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  4. [CS:GO] Exotic Places Mapping Contest

Vanquish

  • Shima33
  • June 6, 2019 at 3:01 AM
  • Shima33
    • June 6, 2019 at 3:01 AM
    • #1

    Vanquish is a defusal map set high in the mountains, where an ornate village of great history stands. A Marketing group has decided to turn this once-occupied village into a tourist spot, angering a local rebel faction, who take it upon themselves to hand out justice by demolishing it.

    And, well... This is the update page while I work on it!

    The main reference image for this map has been this image. GLHF to all who enter!

  • mr.jogurt
    • June 6, 2019 at 11:21 AM
    • #2

    oh i saw this one on reddit! im very much looking forward to this map!

  • Shima33
    • June 7, 2019 at 1:31 PM
    • #3

    Earliest drawing of the layout. It's changed a lot since this, but this was what first came to me!

  • Mitch Mitchell
    • June 7, 2019 at 2:05 PM
    • #4

    External Content www.youtube.com
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    This might help you you with style.

    http://www.mapraider.com/maps/unreal-to…/DM-CBP3-Daoist

  • Shima33
    • June 7, 2019 at 4:41 PM
    • #5

    The earliest of early in-game shots, the first picture showing the spot where the Pagoda will go when finished, and the second picture being some pre-emptive Mid detailing.

  • Shima33
    • June 8, 2019 at 5:16 PM
    • #6

    Another day, more detail down at mid. Some people prefer to get the layout 100% down first and then do the art pass, but I like to do both symbiotically with one another, A to get an idea of space and presence and what goes where, but B to make it feel like I'm working on an actual place, rather than a well-designed killbox.

  • Shima33
    • June 9, 2019 at 4:56 AM
    • #7

    Getting my major props in now! Here is the Pagoda on A Site, and the Lion Statues on B.

  • That50'sGuy
    • June 9, 2019 at 5:37 AM
    • #8

    Those are some awesome models! I have high hopes for your entry!

  • Mitch Mitchell
    • June 9, 2019 at 10:07 AM
    • #9

    nice!

  • Shima33
    • June 10, 2019 at 1:30 PM
    • #10

    A lot of updates today!


    Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more.


    Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix.


    Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon!

  • TECHNICKER
    • June 10, 2019 at 1:34 PM
    • #11
    Quote from Shima33

    2 minutes ago, Shima33 said: A lot of updates today!


    Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more.


    Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix.


    Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon!

    Display More

    Some very nice job done here. :D Looking forward to another updates!

    BTW: I dont know how to use TAR either :D

  • Shima33
    • June 10, 2019 at 1:37 PM
    • #12
    Quote from TECHNICKER

    4 minutes ago, TECHNICKER said: Some very nice job done here. :D Looking forward to another updates!

    BTW: I dont know how to use TAR either :D

    Planning to upload a new update every day - gotta keep the map relevant around here somehow, right? :P TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Download - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended!

  • TECHNICKER
    • June 10, 2019 at 1:38 PM
    • #13
    Quote from Shima33

    Just now, Shima33 said: Planning to upload a new update every day - gotta keep the map relevant around here somehow, right? :P TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Guide - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended!

    Ok, thank you for provided info about TAR, nice profile pic btw :D

  • Freaky_Banana
    • June 10, 2019 at 3:53 PM
    • #14

    I like the motivation! Is there a download link somewhere yet? Because judging off overview this map seems a bit small

  • Shima33
    • June 10, 2019 at 4:13 PM
    • #15
    Quote from Freaky_Banana

    19 minutes ago, Freaky_Banana said: I like the motivation! Is there a download link somewhere yet? Because judging off overview this map seems a bit small

    Sure, lemme just get it on the workshop for you real quick...


    ...And here you go! https://steamcommunity.com/sharedfiles/fi…/?id=1721793153

  • text_fish
    • June 10, 2019 at 5:15 PM
    • #16

    Uhh, you might want to double-check your eligibility here, seeing as you have three previous versions of de_vanquish publicly available on your workshop. There's always a kerfuffle about the wording of the rules so you may well be fine, I dunno.


    You also like noodles a lot, which I respect.


    Oh wait, they all look like they're more recent? I'm confused.

  • TECHNICKER
    • June 10, 2019 at 5:57 PM
    • #17
    Quote from Shima33

    1 hour ago, Shima33 said: Sure, lemme just get it on the workshop for you real quick...


    ...And here you go! https://steamcommunity.com/sharedfiles/fi…/?id=1721793153

    I see that you have finished this map already, didnt you? Or atleast a different version of it.

  • Shima33
    • June 10, 2019 at 10:02 PM
    • #18
    Quote from text_fish

    4 hours ago, text_fish said: Uhh, you might want to double-check your eligibility here, seeing as you have three previous versions of de_vanquish publicly available on your workshop. There's always a kerfuffle about the wording of the rules so you may well be fine, I dunno.


    You also like noodles a lot, which I respect.


    Oh wait, they all look like they're more recent? I'm confused.

    Quote from TECHNICKER

    4 hours ago, TECHNICKER said: I see that you have finished this map already, didnt you? Or atleast a different version of it.

    Ah, I knew this would come up at some point.


    Right, so, this showcase is really for the older versions? To document their progress (seeing as I still have all the files for them and whatnot). The map is actually a lot further on than this, but I generally want to have one space where the entire history of the map is documented, front to back - ergo, we're starting the showcase right at the map's inception, and skipping minor changes and focusing on the major ones.


    As for questions of eligibility, maps older than mine have been entered (Akiba), And they seem to be fine. Plus I also asked TopHattWaffle and he okayed it, so I think I'm fine.


    The map is by no means finished yet, however! It's still very much in development, I'm just documenting the past changes rather than the current ones - Don't worry! I'm showcasing a week of progress each day, so we'll be caught up before long. ;)

  • FMPONE
    • June 10, 2019 at 10:10 PM
    • #19

    This map isn't eligible, see Rule 4. Previously released greybox + some art = Not eligible to enter.

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