you sure know how to keep people interested. i love it! wish i had more time to work on my map
[WIP] Grotta Palazzese (de_ palazzese)
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Palazzese radar
Palazzese radar
Spoiler [Blocked Image: https://s4.aconvert.com/convert/p3r68-cdx67/cbdo7-y68d6.png]
Will do a 2 layer radar when I figure out how to do it We're reworking CT Spawn again btw, CT is too far away from one of the bombsites.
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Quote from mr.jogurt13 hours ago, mr.jogurt said: wish i had more time to work on my map
I actually only have 2/3 hours a day to work on the map, bc I'm on my finals. But my pal @Samwow does most of the changes on the day, and since his brush work is pretty amateur, When I'm back home at night I just refine his brush work and the layout (that has been our way of working since last week). I really recommend working in a team.
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Quote from JonyDrake
12 minutes ago, JonyDrake said: I actually only have 2/3 hours a day to work on the map, bc I'm on my finals. But my pal @Samwow does most of the changes on the day, and since his brush work is pretty amateur, When I'm back home at night I just refine his brush work and the layout (that has been our way of working since last week). I really recommend working in a team.
thats actually great but i think this wouldn't work for me because of several resons (e.g. my perfectionism and that i don't like giving work to others and probably the biggest problem is that i don't really know anyone who is into mapping or wants to take part in this competition). But when i have the time to work on the map i get quite much done so i think this won't be that big of a problem.
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Quote from JonyDrake
5 hours ago, JonyDrake said: his brush work is pretty amateur,
:escobar:
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Updating CT spawn and A site rn. A playable version of the map should be up this weekend for you guys to walk around.
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UPDATES! 1- Radar update 2- CT Spawn changes 3- Jacuzzi Drop area 4- Cool view (with High graphics)
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/590856497374953482/cbdo7-y68d6.png]
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I think your overview update pic is broken
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Hint: Rooftops ?️ ?️
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The Layout looks so good. I Can't wait to play it!

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Hey guys! We're about to start a playtest on the source engine discord server! If anyone wants to join us, just type this into the dev console.
connect can.tophattwaffle.com
The current version of the map has also been uploaded to the steam workshop for you guys to check out and give feedback on! The link to its steam workshop page is below.https://steamcommunity.com/sharedfiles/fi…/?id=1763680057
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Playtest ended.
Map is fun but T sided as of now because CTs have poor options when it comes to rotations compared to the Ts.
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It's great to hear that you had a playtest! I hope you learned lots from it!
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Quote from Samwow
16 hours ago, Samwow said: The current version of the map has also been uploaded to the steam workshop for you guys to check out and give feedback on! The link to its steam workshop page is below.https://steamcommunity.com/sharedfiles/fi…/?id=1763680057
If anyone could give us feedback based on this WS link would be appreciated.
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Tar update :pog:
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/593582692436672512/cbodm-ye6x4.png][Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/593582724967694346/cbepg-1hi9f.png]
Also: Pizza Shop ? + some changes to upper site
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I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.
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Quote
Quote I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.
Don't worry, we already changed it
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Ok, after some more playtesting, the common opinion was that people loved the upper site and didn't like the lower site. So rn we're reworking everything about the lower site and the main building so the map feels more conected and overall more cohesive. Most of the stuff from lower came from the early iterations of the map when there was no spawn area and me and Sam were just throwing ideas, so now that we have a clear vision of what we want to do, we'll be developing the map as a whole instead of making it bit by bit. We'll have some more progress soon!
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