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  4. [CS:GO] Exotic Places Mapping Contest

Radu's mexican town [CANCELLED]

  • Radu
  • June 5, 2019 at 6:06 PM
  • Radu
    • June 5, 2019 at 6:06 PM
    • #1

    That's right, Mexico. Don't have a map name yet, but I do have a mood board:

    [Blocked Image: https://i.imgur.com/Yo2W68Y.jpg]

  • text_fish
    • June 5, 2019 at 8:23 PM
    • #2

    Nice, I'm digging the bright colours. Hope you plan to model that yellow beetle!

  • That50'sGuy
    • June 5, 2019 at 8:25 PM
    • #3
    Quote from text_fish

    1 minute ago, text_fish said: Hope you plan to model that yellow beetle!

    I was just about to say that! I sure hope he does!

  • Radu
    • June 5, 2019 at 8:42 PM
    • #4

    We'll see how things develop and if I find someone to team up with me later on. As much as I'd like to be focusing on this 100% from the start, I'm concentrating on finishing my portfolio atm. What I'd like to do by the end of summer is to have a proper tested blockout and narrow down the scope of the project to something manageable (ideal situation I'd have a rough first art pass with stock and placeholder).

    Edit* I'm happy to see the mood board idea is catching on to several other projects. Highly recommend to stick to it through development.

  • Interfearance
    • June 6, 2019 at 3:45 AM
    • #5

    First of all you fucking stole one of my theme ideas! ? Its all right I have back up, but it was a strong one. Good luck man!

  • Radu
    • June 6, 2019 at 6:04 AM
    • #6
    Quote from Interfearance

    2 hours ago, Interfearance said: First of all you fucking stole one of my theme ideas! ? Its all right I have back up, but it was a strong one. Good luck man!

    Thanks, good luck!

  • Wintrius
    • June 8, 2019 at 5:25 PM
    • #7

    This is really exciting! I've always wanted to see a map in Mexico. There's certainly a lot of detail that will have to be put into such an original theme. Good luck!

  • blackdog
    • June 8, 2019 at 6:40 PM
    • #8

    De_terrazza

  • Radu
    • June 8, 2019 at 7:09 PM
    • #9
    Quote from blackdog

    21 minutes ago, blackdog said: De_terrazza

    Heh, it's a bit of a departure from Terraza. Sure, it's also in Mexico, but that one is based around the north-east, pretty close to the US border. This one features more colonial architecture.

  • blackdog
    • June 8, 2019 at 11:33 PM
    • #10

    But terraZZa has x2 “z” ? (Italian spelling)

  • Radu
    • June 14, 2019 at 7:42 PM
    • #11

    I blocked out some windows and door frames in hammer:

    [Blocked Image: https://i.imgur.com/rojipP2.jpg]

  • Minos
    • June 14, 2019 at 7:55 PM
    • #12

    Very nice :D Those look super flexible! Are you just going to paste them on top of the buildings, or do you have to cut the building's faces? (I mean, do the windows have depth, or do they just protrude out of the walls?)

  • Radu
    • June 14, 2019 at 8:18 PM
    • #13
    Quote from Minos

    1 hour ago, Minos said: Very nice :D Those look super flexible! Are you just going to paste them on top of the buildings, or do you have to cut the building's faces? (I mean, do the windows have depth, or do they just protrude out of the walls?)

    They do have depth, so I'm gonna have to cut the building faces. I know the ones that can be pasted over are more convenient, but I'm not a fan of those. I find the depth, even as subtle as it is, to add more to the scene than just something pasted over. Also, I thought them out so that the environment artist can save time when modelling them. If you look at the large windows and single door frames, you'll notice that they are pretty much the same size and share the same shape - because they are and do. Even the other variants, it's just a matter of swapping out the bottom part or adding some detail on top. Probably can optimise the numbers of material files as well.


    Quote from blackdog

    13 minutes ago, blackdog said: You gonna convert to models down the line?

    I teamed up with someone who's going to handle a part of the props, including the windows/doors. I don't think he's on mapcore (yet).

  • blackdog
    • June 14, 2019 at 9:37 PM
    • #14
    Quote from Radu

    1 hour ago, Radu said: I blocked out some windows and door frames in hammer:

    [Blocked Image: https://i.imgur.com/rojipP2.jpg]

    You gonna convert to models down the line?

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