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dod_fides

  • Zyn
  • May 31, 2005 at 1:13 PM
  • Zyn
    • May 31, 2005 at 1:13 PM
    • #1

    This is a map that I left in hibernation for a while, but recently, development have speeded up. I'll keep all WIP-pics in this folder:

    http://www.shatteredminds.net/wip/

    Just look at file date for progress . I hardly every complete any maps, but right now I've been brainstorming a bit and came with a few good ideas that might help to finish the map.

    This is the most recent pic so far, of an area that didn't exist like a day ago : http://www.shatteredminds.net/wip/morestuff.jpg

    Can't wait for the first playtest (if I ever make it that far)

    Also, yesterday I got my USB-flashmemory-stick, so I'll keep backups on that one...

  • Tarky
    • May 31, 2005 at 1:19 PM
    • #2

    Looks good, though I don't know how you can go back to that old engine after moving onto source.. D:!

  • Zyn
    • May 31, 2005 at 1:21 PM
    • #3

    Actually I want to finish at least one map for good ol' DoD

  • Evert
    • May 31, 2005 at 2:04 PM
    • #4

    I like the hole in the wall in pic 4.

  • silver
    • May 31, 2005 at 2:18 PM
    • #5

    hmm looks rather "flat"... try have some more elevation in the map. Also how about having some more dark coners, and a better sniping alley. Every player has a diffrend playing style. I prefer to camp in dark coners, and exploit the map as much as possible. (dark coners, good unknown camping spots, penetrating enemy lines and frag their ass, etc etc)

  • Minos
    • May 31, 2005 at 6:39 PM
    • #6

    Some parts look too "clean". Why dont use some de_halla textures here and there? The lighting also needs some work, Id make it slightly darker. gogo finish it!

  • seppe
    • May 31, 2005 at 7:52 PM
    • #7

    looks nice only a bit boring

  • skdr
    • May 31, 2005 at 7:53 PM
    • #8

    Add some heigh variation to the houses, looks a bit weird now.

  • Marcos
    • May 31, 2005 at 9:47 PM
    • #9

    Looks good, but i think this map needs a better light enviorment.. If you use a batch compiler you can create some crazy lighting (i remeber blaz and i did and we actualy got the light comming up from the ground :S )

    Well anyway. Try to play around with the brightness, bounce, scale ect..

  • Zyn
    • May 31, 2005 at 9:48 PM
    • #10

    It's still in very early condition, but I've been playing around a bit with bounce ... and I always batch-compile!

  • InsaneSingingBlender
    • May 31, 2005 at 10:52 PM
    • #11

    i love it, its got an awesome feel, i dont know it just makes me feel cozy

  • Zyn
    • June 2, 2005 at 3:39 PM
    • #12

    Just compiled and took a few new screens.

    Allied 1st flag area "The Fountain":

    http://shatteredminds.net/wip/fides_20050602_1.jpg

    http://shatteredminds.net/wip/fides_20050602_2.jpg

    Heightvariation eh? Too clean eh? Ok : http://shatteredminds.net/wip/fides_20050602_3.jpg

    Scorchmarks, broken buildings, heightvariations and such will be worked on in a later stage . Right now, I am just putting focus on the layout, so maybe that's why it looks "clean", since I am taking everything straight out of my head, heh. No sketches or notes here, no sir!

  • skdr
    • June 2, 2005 at 3:48 PM
    • #13

    lacks balconies, ropes and decals

  • ReNo
    • June 2, 2005 at 3:53 PM
    • #14

    That fountain is crying out to be replaced by a model - its so blocky and simplistically textured that I feel it detracts from the scene. You should give some of those buildings a bit more detail too - even something as simple as adding chimney's would let you make more interesting roof lines to the outside areas, and gives the potential to give a little life to the scene with some smoke in places.

  • insta
    • June 2, 2005 at 5:29 PM
    • #15

    Argh, a crate! Three, actually!

    What about replacing them with some sandbags or somesuch? And like reno said, spend a few more wpoly on that fountain.

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