1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Deathloop - New Arkane Lyon's game

  • El Moroes
  • June 10, 2019 at 12:01 PM
  • Buddy
    • November 19, 2021 at 2:36 PM
    • #81
    Quote from Buddy

    On 9/21/2020 at 11:33 AM, Buddy said: I think this will Bomb hard commercialy. It's one of those games that have not been explained well enough to the casual player.

    Quote

    Quote

    Deathloop peaked at 20,000 concurrent players, which on any given day probably puts it outside the top 50 titles. As I write this, the game has closer to 12,000 players a few days after launch, which puts it around the top 75 and about even with Cyberpunk 2077.

    When it's not clear what the game is, it doesn't sell.

    Looks like they didn't learn from Beyond Good & Evil or, hmm, Prey lol.

    I didn't pick it up for that reason actually, even with all the extra videos I seen I still had no idea if this game is for me.

  • Radu
    • November 19, 2021 at 2:53 PM
    • #82
    Quote from Buddy

    5 minutes ago, Buddy said: When it's not clear what the game is, it doesn't sell.

    Looks like they didn't learn from Beyond Good & Evil or, hmm, Prey lol.

    I didn't pick it up for that reason actually, even with all the extra videos I seen I still had no idea if this game is for me.

    Looking at the number of reviews and steam spy stats, the game sold almost 500k units on Steam alone. No idea about PS4, but if it's like every other triple A release, most likely from identical to double the numbers on PC. So the game has probably sold a little over 1m copies already.

  • AlexM
    • November 23, 2021 at 6:17 AM
    • #83

    I got it a couple weeks back on ps5 and I've been having a blast! Really cool game!

    I bought it on a day when I was bored and I remember someone telling me it was a good game. It was pretty great because I went in knowing nothing about this game. It took a good 4 hours before I even realized I was playing a hybrid roguelike. I love that feeling of being overwhelmed in a world initially.

    Anyways it's been about 2-3 weeks since I got it and now I think I'm getting close to the end and I know my way around the 4 levels pretty good now but it's been super fun getting there.

    This game does something I love. They reduce the overall breadth of the game to have a more nuanced and detailed small area. I remember Mr Warren DeusEx (forget his last name) saying something to the effect that he would love to take the effort of a massive game and compress it down to a city block. I feel like this game does that to some degree and I love it. I'm a huge fan of smaller, more detailed, ever-changing worlds.

    Also I never thought I'd see the day I play an FPS with a console controller but it's a single player game and I'm a lazy old man who likes sitting on the couch and playing a game on the big TV without a lot of fiddling.

  • ElectroSheep
    • November 26, 2021 at 6:14 PM
    • #84

    Doorframes in this games are the best.

  • AlexM
    • November 30, 2021 at 2:31 AM
    • #85

    One thing I will say about this game. I've never seen so many UI bugs in a console game before. Whenever I hit pause there's a chance I can get the game in a non-progression state and have to shut it down then relaunch (losing my progress along the way).

    I've got about 10 videos/screenshots of wackiness saved up now.

    I know UI bugs are the worst, especially if your foundation no longer represents the final design spec but still... this is pretty rough.

  • leplubodeslapin
    • February 1, 2022 at 11:11 PM
    • #86

    In case someone's interested in it, i wrote a page on my portfolio about my work on Deathloop :

    https://sylvainmenguy.com/en/project/deathloop

  • will2k
    • February 2, 2022 at 9:43 AM
    • #87
    Quote from leplubodeslapin

    10 hours ago, leplubodeslapin said: In case someone's interested in it, i wrote a page on my portfolio about my work on Deathloop :

    https://sylvainmenguy.com/en/project/deathloop

    Félicitations :)

    Do you still do engineering work on the side or is it now a long distant memory?

  • leplubodeslapin
    • February 2, 2022 at 10:44 AM
    • #88
    Quote from will2k

    49 minutes ago, will2k said: Félicitations :)

    Do you still do engineering work on the side or is it now a long distant memory?

    Thank you :))

    I still do a little bit, as a hobby this time around, i've put a couple of projects in the "Product Design" tab of the website. I also designed and built my kitchen in the past year which was quite a challenge.

    But yes, to be honest working as an engineer feels like a distant memory now, i'm more engaged and passionnate about my work now as a Level Designer.

    I did not expect the job to be like that though, making layouts and placing NPC / patrols was maybe only a third of the work I did on Deathloop. I've been able to bring more ideas to the game than I anticipated, it's a collective effort. I think this part is much more appealing to me, compared to when I was designing stuff as a mechanical engineer.

  • Vaya
    • February 2, 2022 at 2:45 PM
    • #89

    its interesting the terminal areas feel a little like counterstrike bombsites :P ever thought about?

  • leplubodeslapin
    • February 2, 2022 at 6:29 PM
    • #90
    Quote from Vaya

    1 hour ago, Vaya said: its interesting the terminal areas feel a little like counterstrike bombsites :P ever thought about?

    Hehe ^^ I suppose it's mostly due to the single point of interest for both players, and also yes I needed the spaces to suit with 1V1 fight. But there were other factors such as the hacking range, I wanted to make it not too easy to start the hack unnoticed. Also I had to deal with existing geometry, and the location of that terminal in the global map matters too, you don't want it to be too close from the tunnels otherwise Colt could just hack it and run away without letting the opportunity for Julianna to chase him. You don't want it either to be too far away from the "main path" between tunnels and the map target, otherwise it feels like you're wasting even more time reaching the terminal. It was a matter of finding the best spot for each map and tweak stuff around it, to prevent frustrating encounters. I'm glad you noticed it ❤️

  • AlexM
    • February 2, 2022 at 7:03 PM
    • #91

    Nice, also amazing work. Deathloop's levels are so good.

  • blackdog
    • February 11, 2022 at 7:21 PM
    • #92

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Dabu
    • February 17, 2022 at 6:55 PM
    • #93

    On Deathloop, there is a easter egg of "The Crossing'' on a video I've saw some weekend ago.

  • blackdog
    • February 18, 2022 at 12:13 AM
    • #94

    They only talk about Deathloop in the second half/last third of the episode (the rest being about how they got into the industry and Dishonored), but might be an interesting complement listen. Apparently Dana is also going to speak at GDC.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™