1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

MAC-10 Ingram (renders and in-game)

  • Ordanicu
  • July 8, 2019 at 1:40 PM
  • Ordanicu
    • July 8, 2019 at 1:40 PM
    • #1

    Hi everyone!

    After a rather long break I got back into it and remade a MAC-10 created last year. I noticed improvements in the way I work and I managed to squeeze in extra detail at little to no increase in polycount. The biggest poly eater is the spring in the back (1.5k tris) for which I made sure it does not affect the texture in the surrounding area so it can be removed without leaving any marks behind. The model has 13.1k tris (mac+silencer+ 4 rounds in the mag) or 11.6k if the spring is not being used.

    I was surprised to see the texture holding up so well in CSGO. Until now I never tried using a 4k in-game texture on the guns but being pressed by time I just went for it just so I don't delay the publishing by one more day.

    Big thanks to the creator of de_ruby! https://migrationtest.mapcore.org/profile/17049-catfood/ It's an awesome looking map with great textures and art scattered all throughout the level. A really cool map for screenshots because of the unique design and the great textures.

  • Boccolotto
    • July 9, 2019 at 10:16 AM
    • #2

    Nice 3D model! The snake with the crosshair logo it's a nice touch! Keep it up! ?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™