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  4. [CS:GO] Exotic Places Mapping Contest

[WIP] de_zansort

  • DutchCrazyGamer
  • June 9, 2019 at 8:33 AM
  • DutchCrazyGamer
    • June 9, 2019 at 8:33 AM
    • #1

    Ok. I decided to participate in this contest but there might be a chance i won't finish it because of school. Anyway, the map is set in a fictional resort on the island of Zanzibar. Just like almost everyone i made a moodboard. (Some pictures are from a resort i visited once). I have some experience with hammer(a year now) and i recently started with modeling. If you like this idea and want to team up just send me a PM.


  • DutchCrazyGamer
    • June 12, 2019 at 5:01 PM
    • #2

    Ok small update of the map. I have started with my greybox. (No full layout yet, i think i will make the area's one by one)

    This will be T-spawn

  • DutchCrazyGamer
    • June 20, 2019 at 7:13 AM
    • #3

    First version of the radar:

    (The top spawn is CT and the bottom one is T spawn)

  • ynel
    • June 20, 2019 at 10:28 AM
    • #4

    I don't know how I feel about this map. This is way to complex, and should be simplified. But I would just reccomend simply starting again. You still have time. Make your decesion now.

  • DutchCrazyGamer
    • June 20, 2019 at 10:43 AM
    • #5
    Quote from Ynel

    11 minutes ago, Ynel said: I don't know how I feel about this map. This is way to complex, and should be simplified. But I would just reccomend simply starting again. You still have time. Make your decesion now.

    For me, i think the top part is the main problem. I will probably simplify most of those paths above and playtest it. Starting again for now seems like a drastic option. But thanks for you input.

  • DutchCrazyGamer
    • June 26, 2019 at 5:16 PM
    • #6

    https://steamcommunity.com/sharedfiles/fi…/?id=1781774459

    Published the map on the workshop.

    Here you can you see the new version of the radar:


    And here are some screenshots of the map (inside lighting might be a bit dark):

  • That50'sGuy
    • July 2, 2019 at 10:40 PM
    • #7

    Something about the lighting just makes me feel so relaxed. I love the greybox too!

  • ynel
    • July 3, 2019 at 10:29 AM
    • #8

    The lightning is so cool. But, at this stage, it looks a bit open. I Hope it will change!

  • DutchCrazyGamer
    • July 3, 2019 at 2:12 PM
    • #9
    Quote from Ynel

    3 hours ago, Ynel said: The lightning is so cool. But, at this stage, it looks a bit open. I Hope it will change!

    Yeah i already did a community playtest and found out that all the entrances are to wide. Also some area's will be a bit smaller.

  • ynel
    • July 3, 2019 at 2:55 PM
    • #10

    Also, the lights on the walls, will look cooler, if they weren't so bright. Or just make them a bit more further away from the wall.

  • DutchCrazyGamer
    • August 4, 2019 at 2:51 PM
    • #11

    Ok after some time being away i made some small progress again. Below here you can see some screenshots of the results.

  • DutchCrazyGamer
    • September 3, 2019 at 8:16 AM
    • #12

    Since my playtest on august the 14th i made some big changes. This mostly include cutting sightlines and adding some more cover. (workshop is not 100% up to date)


  • Interfearance
    • September 4, 2019 at 10:37 PM
    • #13

    I would move the sun a bit higher in the sky, the maps walls are creating very large shadows.

  • DutchCrazyGamer
    • September 19, 2019 at 5:59 PM
    • #14

    After school has started i finally had some time to make some progress again. I am still looking for a teammate who could help me with some 3d models ,textures and has some good ideas to improve the gameplay of the map. Anyway here are some screenshots of recent changes.

  • Edude
    • September 20, 2019 at 2:02 AM
    • #15

    Looking forward to this one! Really liked the adjustments to the layout and theme!

  • DutchCrazyGamer
    • September 30, 2019 at 7:56 AM
    • #16

    Last week i did some little more detailing (no props or anything, just shaping the house a bit more and i added a roof over the bar area)


  • DutchCrazyGamer
    • November 2, 2019 at 12:09 PM
    • #17

    After the last playtest on the source engine discord i made some changes to B before i start with the middle-rework.


  • DutchCrazyGamer
    • November 13, 2019 at 2:56 PM
    • #18

    After i made some changes to the left bombsite i started on my mid-rework, made some changes to the right bomsite, shifted the right bombsite a bit to the left and added some other things.

    Here are some pictures of the result.

  • DutchCrazyGamer
    • November 24, 2019 at 11:00 AM
    • #19

    After a few weeks since i last posted i made some more changes to middle and A site (and some small ones to B site).


    PS: I am still looking for someone who could help me with this map (Because otherwise the chances are high i won't finish it in time). So if you can model some nice props (and texture them, because i currently suck at substance painter) or/and can help me with the layout, you can contact me here if you want to help me: https://steamcommunity.com/profiles/76561198122041286/ (I have discord as well but i only add people as a friend there who i know in person)

  • DutchCrazyGamer
    • November 25, 2019 at 11:11 AM
    • #20

    A few weeks ago i started with modeling props and here you can see the result of a complex model (for me to make)

    Thx to @Sick_TwinN for helping me while making the model and for some of the feedback.

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