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  4. [CS:GO] Exotic Places Mapping Contest

Submerged

  • DeadKnife
  • June 24, 2019 at 12:40 AM
  • DeadKnife
    • September 22, 2019 at 5:00 AM
    • #41

    The first ever competitive test of this map happened a few hours ago, and it pointed out many issues a casual test couldn't. Plus I'm getting more references so I can actually start detailing and adding the a e s t h e t i c s.

  • DeadKnife
    • September 26, 2019 at 4:19 AM
    • #42

    First step at making this map feel like a place. Red tarp sticks out horribly, but it's the best placeholder for now. I present to you, small research room:

    Spoiler

  • mtchromatic
    • September 27, 2019 at 10:26 PM
    • #43
    Quote from Interfearance

    On 7/15/2019 at 5:59 PM, Interfearance said: It might get in the way of game play preventing you from getting more useful feedback. Also you know you can make your own cover with brushes instead of letting valve's props shape your level's game play.

    Agreed, I would love to see this map become less of a crate-fest.

  • DeadKnife
    • October 5, 2019 at 2:09 AM
    • #44

    Mid and A connectors completely changed.

    CT -> B entrance changed into 2 not as awkward entrances.

    Doing some detailing (nothing worthy to show yet)

    Spoiler

  • ynel
    • October 5, 2019 at 11:16 AM
    • #45

    You are the perfect example, how to build a map on community feedback. The map was HORRIBLE in it's first state. But you made it a really strong entry by now. It looks absolutly amazing, and the layout became fun to play! Big congrats!

  • DeadKnife
    • October 9, 2019 at 4:03 AM
    • #46

    More light detailing. Might seem mishmash but the idea is that the facility is part research, part military.

    Spoiler

    Radar

    Server Room (props made by Yanzl)

    Small storage area

    Missile storage/research thing

  • DeadKnife
    • October 20, 2019 at 11:04 PM
    • #47

    Layout changes

    Spoiler

    Added a CT window.

    Brought A Main closer to the rest of the map.

    Changed second B entrance from T side.

    Made more utility usage possibilities at A, although the site itself still needs changes.

  • DeadKnife
    • October 29, 2019 at 12:28 AM
    • #48

    Slight layout changes.

    Spoiler


    Some texturing and modelling.

    Spoiler


    Bulkhead I modeled (straight rip off of Subnautica btw)

    Spoiler

  • Mildly Anxious
    • November 3, 2019 at 12:06 AM
    • #49

    Hi! I'm just passing by to announce that I'm joining deadknife in this map project, I'll be doing the detailing for the most part, here's what I've done so far (It's a blockout of the detailing).

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640340199783661594/2019.11.02-17.02_01.png]

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640340215612964865/2019.11.02-17.03.png]

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640270106898858006/2019.11.02-12.24.png]

    Spoiler [Blocked Image: https://media.discordapp.net/attachments/601864216588058624/640295674285654056/unknown.png?width=779&height=466]

  • Mildly Anxious
    • November 3, 2019 at 4:23 AM
    • #50

  • ynel
    • November 3, 2019 at 8:22 AM
    • #51

    From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!

  • Mildly Anxious
    • November 7, 2019 at 5:28 PM
    • #52

    Spoiler

    Spoiler

    B site and CT spawn changes

  • ynel
    • November 7, 2019 at 7:52 PM
    • #53

    @JonyDrake You really seem to elevate this map! Nice work so far!

  • DeadKnife
    • November 8, 2019 at 4:17 AM
    • #54

    He does indeed ?

  • Mildly Anxious
    • November 9, 2019 at 2:00 AM
    • #55

    T spawn changes

    Spoiler

  • Mildly Anxious
    • November 12, 2019 at 1:32 AM
    • #56

    Jokes aside, Here's a model that I and Deadknife made (Still WIP). It's the engine on B site.[Blocked Image: https://media.discordapp.net/attachments/601864216588058624/643621219295559711/unknown.png?width=931&height=326]

  • DeadKnife
    • November 12, 2019 at 1:34 AM
    • #57

    certified bruh moment ?

  • Mildly Anxious
    • November 12, 2019 at 2:51 PM
    • #58

    1- Terrorist A main Detailing. 2- Counter Terrorist A Main. 3- B site changes.

    Spoiler

    Spoiler

    Spoiler

  • Mildly Anxious
    • November 14, 2019 at 3:27 AM
    • #59

    Tar radar broke a little on my side, but here are some of the layout changes.

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/644332492391841802/b2l0l-v371o.png]

  • Karthoum
    • November 15, 2019 at 11:25 PM
    • #60

    The fix I've had to do for my map was to redo the radar back the old way (so it's the pre-2016 image overlays) and put the values from that into TAR made one + used photoshop to overlay/fix the TAR one.

    I've had a frustrating experience with it as that wasn't the only issue and spent a long time trying to solve it so hopefully that helps you.

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