De_Orbit
Main Theme
Takes place on a futuristic/alien space station
Halo styled
[/list] Goals
Make a completely different map than we’re used to seeing
[/list] Experiment with rarely used gameplay features
Focus more on enjoyability rather than competitiveness (to an extent)
Not let the wacky stuff get in the way of core counter strike gameplay, but rather add to it
[/list] Area Themes
T spawn is on a smaller space ship which has boarded the space station
CTs spawn close to the center of the space station
The area in front of T spawn is a large ring which circles all the way around the space station, but most is blocked off, which will have an orange colour scheme
[/list] Bombsite A will take place outside the space station
Bombsite B will probably be some sort of engine room and blue colour scheme
The connection from T spawn to A long will be an outside walkway
Rest undecided
[/list] Layout
The layout is quite complex and large
Borrows its core layout from overpass, with instead of one middle area, there are two, one heading to A and the other to B, and an outer route for each site
Most of the fights will happen off site, apart from the B main chokepoint, to allow for a battle for map control before a bombsite take
Main choke points include A long, Mid, connector and B main, although many battles will happen between them
[/list] Features
Low gravity in outside areas (A site and surroundings, as well as on the route from T spawn to A long)
Gravity lift from CT to window room
Jump boosters from CT to A
A speedway that shortens timings to outside B from T spawn and vice versa
Teleporters from window room to connector (2 way)
[/list] A big roller door onto A site from mid that can only be opened from the mid side
Small door from outside B to connector
Vents from top mid to A long (requires boost when going from mid)
Electricity that causes damage from A site to mid (can be turned off from A)
Skybox including outer space stuff like planets and stars moving to have the illusion of orbit, as well as small space ships and satellites
[/list] Skybox also includes the unplayable area of the space station
Custom models, aliens for T and space suit dudes for CT
Most of the map takes place indoors, but a lot of the roof and floor will be made of glass to allow for natural lighting, and the rooves will be about as high as a skybox in most areas
Colour coding of areas
Escape pods ejected once bomb is planted
Gravity lowered globally when bomb explodes
[/list] Progress
Version one of graybox complete
Skybox concepts started
[/list] Workshop
Radar
Comments
This is my final year of school, so I won’t have a ton of time to make this map, but school does finish in November so I will have a lot of time after that. This is my first serious map, so I’m not 100% sure what I’m doing most of the time and might have to ask for some help at some point, but I’ll see how I go. Not necessarily going for the top prizes, but hoping to at least finish the project and get a lot of experience