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  4. [CS:GO] Exotic Places Mapping Contest

Graveyard

  • mr.P
  • June 18, 2019 at 1:25 AM
  • mr.P
    • June 18, 2019 at 1:25 AM
    • #1

    ...time has past since the events that drought Suez Canal in 2026, stranded under the scorching sun on a sea of sand lies the remains of the CVN-class warship "Carry". A place the locals named the Graveyard. Download here: https://steamcommunity.com/sharedfiles/fi…/?id=1984503966

    Example of exterior

    Example of interior:

    A-site, exterior

    B-site, interior

  • mr.P
    • June 30, 2019 at 11:33 PM
    • #2

    Some progress, all screen grabs are taken outside of the playable area...

    T spawn by the cars, the broken elevator serves as entry point to the main hangar


    The stern, backside of the map with a ramp leading up to a objective, propellers will be added later


    Ct spawn, starboard side, defenders start on the elevator with instant access to the hangar

  • mr.P
    • July 4, 2019 at 6:04 PM
    • #3

    everyone's favorite color, a pink sky at night means sailor's delight, pink sky in the morning means sailor's warning

  • JackT
    • July 5, 2019 at 12:30 AM
    • #4

    layout image when? im actually excited to play with map.

  • mr.P
    • July 7, 2019 at 1:40 PM
    • #5
    Quote from JackT

    On 7/5/2019 at 1:30 AM, JackT said: layout image when? im actually excited to play with map.

    aww thanks, that makes me happy,

    I was planning to keep the majority of development private until we are closer to the contest deadline, but I will keep posting wip's

  • mr.P
    • July 7, 2019 at 11:51 PM
    • #6

    a minor Sunday update,

  • JackT
    • July 8, 2019 at 12:23 AM
    • #7
    Quote from mr.P

    10 hours ago, mr.P said: aww thanks, that makes me happy,

    I was planning to keep the majority of development private until we are closer to the contest deadline, but I will keep posting wip's

    Then how are you going to get feedback?

  • Interfearance
    • July 8, 2019 at 4:08 PM
    • #8

    Where did you get that model cuz damn that thing slaps. You might want to break something else big like the bridge or its radars, cuz it looks a little too pristine.

    @JackT I used to play test with friends too keep my "epic" maps private so I could blow people out of the water with my new Dust 2 XD. It doesn't really matter who they are as long as they are players who explain their opinions, because they are ultimately the end users.

  • mr.P
    • July 19, 2019 at 9:48 PM
    • #9

    A somewhat accurate representation of the current layout, How it plays, attackers:

    How it plays, defenders:

    General timings to objectives/rotations falls within the current standards

  • ynel
    • July 22, 2019 at 10:07 AM
    • #10

    Now that's... An original, and very cool idea. Not sure how it plays, but it doesn't look bad neither!

  • mr.P
    • July 27, 2019 at 11:52 PM
    • #11

    Some Sunday wips...

    Drop from CT spawn

    T spawn

    Side entrance


    Hangars top down

  • JorisCeoen
    • July 28, 2019 at 1:15 PM
    • #12

    This reminds of the ship in Crysis: Warheads where you step out into the icefield to fight some aliens...

  • Vanx
    • July 28, 2019 at 5:00 PM
    • #13

    Great job so far, extremly cool model, nice desert tex and moody sky. How does the carrier effect fps? I also like the layout, but I am not sure, if B long is a little bit too long. Please go on, this might by a winner map.

  • mr.P
    • August 18, 2019 at 11:21 PM
    • #14

    This map is available to download here https://steamcommunity.com/sharedfiles/fi…/?id=1833955880

    Been having some issues with textures etc, but hopefully it should work now, ironically I forgot to change the visibility to friends only which drew a larger crowd than I wanted (I usually upload my wip's and keep it as hidden/friends only for a few days so its buried in the noise) ...thankfully the steamworkshop bots saw that the submission was trending and downvoted it, crazy to see how fast they are!! haha

    Where did you get that model cuz damn that thing slaps. You might want to break something else big like the bridge or its radars, cuz it looks a little too pristine.


    @JackT There is a playable version available now, still very wip, but it's at least something...

    @Interfearance The model originates from another unreleased/unfinished project, I hope that the completed version will look a little bit less pristine,

    @Ynel Thanks, you can try it out now if you want

    @JorisCeoen Ah yeah, you are right, never played that game so had to google it

    @Vanx Thanks, will see how much the carrier affects the performance, I don't think it will be any problems, its rather few polys and very simple geometry (all static)

  • mr.P
    • December 1, 2019 at 1:58 PM
    • #15

    today was the first day in months that I had time to work on my submission, I've started to add som details to the outside area, also did some optimization this area was previously around ~180FPS (now ~280FPS) in addition I've also tested all the new player skins, to see if readability was compromised - it wasn't,

  • mr.P
    • December 1, 2019 at 10:24 PM
    • #16

    another wip from the starboard side, minor adjustments trying to blend the ground and rock together, the size of some of the palm trees suggest they were seeds 3-4 years ago, add additional 1-2 years for my fictional event at Suez Canal, I'm going to base the hull decay on 6 years fictional wear and tear

  • JackT
    • December 1, 2019 at 11:52 PM
    • #17

    One quick question. Has the layout changed or is it still over sized?

  • General Vivi
    • December 2, 2019 at 9:50 AM
    • #18

    this map is sooo coool.

  • mr.P
    • December 2, 2019 at 9:45 PM
    • #19
    Quote from JackT

    21 hours ago, JackT said: One quick question. Has the layout changed or is it still over sized?

    the layout has changed a few times, not making any mega changes now though, not sure what you mean with over sized...the map takes place on a aircraft carrier, they are pretty massive, the map itself is slightly smaller than dust2 with similar view distances,

    its not a corridor map if thats what you mean...

  • mr.P
    • December 5, 2019 at 6:39 PM
    • #20

    started feeling the textures, been a while since I tried doing anything of this size...feels like a challenge...

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