1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [CS:GO] Exotic Places Mapping Contest

Swamp

  • morozov
  • June 21, 2019 at 8:11 AM
  • morozov
    • June 21, 2019 at 8:11 AM
    • #1

    [Blocked Image: https://sun9-12.userapi.com/c200628/v20062…wdjSIBotnis.jpg]

    Welcome to the outskirts of Louisiana!

    A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over.

    However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill. Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.SUBSCRIBE AND PLAY! [Blocked Image: https://sun9-63.userapi.com/c200628/v20062…Mlx7nHibqUc.jpg] Screens under spoiler

    Spoiler [Blocked Image: https://sun9-55.userapi.com/c200628/v20062…xWB_TuDWDuw.jpg][Blocked Image: https://sun9-36.userapi.com/c200628/v20062…ArQrSdSM3ss.jpg][Blocked Image: https://sun9-3.userapi.com/c200628/v20062…CnGprF1i_OA.jpg][Blocked Image: https://sun9-46.userapi.com/c200628/v20062…FWGrp-QhaSg.jpg][Blocked Image: https://sun9-65.userapi.com/c200628/v20062…Va9bKmmbNLo.jpg][Blocked Image: https://sun9-20.userapi.com/c200628/v20062…chiQ38f_x3E.jpg]

  • morozov
    • July 1, 2019 at 5:32 AM
    • #2

    First concept scene from the Swamp map.

    Layout is still in development. As soon as we finish the first stage of the layout development, we will try to conduct a public test.

    [Blocked Image: https://pp.userapi.com/c855424/v855424896/7e922/ynRz3WS9zDY.jpg]

  • Lefty
    • July 1, 2019 at 6:48 AM
    • #3

    Getting a big l4d2 vibe from this map. Love what I see so far!

  • SUMOSUPREME
    • July 4, 2019 at 5:29 PM
    • #4

    all of my yes

  • blackdog
    • July 4, 2019 at 6:05 PM
    • #5

    Can’t believe how many of the themes that I kicked around in my head are coming to fruition ?

    Best of luck, already looking great!

  • morozov
    • July 17, 2019 at 8:41 PM
    • #6

    Soon first alpha playtest (mb, i don''t know about rules, i can or not make a playtest)

    [Blocked Image: https://pp.userapi.com/c855520/v855520387/985ae/cGVjUbAyQTc.jpg]

    Spoiler [Blocked Image: https://pp.userapi.com/c854328/v854328984/9d4e8/InPLc2xt0w0.jpg]

    [Blocked Image: https://pp.userapi.com/c854328/v854328984/9d4d4/bx1MCbYtyAs.jpg]

    [Blocked Image: https://pp.userapi.com/c854328/v854328984/9d4de/XVCsB_WPB3s.jpg]

    [Blocked Image: https://pp.userapi.com/c854328/v854328984/9d4f2/sh6osQ943gE.jpg]

  • Roald
    • July 18, 2019 at 9:19 AM
    • #7

    Looking awesome!

    And yeah ofcourse you could request playtests, you should!

  • Karthoum
    • July 18, 2019 at 11:33 PM
    • #8

    Are any of these models from L4D2? I'd love to use some models from that game but I don't know if they're allowed within the rules

  • sir goober
    • July 19, 2019 at 12:12 AM
    • #9

    Gotta say, this one is gonna be somethin' special. =-]

  • morozov
    • July 19, 2019 at 8:42 AM
    • #10
    Quote from Karthoum

    9 hours ago, Karthoum said: Are any of these models from L4D2? I'd love to use some models from that game but I don't know if they're allowed within the rules

    What is not prohibited is allowed. Yes, I am currently using content from the game L4D2, but in truth, I am currently working on content that will replace it. As a result, I will have my own set of trees, bushes and other attributes of the visual component of the map.

  • Interfearance
    • July 19, 2019 at 1:23 PM
    • #11

    This maep bad becaues too mch wader in swamp!

  • DeadKnife
    • July 19, 2019 at 6:23 PM
    • #12

    IGN 7/10 too much water

  • neptune
    • July 19, 2019 at 9:23 PM
    • #13

    L4D3 confirmed.

  • morozov
    • July 24, 2019 at 8:37 PM
    • #14

    Modular system for the Swamp project. Every day, we inspect hundreds of photos, think over ideas and implement them in 3d. The modular system is one of the principles of convenient use of content in large projects. And that first props. [Blocked Image: https://sun3-10.userapi.com/c854416/v854416071/a3f5f/n0Qu02An3Es.jpg]

    [Blocked Image: https://sun3-12.userapi.com/c854416/v854416071/a3f69/3KgorWGzH1g.jpg]

  • Interfearance
    • July 24, 2019 at 8:52 PM
    • #15

    So I always did 3d modeling, but I would use Iray materials for renders in Marmoset (to name one renderer). What kinds of materials do you use for source models? Do you make them, or are preexisting ones adequate? Also is that a water blend texture, or are those particles on the water decals?

  • morozov
    • July 25, 2019 at 5:19 AM
    • #16
    Quote from Interfearance

    8 hours ago, Interfearance said: So I always did 3d modeling, but I would use Iray materials for renders in Marmoset (to name one renderer).

    I usually use Keyshot. But when it comes directly to the content for the game, there is nothing better than to show it in the game engine. So you can not fool the viewer.


    Quote from Interfearance

    8 hours ago, Interfearance said: What kinds of materials do you use for source models? Do you make them, or are preexisting ones adequate?

    From situation to situation. For each model in different ways. UV models are designed to use one of the standard textures from the game. In case if I will be limit, I’ll just change the path from my textures to the textures from the developers.

    Quote from Interfearance

    8 hours ago, Interfearance said: Also is that a water blend texture, or are those particles on the water decals?

    I used 2 layers. Base layer - it is water, similar material like the aztec map. And second layer above a first - it is a blend texture with alpha.

  • Vanx
    • July 28, 2019 at 5:15 PM
    • #17

    cant await to playtest it, looks overwelming.

  • That50'sGuy
    • July 28, 2019 at 5:59 PM
    • #18

    I always liked the Swamp level in L4D2, so I'm glad to see this made!

  • morozov
    • July 29, 2019 at 5:44 PM
    • #19

    I heard that in the swamps people often disappear. I will be excited if you disappear in my swamp. A lot of work and a lot of things I want to do, before the first public playtest.[Blocked Image: https://pp.userapi.com/c851536/v851536080/17dfad/ThJy0kMee0Q.jpg]

    Spoiler [Blocked Image: https://pp.userapi.com/c851536/v851536080/17dfb7/h87Djmy6M-M.jpg]

    [Blocked Image: https://pp.userapi.com/c851536/v851536080/17dfc1/WcDuqEgD1z4.jpg]

    [Blocked Image: https://pp.userapi.com/c851536/v851536080/17dfcb/CCH6Bo9WIGM.jpg]

    [Blocked Image: https://sun3-12.userapi.com/c851536/v851536080/17dfd5/R9GteyP_1Cg.jpg]

    [Blocked Image: https://pp.userapi.com/c851536/v851536080/17dfdf/8aFSWfyEX5o.jpg]

    [Blocked Image: https://pp.userapi.com/c851536/v851536080/17dfe9/5tyOg43Diiw.jpg]

  • morozov
    • August 10, 2019 at 11:18 AM
    • #20

    Swamp autocombine of props Hi Mapcore! Today, I want to show you, great stuff! I finally figured out the issue of auto-combination of props_static. I have a many props environment, tree, woods construction and others, and all built on a modular system. And I initially wanted that, as a result, they were clustered. But without the final problems and mistake at release.

    Quote

    Quote Completed static prop combine. 12 clusters of group "woodwall_planks", average 9.9 models 13 clusters of group "wallframe", average 5.2 models 51 clusters of group "swamp_woodroad", average 4.7 models 25 clusters of group "swamp_cypress_medium", average 5.7 models 27 clusters of group "swamp_cypress_medium_leaves", average 6.1 models 29 clusters of group "swamp_cypress_medium_moss", average 5.8 models 35 clusters of group "swamp_cypress_medium_branches", average 4.3 models Props combined away: 859 Cluster models built: 192

    [Blocked Image: https://sun9-26.userapi.com/c857636/v857636543/36593/IncmszJGkUQ.jpg]

    [Blocked Image: https://sun9-8.userapi.com/c850432/v850432781/18b082/5Rhryaz5tWM.jpg]

    Spoiler [Blocked Image: https://sun9-20.userapi.com/c857636/v857636543/3659d/VkvW4FGAl3M.jpg]

    [Blocked Image: https://sun9-29.userapi.com/c857636/v857636543/365a7/nbluaNyyOsw.jpg]

    [Blocked Image: https://sun9-3.userapi.com/c857636/v857636543/365b1/dH7prc4wWsA.jpg]

    [Blocked Image: https://sun9-19.userapi.com/c857636/v857636543/365bb/3V59XEwisy0.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™