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  4. [CS:GO] Exotic Places Mapping Contest

Cappadocia

  • neptune
  • June 5, 2019 at 8:26 PM
  • neptune
    • December 31, 2019 at 10:49 AM
    • #21

    Hi everyone

    I couldn't publish the map this month because of the intensity of my work. But certainly i will publish map before deadline. Now I'm modelling 3D Skybox and fixing Hostage Wingman mod script. As soon as they're done I will publish test version.

    Happy new year.

    Current map situation:

    [Blocked Image: https://media.giphy.com/media/RIMtnWeqhl8pdvBILl/giphy.gif]

  • neptune
    • January 6, 2020 at 10:12 AM
    • #22

    3D Skybox

    Included lots of fairy chimneys, cliff,roads,balloons and Uchisar Castle (hotels already modeling)

    All balloons are animated and very low poly.

    [Blocked Image: https://media.giphy.com/media/UTYZa5mPVWnTiFgbBX/giphy.gif]

  • Mr.Yeah!
    • January 6, 2020 at 2:23 PM
    • #23

    I can't wait for all the timed grenade setups bouncing off the baskets

  • Donskioni
    • January 6, 2020 at 3:01 PM
    • #24

    Thats pretty dope! good work!

  • cruptor
    • January 6, 2020 at 6:01 PM
    • #25

    awesome

  • neptune
    • January 25, 2020 at 11:51 AM
    • #26

    Welcome to Paradise Cave Hotel

    Cappadocia Released!

    Steam Workshop Link

    WARNING!

    This version is beta version. You can see lots of bugs.

    KNOWN ISSUES


    • Corner trims have light issue.
    • Some balloons have a animation problem.
    • Optimization
    • Some areas have a visibility leak.
    • Some models wrong position
    • Some areas need clip
    • Interior tv animated texture is not worked.
    • T Spawn tv screen texture wrong scale
    • 3D skybox roads model bad texture
    • Lighting issues
  • Wintrius
    • January 25, 2020 at 8:17 PM
    • #27

    I don't mean to alarm you, but...


    you might want to VIDE compile.

  • neptune
    • January 25, 2020 at 8:20 PM
    • #28
    Quote from Wintrius

    5 minutes ago, Wintrius said: I don't mean to alarm you, but...


    you might want to VIDE compile.

    I know i already released new update few minutes ago and it is fixed

  • MadsenFK
    • January 25, 2020 at 8:49 PM
    • #29

    new problems emerged


    the map is also in need of a BIG clipping pass

  • neptune
    • January 25, 2020 at 9:27 PM
    • #30
    Quote from MadsenFK

    39 minutes ago, MadsenFK said: new problems emerged


    the map is also in need of a BIG clipping pass

    Thanks to for report Fırst time seems this problem and i know probably reason (probably occluder cuting vision) next update i ll fix

  • neptune
    • January 26, 2020 at 10:17 AM
    • #31

    File bugs fixed Steam Workshop Link updated:

    New Steam Workshop Link

  • neptune
    • January 31, 2020 at 10:36 PM
    • #32

    UPDATE NOTE

    Corner trim's bad lighting issue fixed.

    Some balloons animation frame jumps issue fixed.

    Map's color correction rebuilded.

    All map clipped( If you found any need clipping points please feedback to me)

    Some prop textures rebuilded

    Some props lighting fixed(Ty Zool)

    Some expensive props polycount reduced.

    Some props visual quality boosted.

    Some areas optimized.

    Props fade out rebuild

    Added new props

    Radar updated.


  • neptune
    • February 1, 2020 at 10:59 AM
    • #33

    Inspiration

  • neptune
    • February 13, 2020 at 1:19 PM
    • #34

    Hi everyone,

    This contest is very competitive and Cappadocia has gotten "Honorable Mentions". With all my best wishes good luck all finalists. I would like to express my endless thanks to everyone who gave me feedbacks and reported their supports. During judging i prepare new update and fixed lots of problem about playing, visual and optimization. And now i releasing new update for Cappadocia.

    Hayrat(TR): Schools, fountains, hospitals etc. made for the benefit of the public, structure

    OPTIMIZATION

    -Rebuilded all Hint-Skip optimization.

    -Added more optimization options. LIGHTING -Some props shader build changed. -Bathroom color correction rebuilded. - Some darknest corners lighten up. -Playable side's some lens flare sprites removed, moved position or changed with simple variations - Some props light build rebuild GENERAL -Added more weapon clip -Fixed some clipped side -Added new props -Added new details. -All door bells and recepcion bell build rebuilded (You can press all door bells, also shooting reception bells [but not work properly]) -Added new soundFXs -Some brick textures changes to new unique textures -Added new artworks -Fixed minor bugs -Radar's wrong T spawn position fixed. -Deathmatch spawn factor changed.

  • Freaky_Banana
    • February 17, 2020 at 12:34 AM
    • #35

    Hey man, I love the work you're doing on this, the entire map is very clearly a labor of love! Maybe be careful though, with how many details you add. When I ran around the map I was a little overwhelmed by the amount of props everywhere, even in what seemed to be key gameplay areas. I found some parts to be visually confusing (many different patterns, shapes and colors in close proximity) and sometimes would even get stuck on props. Maybe focus your use of props more on individual hero props (like your awesome skybox balloons) to provide the atmosphere and focal points for entire areas. Because while your current approach might be more true to life, it is possibly not the best for gameplay. Congrats on the honorable mention and I hope you keep working on Cappadocia :)!

  • neptune
    • February 17, 2020 at 3:49 PM
    • #36
    Quote from Freaky_Banana

    16 hours ago, Freaky_Banana said: Hey man, I love the work you're doing on this, the entire map is very clearly a labor of love! Maybe be careful though, with how many details you add. When I ran around the map I was a little overwhelmed by the amount of props everywhere, even in what seemed to be key gameplay areas. I found some parts to be visually confusing (many different patterns, shapes and colors in close proximity) and sometimes would even get stuck on props. Maybe focus your use of props more on individual hero props (like your awesome skybox balloons) to provide the atmosphere and focal points for entire areas. Because while your current approach might be more true to life, it is possibly not the best for gameplay. Congrats on the honorable mention and I hope you keep working on Cappadocia :)!

    Thank you for feedbacks. The main cause of visual confusing is due to the theme. Because real Cappadocia include "TOO MUCH" things and I thought a lot about how I could simplify. (Just Turkish Bathroom not suitable for this theme.) And as I understand from the feedback I got, it's still very complicated. I sharing my reference about hotel design and rescue zone Referance hotel Google maps link   Referance hotel link 2

    Referance Rescue Zone Google Maps

    In conclusion I fixing all problem based on feedbacks and I already working next update.

    Note: My all maps is my babies. Everytime i will working my maps :)

  • tasingo
    • February 19, 2020 at 10:04 PM
    • #37

    This map is other-wordly! The creativity it shows makes it one of the greatest CS:GO maps I've ever seen. I understand this is a contest and the practical parts like playability/gameplay whatever are important but I am glad people like you were bold and made maps that are memorable.

  • neptune
    • March 21, 2020 at 6:10 PM
    • #38

    New update coming soon based on all feedbacks. First test compiles photos for new update:

    Again thank you for all feedbacks.

  • neptune
    • April 9, 2020 at 1:03 PM
    • #39

    Hi everyone

    Feedback update is released. This weekend i release one more update for some minor bugs and issue of Hostage spawn. In the meantime, you can also give feedback.

    UPDATE NOTE

    • Map file name changed to "cs_cappa"
    • General optimization improved.
    • Environment lighting boosted and long shadow issue fixed.
    • Sun overley become smaller.
    • Some props and brush shader build remake
    • Rescue zone and surrounded area redesign.
    • TSpawn moved to MainHall
    • Main Hall as diveded into two side near the Ruins.
    • Some areas (restaurant, heaven, left alley etc.) layout improved.
    • Some place adapted theme.
    • Map color theme become simplify.
    • Unnecesary details removed.
    • Added new props.
    • Added new artworks.
    • All soundFX(without plane i forgot :( fixing next update) sound level reduced.
    • A hostage moved to Heaven
    • A radar issue fixed
    • Place name updated.
    • Fixed minor bugs.
  • PaulH
    • April 9, 2020 at 2:56 PM
    • #40

    Love the theme for this, my wife and I had a wedding ceremony in Istanbul wedding last year and we went to Cappadocia for a few days after, lovely place. Looks like you're doing it justice!

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