The first ever competitive test of this map happened a few hours ago, and it pointed out many issues a casual test couldn't. Plus I'm getting more references so I can actually start detailing and adding the a e s t h e t i c s.
Submerged
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Quote from Interfearance
On 7/15/2019 at 5:59 PM, Interfearance said: It might get in the way of game play preventing you from getting more useful feedback. Also you know you can make your own cover with brushes instead of letting valve's props shape your level's game play.
Agreed, I would love to see this map become less of a crate-fest.
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You are the perfect example, how to build a map on community feedback. The map was HORRIBLE in it's first state. But you made it a really strong entry by now. It looks absolutly amazing, and the layout became fun to play! Big congrats!
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Hi! I'm just passing by to announce that I'm joining deadknife in this map project, I'll be doing the detailing for the most part, here's what I've done so far (It's a blockout of the detailing).
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640340199783661594/2019.11.02-17.02_01.png]
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640340215612964865/2019.11.02-17.03.png]
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640270106898858006/2019.11.02-12.24.png]
Spoiler [Blocked Image: https://media.discordapp.net/attachments/601864216588058624/640295674285654056/unknown.png?width=779&height=466]
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From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
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@JonyDrake You really seem to elevate this map! Nice work so far!
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He does indeed ?
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Jokes aside, Here's a model that I and Deadknife made (Still WIP). It's the engine on B site.[Blocked Image: https://media.discordapp.net/attachments/601864216588058624/643621219295559711/unknown.png?width=931&height=326] -
certified bruh moment ?
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Tar radar broke a little on my side, but here are some of the layout changes.
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/644332492391841802/b2l0l-v371o.png]
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The fix I've had to do for my map was to redo the radar back the old way (so it's the pre-2016 image overlays) and put the values from that into TAR made one + used photoshop to overlay/fix the TAR one.
I've had a frustrating experience with it as that wasn't the only issue and spent a long time trying to solve it so hopefully that helps you.
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