That's right, Mexico. Don't have a map name yet, but I do have a mood board:
[Blocked Image: https://i.imgur.com/Yo2W68Y.jpg]
That's right, Mexico. Don't have a map name yet, but I do have a mood board:
[Blocked Image: https://i.imgur.com/Yo2W68Y.jpg]
Nice, I'm digging the bright colours. Hope you plan to model that yellow beetle!
We'll see how things develop and if I find someone to team up with me later on. As much as I'd like to be focusing on this 100% from the start, I'm concentrating on finishing my portfolio atm. What I'd like to do by the end of summer is to have a proper tested blockout and narrow down the scope of the project to something manageable (ideal situation I'd have a rough first art pass with stock and placeholder).
Edit* I'm happy to see the mood board idea is catching on to several other projects. Highly recommend to stick to it through development.
First of all you fucking stole one of my theme ideas! ? Its all right I have back up, but it was a strong one. Good luck man!
This is really exciting! I've always wanted to see a map in Mexico. There's certainly a lot of detail that will have to be put into such an original theme. Good luck!
De_terrazza
But terraZZa has x2 “z” ? (Italian spelling)
I blocked out some windows and door frames in hammer:
[Blocked Image: https://i.imgur.com/rojipP2.jpg]
Very nice
Those look super flexible! Are you just going to paste them on top of the buildings, or do you have to cut the building's faces? (I mean, do the windows have depth, or do they just protrude out of the walls?)
Quote from Minos1 hour ago, Minos said: Very nice
Those look super flexible! Are you just going to paste them on top of the buildings, or do you have to cut the building's faces? (I mean, do the windows have depth, or do they just protrude out of the walls?)
They do have depth, so I'm gonna have to cut the building faces. I know the ones that can be pasted over are more convenient, but I'm not a fan of those. I find the depth, even as subtle as it is, to add more to the scene than just something pasted over. Also, I thought them out so that the environment artist can save time when modelling them. If you look at the large windows and single door frames, you'll notice that they are pretty much the same size and share the same shape - because they are and do. Even the other variants, it's just a matter of swapping out the bottom part or adding some detail on top. Probably can optimise the numbers of material files as well.
Quote from blackdog13 minutes ago, blackdog said: You gonna convert to models down the line?
I teamed up with someone who's going to handle a part of the props, including the windows/doors. I don't think he's on mapcore (yet).
Quote from Radu1 hour ago, Radu said: I blocked out some windows and door frames in hammer:
You gonna convert to models down the line?
Don’t have an account yet? Register yourself now and be a part of our community!