Quotei also think the pics are slightly biased (showing not even 4 complete hl2 tiles, compared to loads of hl1 ones D: )
Well, the HL2 tiles were much bigger and I wanted the pics from the same distance(to prevent bias), so that is just the logical result...
QuoteThat is one biased weak ass comparison you got going on there.
It is? I actually tried to find as similar textures as possible and tried to keep the distance the same and all that. Biased comparisions are worth nothing.
QuoteLike said before. You'd have to basicly do one detail texture for each texture. Which would take quite some space and memory.
Wrong. You just need one for each type of material, eg. rocks, concrete, etc.
QuoteSo hl1 with detail textures runs faster than HL2 with cube/bump etc.great news!
That was not the point you dumbass...
Quotedetail textures look nice sometimes, a lot of the time they're done really badly and look horrible. imo.
Indeed. In the V-erc tutorial about it and in CS:Z it look incredible crappy. This is probably why that many people dislike detail textures.