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  4. [CS:GO] Exotic Places Mapping Contest

de_zenith

  • KODIAK
  • June 17, 2019 at 2:00 PM
  • fewseb
    • November 10, 2019 at 7:36 PM
    • #21
    Quote from Interfearance

    1 hour ago, Interfearance said: No, rule 3 bars it.

    No it doesnt, rule 3 says

    " Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old design layout) can NOT be entered. "

    IE you cant remake a map that already exists (like making a remake of tuscan called de_toucan that has the same layout, you also cant name a map de_tuscan with the same theme as tuscan even though it has a different layout), you also cant call your nuke themed map de_nuke2, nor can you make a sequel to one of you existing maps like de_whatever2.


    You can make a inferno themed map as long as its not called de_inferno2 and doesn't rip off an existing layout.


    Quote from Interfearance

    1 hour ago, Interfearance said: If there was any degree of specificity in the competition name past "foreign" (the definition of exotic) there would be a minute chance that anyone actually had a map developed that fit the theme. In other words having a map that was in the making for years would be improbable. It may as well have been named "good map contest" at this point. 

    The theme isnt THAT important though, its just there to encourage people to make new themes and to show that if you reuse a theme you will be docked points. It could have just been called mapcore 2019 contest and have a rule saying re-used themes will be docked points and there be no difference. Youre acting like you have to conform to the theme when the theme is purposely left vague because its just meant to be an idea.


    Quote from csWaldo

    11 minutes ago, csWaldo said: You probably don't have to worry about it stealing your spot. 

    Holy fuck Waldo, thats ice cold ?

  • Interfearance
    • November 10, 2019 at 7:41 PM
    • #22
    Quote from fewseb

    3 minutes ago, fewseb said: Youre acting like you have to conform to the theme when the theme is purposely left vague

    I was saying the exotic theme was basically useless due to its catch all nature. Originality was enough and it was just confusing. Use the noodle and let us stop clogging the thread, because at the bottom line, @csWaldo's final statement is probably true enough.

  • blackdog
    • November 10, 2019 at 11:02 PM
    • #23
    Quote from Vaya

    3 hours ago, Vaya said: This map has no advantage over any other in the contest; It's not like making a map has 'stretch goals' or anything. These guys need the next 3 months to refine what they have.

    Quote from csWaldo

    3 hours ago, csWaldo said: Not sure what any of this has to do with the theme of the contest. Yeah, a really specific theme would have made less already in the works ideas eligible. So what? If the theme was more specific and this map happened to fit that theme, would that be ok because it was less likely? By your logic the way it currently is would be even more fair than a specific theme. If pretty much any map can be entered, then we all have the option to use our old ideas. It's not much of an advantage anyways. Everyone gets enough time to make a completely new, winning map from scratch.

    This is entirely down to the rules and they allow previously worked on maps by design. It'd be pretty much impossible to check whether a map had been in development or not. Right now the rules make it really easy to disqualify a map that had been largely finished already while still allowing older WIP projects in. I think this is much better than making it about who was able to hide their old projects best, just to be able to submit them here. There's a point to be made about the time lapse in this post. Clearly the map had pretty advanced art before the start of the contest, even if it hadn't been published.

    I wouldn't worry about it though. Anyone who deserves top 10 will get there, with this map in the contest or not. You probably don't have to worry about it stealing your spot.

    Guys I agree with the bottom line, I think there are maps that have been started day 1 of the competition that look better than this, but for the sake of conversation and fairness I dunno how you can say there’s no advantage. There are people learning modelling as they go, whilst in December 2018 they had an almost finished map, and that’s even before the contest started.

    @FMPONE looked at the entry from 2016 and recognised it was a valid entry because this was all he had to go with. Why is then the map being published as completed under a different account? That’s convenient.

    I know that joint-developed maps change hands, but then why is the original map owner still involved to the point he’s the one entering the contest and posting the updates… but the final map is published by someone else?

    Bottom line I do agree that it’s best to be as most inclusive as possible because I think is the fairest way to see who’s best, but don’t tell people developing a map over almost four years that is not an advantage.

  • KODIAK
    • November 11, 2019 at 1:52 AM
    • #24

    It really makes me sad to read some of the the comments here to be honest.

    I think we have been quite transparent with the maps history. But here is the more detailed story:

    We set out to make a map in 2016 in very different circumstances. Operations were a thing back then, and new maps were included in the game from time to time. In 2017 there was a mapcore contest we thought we might enter as we thought the map might be finished by then. It turned out that we would not be able to finish in time and did not want to rush things. So we continued to work on the map with continuous playtesting (playtests were often streamed btw) and adding visual upgrades. 2018 and 2019 were hectic years for both of us but slowly the map was nearing it's final state that rman was pleased with. As there were no operations in the last few years and not many maps are included in the game anymore the only reason for us to still continue this project was to present a map to the community that is visually pleasing and plays well at the same time. This is when I read about the contest and contacted FMPONE and I asked if it is okay to enter the contest with that background. He said it's okay and that is why we did enter in the first place.

    So the idea that we were secretly developing a map just to enter it into this mapcore contest is ridiculous. Also I do not know why are we accused of publishing the map under different accounts and hiding projects. The map was always published by rman as he is the one doing the heavy lifting. I merely do the playtesting and was always listed as a contributor.

  • FMPONE
    • November 11, 2019 at 4:20 AM
    • #25

    This discussion seems to be getting a little, or maybe a lot, off track.

    This entry confirms to the rules. The only publicly released version prior to our Contest Announcement was a Workshop upload with custom greybox textures. Custom greybox textures do not violate our rules on prior uploaded work.

    As for criticism of maps posted on Mapcore, I’d like to remind people that there is always a human being on the other end of our forum. Constructive criticism is the central tenet of our forum. If you don’t have anything constructive to say, step away from your computer and go for a walk. Always remember the human being on the other end of your monitor.

    Thanks.


    edit: Off-topic posts (arguing about whether the entry conforms to contest rules) will be hidden/removed. If you have any questions, refresh your memory of the Contest Rules.

  • JorisCeoen
    • November 11, 2019 at 10:48 AM
    • #26

    I really like the globe prop! Very intuitive. It has, however, a large chunk underneath the top surface that simply isn’t visible (it extends way under the two top layers).

    I think it would be better to cut it away for optimization purposes, since it’s never gonna be visible and still being rendered in-game.

  • blackdog
    • November 12, 2019 at 1:31 AM
    • #27
    Quote from KODIAK

    On 11/11/2019 at 1:52 AM, KODIAK said: It really makes me sad to read some of the the comments here to be honest.

    I think we have been quite transparent with the maps history. But here is the more detailed story:

    […]

    So the idea that we were secretly developing a map just to enter it into this mapcore contest is ridiculous. Also I do not know why are we accused of publishing the map under different accounts and hiding projects. The map was always published by rman as he is the one doing the heavy lifting. I merely do the playtesting and was always listed as a contributor.

    I wanted to publicly apologise to your teammate and you. I didn’t intend to criticise your entry rather bring up what to me seems a flaw in the contest rules.

    I did btw praised the transparency and I must only praise the persistence in working on a project for this long.

    Also want to clarify that I didn’t say you came up with a cunning plan four years ago to enter today, that’s of course impossible. At first glance it was my impression that you posted maps from the two different workshops –since the map appears on both– I can see it was not the case.

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