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  4. [CS:GO] Exotic Places Mapping Contest

[WIP] Grotta Palazzese (de_ palazzese)

  • Mildly Anxious
  • June 6, 2019 at 1:37 AM
  • mr.jogurt
    • June 18, 2019 at 10:07 PM
    • #21

    you sure know how to keep people interested. i love it! wish i had more time to work on my map

  • Mildly Anxious
    • June 19, 2019 at 11:54 AM
    • #22

    Palazzese radar

    Palazzese radar

    Spoiler [Blocked Image: https://s4.aconvert.com/convert/p3r68-cdx67/cbdo7-y68d6.png]

    Will do a 2 layer radar when I figure out how to do it We're reworking CT Spawn again btw, CT is too far away from one of the bombsites.


    ------------------------------------------------------


    Quote from mr.jogurt

    13 hours ago, mr.jogurt said: wish i had more time to work on my map

    I actually only have 2/3 hours a day to work on the map, bc I'm on my finals. But my pal @Samwow does most of the changes on the day, and since his brush work is pretty amateur, When I'm back home at night I just refine his brush work and the layout (that has been our way of working since last week). I really recommend working in a team.

  • mr.jogurt
    • June 19, 2019 at 12:16 PM
    • #23
    Quote from JonyDrake

    12 minutes ago, JonyDrake said: I actually only have 2/3 hours a day to work on the map, bc I'm on my finals. But my pal @Samwow does most of the changes on the day, and since his brush work is pretty amateur, When I'm back home at night I just refine his brush work and the layout (that has been our way of working since last week). I really recommend working in a team.

    thats actually great but i think this wouldn't work for me because of several resons (e.g. my perfectionism and that i don't like giving work to others and probably the biggest problem is that i don't really know anyone who is into mapping or wants to take part in this competition). But when i have the time to work on the map i get quite much done so i think this won't be that big of a problem.

  • alonelytaco1337
    • June 19, 2019 at 5:21 PM
    • #24
    Quote from JonyDrake

    5 hours ago, JonyDrake said: his brush work is pretty amateur,

    :escobar:

  • Mildly Anxious
    • June 21, 2019 at 4:06 AM
    • #25

    Updating CT spawn and A site rn. A playable version of the map should be up this weekend for you guys to walk around.

  • Mildly Anxious
    • June 22, 2019 at 12:51 AM
    • #26

    UPDATES! 1- Radar update 2- CT Spawn changes 3- Jacuzzi Drop area 4- Cool view (with High graphics)

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/590856497374953482/cbdo7-y68d6.png]

    Spoiler

    Spoiler

    Spoiler

  • mr.jogurt
    • June 22, 2019 at 9:35 PM
    • #27

    I think your overview update pic is broken

  • Mildly Anxious
    • June 22, 2019 at 11:12 PM
    • #28

    Indeed It's outdated tho, so I'll update it soon (I fixed the image anyways)

    So, Yesterday we did a playtest on the SE server, and rn we're reworking the outside area, bc the indoor area and the grotto played mostly fine. For now enjoy the view of the sea ?

  • Mildly Anxious
    • June 23, 2019 at 1:14 AM
    • #29

    Hint: Rooftops ?️ ?️

  • ynel
    • June 23, 2019 at 11:33 AM
    • #30

    The Layout looks so good. I Can't wait to play it! :)

  • Samwow
    • June 24, 2019 at 12:11 AM
    • #31

    Hey guys! We're about to start a playtest on the source engine discord server! If anyone wants to join us, just type this into the dev console.

    connect can.tophattwaffle.com

    The current version of the map has also been uploaded to the steam workshop for you guys to check out and give feedback on! The link to its steam workshop page is below.https://steamcommunity.com/sharedfiles/fi…/?id=1763680057

  • Mildly Anxious
    • June 24, 2019 at 1:49 AM
    • #32

    Playtest ended.

    Map is fun but T sided as of now because CTs have poor options when it comes to rotations compared to the Ts.

  • That50'sGuy
    • June 24, 2019 at 2:04 AM
    • #33

    It's great to hear that you had a playtest! I hope you learned lots from it!

  • Mildly Anxious
    • June 24, 2019 at 5:03 PM
    • #34
    Quote from Samwow

    16 hours ago, Samwow said: The current version of the map has also been uploaded to the steam workshop for you guys to check out and give feedback on! The link to its steam workshop page is below.https://steamcommunity.com/sharedfiles/fi…/?id=1763680057

    If anyone could give us feedback based on this WS link would be appreciated.

  • Mildly Anxious
    • June 27, 2019 at 12:17 AM
    • #35

    Tar update :pog:

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/593582692436672512/cbodm-ye6x4.png][Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/593582724967694346/cbepg-1hi9f.png]


    Also: Pizza Shop ? + some changes to upper site

    Spoiler

    Spoiler

  • CommonCrayon
    • June 29, 2019 at 8:16 AM
    • #36

    I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.

  • Mildly Anxious
    • June 29, 2019 at 6:56 PM
    • #37
    Quote

    Quote I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.

    Don't worry, we already changed it

  • Mildly Anxious
    • June 30, 2019 at 3:54 AM
    • #38

    Lower Site rework I've been doing

    Spoiler

  • Mildly Anxious
    • July 1, 2019 at 11:10 PM
    • #39

    Ok, after some more playtesting, the common opinion was that people loved the upper site and didn't like the lower site. So rn we're reworking everything about the lower site and the main building so the map feels more conected and overall more cohesive. Most of the stuff from lower came from the early iterations of the map when there was no spawn area and me and Sam were just throwing ideas, so now that we have a clear vision of what we want to do, we'll be developing the map as a whole instead of making it bit by bit. We'll have some more progress soon!

  • Mildly Anxious
    • July 7, 2019 at 4:57 PM
    • #40

    I haven't had much time as of lately due to school stuff, but soon I'll have more. Here you have some early wip pregress about the remake of lower and mid

    Spoiler

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