from spa

    54 minutes ago, spa said: Would be really cool if the background could scroll by slowly but probably not in this engine ?

    Probably wouldn't be that hard to get 3 mins worth of very slow scroll, especially if you reduce the resolution of the 3D skybox.

  • Crexenic
    • October 29, 2019 at 12:43 PM
    • #7

    I can get the scroll working but displacements don't like being moved or tied to anything. It can be done, but it looks janky. My other thought is having the sky camera move along a track instead of the scenery. Does anyone know if this sort of this works in hammer?

    Ideally i'd like to keep the moving scenery in the map, however, it is causing a lot more hassle :D

  • text_fish
    • October 29, 2019 at 1:39 PM
    • #8

    I imagine the easiest method would be to make the terrain out of props rather than displacements.

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