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  4. [CS:GO] Exotic Places Mapping Contest

Discontinued bc shitty map

  • gordonfeetman
  • July 3, 2019 at 6:29 AM
  • gordonfeetman
    • July 3, 2019 at 6:29 AM
    • #1

    After coming back to CS:GO after a really long time I decided to begin mapping again,

    I heard about this contest from an old friend of mine so here I am.

    I'm probably not gonna make it really far but I'll try anyway, I've got plenty of time!

    So far I haven't really done a lot of the layout yet, but here's mid: https://imgur.com/a/2btND1o


    I guess this means if anyone's interested in helping out or playtesting feel free to leave a reply on this thread!

    I still don't really know what I wanna do with this map, but time will have to tell..


    Edit: If anybody would like to try out the map you could go to this link: https://steamcommunity.com/sharedfiles/fi…/?id=1790217496

  • gordonfeetman
    • July 4, 2019 at 2:31 PM
    • #2

    I just made some changes to mid after doing a bit of playtesting with the same old friend of mine, here's some screenshot for the people interested:

    https://imgur.com/a/O72PzW1

    I added just a few props, added T spawn, made mid bigger and made the bit sticking out at mid a bit smaller and added a diagonal wall to it :D

  • CommonCrayon
    • July 5, 2019 at 2:51 PM
    • #3

    You can at least post in-game screenshots. Anyways mapcore and source engine discord/tophattwaffle.com both have testing services. In the latter one there are also community playtests which I highly recommend for the early phases of a map like this. Also try to avoid oranges dev textures they can be a real pain to the eyes, use dev/reflectivity.

  • gordonfeetman
    • July 6, 2019 at 2:20 PM
    • #4

    The lighting of the map is pretty dark right now, I'm gonna try to fix that. In the mean time I added A site although it be a bit too close to the rest of the map, I think we'll have to see if it needs to be shifted although it will mostly need to get shifted. I also added a bit more on the T side of the map. My goal for the next update is to improve A site and the T side of the map, and of course improve the lighting. Next goal will be to add B site!

  • ynel
    • July 6, 2019 at 3:51 PM
    • #5

    Very small. Please try making it MUCH bigger

  • gordonfeetman
    • July 6, 2019 at 8:18 PM
    • #6
    Quote from Ynel

    4 hours ago, Ynel said: Very small. Please try making it MUCH bigger

    I'm very aware of that, I'm trying my best to make the map bigger!

  • Interfearance
    • July 8, 2019 at 4:14 PM
    • #7

    Well you are actually using nodraw before your final art pass so you are one step ahead of me!

  • gordonfeetman
    • July 9, 2019 at 6:27 AM
    • #8

    So.. I haven't really posted here in a while but I've made some changes to the map!

    Trust me, I'm really gonna make the next bombsite after this one!

    These are the changes I've made:

    - Shifted A site - Removed A barrel (too op) - Added some more props at T to mid - Widened CT area - Filled an empty area at A site with a bangable wall - Replaced white crate at A - Added a bangable wall at mid corridor - Fixed clipping for mid car - Fixed clipping at the diagonal wall at mid - Adjusted sun angle in the hope of improving the lighting of the map

    I will post some in-game screenshots in just a sec! I also want to add a bit more visibilty to the inside area at A site by perhaps painting the walla bit, I also want to make a safer route to A which might replace the current narrow corridor we've got

    Here are some in-game screenshots!

    https://imgur.com/a/FraV5cR

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