We could also call it "Why HL2 should have had detail textures".
An old HL1 mod competing with the new wonderful HL2 and its Source engine? Texture quality in a game requirering a 300 mhz vs. a game which require a 1.2 gz?
Sounds insane, right? Lets see how insane it is:)
First we will try with the texture quality of tiles. In the one corner we some tiles from the trainstation in HL2 and in the other we have some from SoW_Hangar.
HL2:
[Blocked Image: http://sandsofwar.net/mapshots/hl2_tiles.jpg]
SoW1:
[Blocked Image: http://sandsofwar.net/mapshots/sow_hangar_tiles.jpg]
Lets see how it is with outdoor stuff, here a cliff/rock texture:
HL2:
[Blocked Image: http://sandsofwar.net/mapshots/hl2_rock.jpg]
SoW1:
[Blocked Image: http://sandsofwar.net/mapshots/sow_hangar_rock.jpg]
Note: HL2 was set to maximum texture quality.