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[CS:GO] How have you set up your environment?

  • Dosentti
  • June 23, 2019 at 12:19 PM
  • Dosentti
    • June 23, 2019 at 12:19 PM
    • #1

    I worked as a web programmer for a year and a half and during that time I had to set up myself all those environments for the projects. That was pain in the ass but after setting up the environment properly everything is so much easier. I would like to set up the hammer/csgo environment with all the custom textures, models and sounds so that I can keep those in my cloud drive and autopack it when I compile. That way I don't have to worry about deleting my work if I restore my windows or verify csgo gamefiles. (I actually managed to delete about 200h of my work because I hadn't set the environment properly.)

    Few years ago when I was actively designing CS:GO maps (I'm not pro though), I tried to set up my custom gamefiles and pack them the way Tophattwaffle instructs in his blogpost Custom Content Without Contamination. I couldn't get it to work. So yesterday I tried again without success. Now I'm looking for a fix to the Tophattwaffle's tutorial or other alternatives of how to set all content in csgo/hammer/cloud drive and autopack it when compiling.

    Problem this time was with my commands I guess. I got this kind of error:

    My last compile log looks like this:

    Spoiler

    8 threads reading d:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.bsp reading d:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.prt 364 portalclusters 1033 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 370 visible clusters (0.00%) Total clusters visible: 64634 Average clusters visible: 177 Building PAS... Average clusters audible: 352 visdatasize:34619 compressed from 34944 writing d:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.bsp MSG_FILEWRITE - Filesystem was asked to write to 'd:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.bsp', but we don't own that location. Allowing... 2 seconds elapsed


    [Reading texlights from 'lights.rad'] [17 texlights parsed from 'lights.rad']

    Loading d:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.bsp 1191 faces 474564 square feet [68337312.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1191 patches before subdivision 25533 patches after subdivision 9 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1325183, max 329 transfer lists: 10.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(36077, 30540, 25732) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2551, 2115, 1638) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(203, 166, 117) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(18, 15, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0036 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 157/8192 1884/98304 ( 1.9%) brushsides 1081/81920 8648/655360 ( 1.3%) planes 642/65536 12840/1310720 ( 1.0%) vertexes 1732/65536 20784/786432 ( 2.6%) nodes 732/65536 23424/2097152 ( 1.1%) texinfos 98/12288 7056/884736 ( 0.8%) texdata 4/4096 128/131072 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1191/65536 66696/3670016 ( 1.8%) hdr faces 1191/65536 66696/3670016 ( 1.8%) origfaces 567/65536 31752/3670016 ( 0.9%) facebrushes 121/0 242/0 ( 0.0%) facebrushlists 1191/0 4764/0 ( 0.0%) leaves 737/65536 23584/2097152 ( 1.1%) leaffaces 1337/65536 2674/131072 ( 2.0%) leafbrushes 392/65536 784/131072 ( 0.6%) areas 2/1024 16/8192 ( 0.2%) surfedges 7936/512000 31744/2048000 ( 1.5%) edges 4403/256000 17612/1024000 ( 1.7%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 9/8192 900/819200 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 106/32768 1060/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2022/65536 4044/131072 ( 3.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/1024 0/360448 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 787480/0 ( 0.0%) visdata [variable] 34619/16777216 ( 0.2%) entdata [variable] 4384/393216 ( 1.1%) LDR ambient table 737/65536 2948/262144 ( 1.1%) HDR ambient table 737/65536 2948/262144 ( 1.1%) LDR leaf ambient 737/65536 20636/1835008 ( 1.1%) HDR leaf ambient 3402/65536 95256/1835008 ( 5.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/446 ( 0.2%) pakfile [variable] 585318/0 ( 0.0%) physics [variable] 64351/4194304 ( 1.5%) physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 7e

    Total triangle count: 3276 Writing d:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.bsp MSG_FILEWRITE - Filesystem was asked to write to 'd:\mega_new\projects\farm2019\raw_content\maps\de_farm2019_layout.bsp', but we don't own that location. Allowing... 10 seconds elapsed


    In the end it also said:

    "Need more parameters:

    para[0] = Current output

    para[1] = Output file"

    But it didn't somehow save it to the logs.


    My compiling settings look like this:

    Spoiler

    $bsp_exe -game $gamedir $path\$file

    $vis_exe -game $gamedir $path\$file

    $light_exe -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file

    <path_to_BSPZIPWalker.exe> "D:\Mega_new\Projects\Farm2019\Content\" "D:\Mega_new\Projects\Farm2019\Raw_Content\Maps\de_farm2019-filelist.txt"

    <path_to_bspzip.exe> -addorupdatelist $path\$file.bsp $path\$file-filelist.txt $path\$file.bsp

    Copy File $path\$file.bsp $bspdir\$file.bsp

    ($game_exe -windowed -w 1920 -h 1080 -toconsole -dev -console +sv_lan 1 -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" +map $file)

  • spa
    • June 23, 2019 at 1:51 PM
    • #2
    Quote from Dosentti

    1 hour ago, Dosentti said: <path_to_BSPZIPWalker.exe> "D:\Mega_new\Projects\Farm2019\Content\" "D:\Mega_new\Projects\Farm2019\Raw_Content\Maps\de_farm2019-filelist.txt" 

    Does it work if you remove the "\" after content?

  • Dosentti
    • June 23, 2019 at 7:11 PM
    • #3
    Quote from spa

    5 hours ago, spa said: Does it work if you remove the "\" after content?

    Dude... :D

    You just humiliated me big time.. :D But I can't be other than thankful! Thousand thanks.. I guess fresh eyes did it again :'D

  • spa
    • June 23, 2019 at 9:54 PM
    • #4

    Hey man I've been there ?

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