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Reel - modeling and texturing (game artist)

  • capone_adam
  • June 1, 2005 at 11:49 AM
  • capone_adam
    • June 1, 2005 at 11:49 AM
    • #1

    Finally had some time to put a showreel together, please crit and hopefully I will get time to do any quick changes before I start sending it off next week.

    http://www.caponeart.com/onlinereel.avi

  • sensee
    • June 1, 2005 at 12:22 PM
    • #2

    Looks cool!

    Where are you going to make an application?

  • Evert
    • June 1, 2005 at 12:40 PM
    • #3

    Damn hot, I like your designs!

  • ReNo
    • June 1, 2005 at 4:09 PM
    • #4

    Nicely put together, and obviously the content is good too. Music fits quite well - nothing obtrusive but stops it from being too lifeless. I'd go for something a little more upbeat personally, but I think the song you've chosen suits your portfolio and gives off the right atmosphere.

  • st0lve
    • June 1, 2005 at 4:11 PM
    • #5

    The only thing you lack is realistic human models.

    But I love your stuff.

  • kleinluka
    • June 1, 2005 at 10:40 PM
    • #6

    He doesnt need them depending on where he decides to apply. some companies do mostly fantasy games, so his work would be a perfect fit for those.

    I like it a lot. But I believe your textures are not "completely hand painted" as you stated in the video

  • Lee3dee
    • June 2, 2005 at 5:01 AM
    • #7

    i love your art style, but i have a few crits Is that Ecco the Dolphin soundtrack?

    in the beginning you show the merry-go-round from wireframe to shade, that looks great! instead of a static shot next, I would like to see a close up of the object rotating, so we can see your detail work. I'm not a fan of the static screen shots.

    I'd take out the words about hand painted. Mainly because the person in the pic has a digital camera and "could" of taken photos to use as textures.

    I would also take out the video in the corner of the screen and place the texture instead. My eye went straight to the video and not to you character designs

  • RD
    • June 2, 2005 at 11:27 AM
    • #8

    very zweet=)

  • capone_adam
    • June 2, 2005 at 2:34 PM
    • #9

    Love this forum, always get some deep feedback, thanks.

    Sensee - I'm willing to apply to just about anywhere, will probbaly try and pinpoint companies that deal with fantasy based games. Allthough saying that my first application has been to Rockstar North.

    ReNo - Yeah, I'm not 100% sure about the soundtrack. I wanted it to be really ambient while at the same time not sending the viewer asleep!

    st0lve - I do have a quite nice human model, but its such a boring design. My plan is to soon start a beast model which can cover some anatomy.

    Kleinluka - Someone else thought my 'fully handpainted' quote was a lie too. But seriously, on that particular underground environment ALL textures are handpainted. Maybe it comes across as arrogant though, also as Lee3Dee says there is a reference pic of a guy holding a camera, again another confusing element of my reel. Will probably take out that quote.

    Lee3Dee - Yeah static shots do not really sell the model technically, thats the main crit I am getting from people within the industry. That my reel is showing my work off artistically and not so much technically.

    Again, thanks for all feedback!

  • kleinluka
    • June 2, 2005 at 3:24 PM
    • #10

    the compression is pretty bad so its hard to tell. post your texture flats here.

  • ReNo
    • June 2, 2005 at 3:48 PM
    • #11

    Rockstar North eh? My flatmate worked there last summer as a tester on San Andreas. They will probably be one of the first places I apply to once I'm finished with this uni malarky - Scotland ain't so bad for games development

  • RD
    • June 2, 2005 at 4:30 PM
    • #12

    Maybe try some more fantasy lighting instead of the red light evrywhere =)

  • Defrag
    • June 3, 2005 at 12:59 AM
    • #13

    I'm not qualified to comment other than to say good job, I was impressed

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