I installed TAR and started a radar compile on my map. This is the output:
Spoiler
------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive/bin/tar" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive/bin/tar/AutoRadar.exe" -g "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps/de_buchafix" -------------------------------------------------------------------------------
(required: min core 3.3.0) opengl version: 3.3.0 NVIDIA 430.86 KV Read time: 0ms C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/../ Version: 2 TreeSize: 10898937 *.svg *.vsc *.raw *.txt *.mp3 *.wav *.png *.res *.ani *.phz *.phy *.vmt *.pcf *.vtf *.vtx *.vvd *.mdl *. Done reading 88934 entries read Finished setting up filesystem. vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Opening vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing VMF data KV Read time: 1861ms vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing visgroups 'tar_layout': 20 'tar_overlap': 21 'tar_mask': 22 'tar_cover': 23 'water': 24 vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing solids vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing entities vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Done! vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Failed to load resource: error
Loading texture: textures/gradients/gradientmap_0.png Loading texture: textures/grid.png Bounds MAXY: 104 Bounds MINY: -272 -2400,104,2272 2848,-272,-2842 Compiling shader from source: shaders/gBuffer.vs Compiling shader from source: shaders/gBuffer.fs Compiling shader from source: shaders/gBuffer.vs Compiling shader from source: shaders/iBuffer.fs Compiling shader from source: shaders/fullscreenbase.vs Compiling shader from source: shaders/fullscreenbase.fs Compiling shader from source: shaders/fullscreenbase.vs Compiling shader from source: shaders/ss_comp_multilayer_blend.fs Compiling shader from source: shaders/fullscreenbase.vs Compiling shader from source: shaders/ss_comp_multilayer_finalstage.fs Compiling shader from source: shaders/fullscreenbase.vs Compiling shader from source: shaders/ss_fxaa.fs Compiling shader from source: shaders/fullscreenbase.vs Compiling shader from source: shaders/ss_msaa.fs Loading texture: textures/modulate.png v10000 ^-10000 Finished. Press a key to close.
I noticed the failed to load resource error.
I tried using install override and even manually installing, but both times nothing changed. I am left empty handed, and I need a radar to apply for a play test. I would appreciate any help.