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de_napoli WIP

  • Twinnie
  • July 4, 2019 at 12:12 AM
  • blackdog
    • August 30, 2019 at 9:20 AM
    • #21

    I would say that sticking to reference is not always the right gameplay choice, but I wouldn’t take action unless you get feedback from play testers, after al I only seen the screens not played it; atm it might jump out to attention because walls are all white, maybe when you have textures there it will be fine.

  • H1PP0P0T4MU5
    • August 30, 2019 at 11:25 AM
    • #22

    Looks very good and promising.

    For a first map, that is just AMAZING

    Good luck for the contest :)

  • Twinnie
    • September 1, 2019 at 8:48 PM
    • #23

    Some more changes to the map b site has some more height difference so its a dig site and 1 of the entrances has been blocked off with a wooden plank so some nice wallbangs can be done, i also started detailing the t site of the map

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  • Twinnie
    • September 21, 2019 at 12:27 AM
    • #24

    Did some changes to b bombsite and started blocking the map a little more

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  • xsanE-
    • September 21, 2019 at 10:34 AM
    • #25

    Your map has gone so much towards better! Good work :)

  • Twinnie
    • September 21, 2019 at 12:06 PM
    • #26
    Quote from Zanek184

    1 hour ago, Zanek184 said: Your map has gone so much towards better! Good work :)

    Thx

  • Twinnie
    • October 12, 2019 at 12:09 AM
    • #27

    Some small changes to the map, ill hope you will like them :)


    No changes have been made to the layout

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  • Twinnie
    • October 27, 2019 at 11:03 PM
    • #28

    a update to the layout and i made some custom models


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  • Twinnie
    • November 16, 2019 at 12:25 AM
    • #29

    Update time!


    - Added second entrance to mid so its easier for ts to take mid since mid was ct sided

    - Added a second path to the B bomsite so there is more flanking oppertunities

    - Sand bag behind mid box so ts can get more angles towards b

    - Moved T spawn back to increase timings to mid and b

    - Detailed the map a bit more

    - Did some big work on assets


    - thanks whalemen for the abbey assets :)

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  • blackdog
    • November 16, 2019 at 12:30 AM
    • #30
    Quote from Sick_TwinN

    On 10/12/2019 at 12:09 AM, Sick_TwinN said: The content cannot be displayed because it is no longer available.

    i feel the railing in this corner should be taller, this low people will expect to be able to jump over and/or will try to runboost into it... but it's clearly a non-playable area.

  • Twinnie
    • November 19, 2019 at 11:29 AM
    • #31

    i am currently searching for someone who is willing to help me with this project, i am mainly looking for someone who is good at texturing and detailing


    hit me up if you want to help

    my steam: https://steamcommunity.com/profiles/76561198311373700/

    my discord: iiTwins#3902

  • Twinnie
    • November 22, 2019 at 8:16 PM
    • #32

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    - Major changes B

    - Changed short

    - More cover A

    - Adjusted second route to A

    - More details


    sorry that i didnt use the spoiler thingy earlier XD

  • Interfearance
    • November 23, 2019 at 4:29 PM
    • #33

    r

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    v

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    a

    l

    h

    i

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    e

    n

    c

    o

    n

    t

    e

    n

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    s

  • Twinnie
    • November 23, 2019 at 5:02 PM
    • #34

    i know i did it wrong, it was my first time using it lol........

  • Twinnie
    • November 25, 2019 at 11:10 AM
    • #35

    I am still searching for someone who is willing to help me texturing/detailing my map :)


    hit me up if you want to help

    my steam: https://steamcommunity.com/profiles/76561198311373700/

    my discord: iiTwins#3902

  • Twinnie
    • December 6, 2019 at 12:22 PM
    • #36
    Quote from Sick_TwinN

    On 11/25/2019 at 12:10 PM, Sick_TwinN said: I am still searching for someone who is willing to help me texturing/detailing my map :)


    hit me up if you want to help

    my steam: https://steamcommunity.com/profiles/76561198311373700/

    my discord: iiTwins#3902

    ^^^ still searching :(

  • n8five484
    • December 6, 2019 at 2:27 PM
    • #37

    You have some great detail work! Interested to see it fully detailed once you find someone.

  • Twinnie
    • December 7, 2019 at 2:49 PM
    • #38
    Quote from n8five484

    On 12/6/2019 at 3:27 PM, n8five484 said: You have some great detail work! Interested to see it fully detailed once you find someone.

    welp its gonna be hard to find someone :P but thx for the compliment!

  • Vaya
    • December 9, 2019 at 2:10 PM
    • #39

    I'd suggest doing a bunch of tests around the place if just for promo work, best way to get people involved. Adding some details about the sort of work you want done will also help

  • Twinnie
    • December 9, 2019 at 10:23 PM
    • #40

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    Some wip shots:


    Assets i made:

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