this layout is looking exotic, can't wait to see it finished man!
[WIP] de_bucha
-
-
-
@SUMOSUPREME Thank you! Things are really shaping up.
@text_fish HA! BLIND! I'll slap in A and magnify the thumbnail.
-
-
Love the theme and current progress/planning you've done, is that a very long mid I see in the top down hammer view?
-
@Karthoum Thank you for the kind words! Mid has taken on a different shape since the screenshot. Gray is train rails and the arrow head is the higher part of the ramp. The gray box is playable, but I want to add more definition to several corridors as well as make temporary mountains above the bunker I just posted.
Spoiler I realize it is still very long, but I want it to be that T's taking the left side of mid will have a close engagement with CT's from B Conn. Snipers just use the first train track sight line. Undoubtedly this area will be reshaped and resized, but I want to keep my envisaged version to see how it plays. I am excited to put out the gray box, but I don't want to jump the gun and release a map that looks like a half painted canvas. I have regents which are basically 10th grade tests next week, and I doubt I will get more than an hour of work done. Even until now I have had perhaps 3 hours to assemble the map. During summer I will be working prodigiously and I aim to make 2 models minimum per day, and at least 3 materials per week (I am newer to those). I feel mostly ready, but I still have a gray area and that is texturing models. Do people make their own materials for that? If so what quality? Any help would be appreciated.
-
Are the both train lines and T entrance #2 to B connector all 3 different lanes, like A site on de_train?
I quite like that, especially the middle part between the connectors.
What do you mean by materials? You would just UVmap a texture and then use VTFedit to create a texture file from an imported image and a material file can be automatically generated from it.
You could try using the Valve stock textures but I doubt they'd be always that useful as most of them are too specific.
-
@Karthoum Ohhh that makes sense. I thought they were imported with materials baked into them. RIP

Oh also, mid is gonna be two lanes with the left train line seemingly going from T entrance 1 to A conn. To solve timing issues, a train will block T entrance one for ~3 secs and then stop, conveniently on the empty platform car which player can jump over. [Blocked Image: http://www.mountainviewdome.com/railroad%20car5.jpg][Blocked Image: https://i.pinimg.com/originals/59/05/38/5905384f8c6d90107534c7e875100161.jpg]
-
So I got the train working but everything renders black. This is most likely not the trains fault; I tested it on a separate level and everything was a okay. Its not mat_full bright either. There were already a handful of black faces (no pun pls) in my level as well as some artifact around an arch I had to replace. Now everything is like not reflecting any light.
-
-
im pretty excited
altough the first two images look really dark.. maybe you could tweek the brightness in these areas? -
@mr.jogurt I'm on it! This is pretty much the only thing between the map and release, but thanks for the feedback.
-
I don't have as much time as I want right now due to finals (for the 10th grade
). After seeing Roald's gray box I have decided to postpone the graybox, and fully commit to the new theme of train shunting yard/repair yard/tracks. This way there will be more thematic consistency, and I will have time to get more references to really set a mood and location. Don't worry, there will still be a circle site, but it will be better. It will be a turntable!Here is the old w.i.p radar for the record:
I already have sick references and I want to make at least one texture less train model to set the mood and make things interesting.
Here is the train:
[Blocked Image: https://css.trainspo.com/uploads/photos/1024/36-43645v0_20130925.jpg]
Here is the turntable (which I will shrink a little and modernize slightly):
Spoiler [Blocked Image: http://www.catskillarchive.com/rrextra/roundtab.jpg]
Here another refrence for A site entrance:
Spoiler
[Blocked Image: https://images.fineartamerica.com/images-medium-large-5/train-yard-strasburg-repair-center-mike-savad.jpg]
When finals are done I will have much more time to work and I suspect my ideas will come out smoother on the same day rather than chopped up between 0-.5 hr work weeks.
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!