1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Displacement Editor

  • insta
  • June 2, 2005 at 6:10 PM
  • insta
    • June 2, 2005 at 6:10 PM
    • #1

    Saw this over at the Valve-Erc forums :

    Original thread

    Quote

    Like others, I've been frustrated by the limited ability to edit displacements. So I've started on a tool to create displacement curves/bends/arches etc. in a similar manner to the patch meshes of the Q3 engine. Displacements are a lot more powerful as you can edit each vertex independently. The maths was a bit tricky to work out but I've managed to create curved bends so far -

    http://www.symo.clara.net/gfx/disped1.jpg

    Like it says, it's a third-party tool used to create more exotic shapes with displacement maps. I think it looks very interesting, and I look forward to future versions of it. There's already an early version released, click the link at top to check it out (midway down the thread).

  • skdr
    • June 2, 2005 at 6:12 PM
    • #2

    [Blocked Image: http://skdr.dayofdefeat.fi/mapping/displacementmaps.jpg]

    seriously tho. That tool looks great and useful.

  • ReNo
    • June 2, 2005 at 6:14 PM
    • #3

    Could be really useful once its a bit further developed. I suck with displacement surfaces, which is really annoying since I was confident with triangle terrain

  • Zacker
    • June 2, 2005 at 6:17 PM
    • #4

    The displacement editor in VHE 4.0 is indeed lacking. It got a lot of "alpha version" over it when you work with it.

    Seems like he already got some good stuff going with it:

    http://www.symo.clara.net/gfx/roller1.jpg

  • Steppenwolf
    • June 2, 2005 at 8:13 PM
    • #5

    ohhhh i have waited for this!

  • Tequila
    • June 2, 2005 at 8:23 PM
    • #6

    A much needed tool!

  • PhilipK
    • June 2, 2005 at 8:23 PM
    • #7

    tight stuff!

    that should be pretty damn useful.

  • |FRITZ|
    • June 2, 2005 at 8:27 PM
    • #8

    Dispgen

    http://%7boption%7d

    "This program will create a half-life2 displacement map from a height map image. It can read common image formats along with 16bit grayscale tif and pgm image"

    [Blocked Image: http://www.chaosincarnate.net/cannonfodder/images/dispgenrc1.gif]

    A very nifty little tool.

  • Zacker
    • June 2, 2005 at 9:02 PM
    • #9

    In case anyone cares, then this is some of the features I miss:

    - More generation options instead of just noise. Sudivide&displace and ridged perlin would be nice. Multi perlin and ridged multi perlin would be 1337.

    - Some generation options such as glaciation and canyonism to easly create realistic terrain

    - Material distribution options: Min/max slope and min/max altitude

    - Constant subdivide size per quality/power instead of reliant on brush size

    - Blending of more than two materials

    - Editing of two displacements without them stopping to line up

    - Get some proper sliders. They should go from -512 to 512 instead of from 0 to 256.

    - Allow for smoothing on all three axes at the same time

  • mike-0
    • June 2, 2005 at 9:21 PM
    • #10

    FUCKING GOD DAMMIT, i just spent about 45 mintues making a windy road...

    so is this a plugin or a seperate program? if its a seperate program, can i copy-paste the brush or do i have to save it as a vmf and open it in hammer?

  • ReNo
    • June 2, 2005 at 9:37 PM
    • #11

    I'm sure it will just create a .vmf for you to open in hammer, but I haven't tested it.

  • Tequila
    • June 2, 2005 at 9:40 PM
    • #12
    Quote from ReNo

    I'm sure it will just create a .vmf for you to open in hammer, but I haven't tested it.

    It probably will eventually, but for now you're got to do some fiddling, opening .map files in notepad. I think I'll just give it some time to mature before embracing it.

  • insta
    • June 2, 2005 at 11:42 PM
    • #13
    Quote from Tequila

    It probably will eventually, but for now you're got to do some fiddling, opening .map files in notepad. I think I'll just give it some time to mature before embracing it.

    Yeah, it outputs a whole lot of numbers, which you have to manually put into the .vmf file. And I'm on the same boat as you, I'll wait a few more release candidates until I try it out.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™