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  4. [CS:GO] Exotic Places Mapping Contest

Hideout [WIP]

  • xsanE-
  • June 5, 2019 at 5:15 PM
  • xsanE-
    • June 5, 2019 at 5:15 PM
    • #1

    This is my entry for the Mapcore Exotic Places Mapping Contest 19/20. My map is called Hideout, and it is set on a Malaysian facility, where the workers are being oppressed.

    Graybox version here.

    IMGUR album showcasing the current version of the map: https://imgur.com/a/AweT1rj


    WORKSHOP LINK: https://steamcommunity.com/sharedfiles/fi…/?id=1982705659




  • H1PP0P0T4MU5
    • August 3, 2019 at 1:06 PM
    • #2

    Looks cool.

  • xsanE-
    • August 4, 2019 at 2:58 PM
    • #3

    UPDATE TIME!

  • xsanE-
    • August 5, 2019 at 2:25 PM
    • #4

    UPDATED AGAIN!

  • Interfearance
    • August 5, 2019 at 4:54 PM
    • #5

    Post some pics my man!

  • xsanE-
    • August 5, 2019 at 6:28 PM
    • #6
    Quote from Interfearance

    1 hour ago, Interfearance said: Post some pics my man!

    Imgur album right there.

  • xsanE-
    • August 7, 2019 at 2:18 PM
    • #7

    Radar update!

  • xsanE-
    • August 11, 2019 at 7:38 PM
    • #8

    First MAJOR update!!!

  • xsanE-
    • September 11, 2019 at 7:32 PM
    • #9

    Had a second playtest just now. Found more problems but we are definitely going towards the better! Changes are most likely going to be made this/next week.

  • xsanE-
    • September 29, 2019 at 9:43 AM
    • #10

    UPDATE TIME! Changes covered mostly in the workshop submission. ?

  • xsanE-
    • October 17, 2019 at 8:38 AM
    • #11

    Oh yeah, should've told this a bit earlier.

    I've started detailing the map a few weeks ago. I'll soon post some screenshots of some areas that I've done. ?

  • xsanE-
    • December 8, 2019 at 7:30 PM
    • #12

    Detail progress. Only a few months until the deadline hits!!!


  • xsanE-
    • December 10, 2019 at 7:32 PM
    • #13

    I made an image slider to showcase the detail work on Middle! Check it out :)

    https://imgsli.com/OTQ5MQ

  • Twinnie
    • December 10, 2019 at 11:12 PM
    • #14

    i think it looks a little bit to clean but other than that its very fresh looking!

  • xsanE-
    • December 27, 2019 at 10:16 AM
    • #15

    More progress, I guess. I've detailed around 65-70% of the map with a month left! I'm trying to finish this project on time, or at least get it to a playable state ?

  • Vanx
    • January 10, 2020 at 6:49 PM
    • #16

    looks great, like the lightning and athmosphere

  • -HP-
    • January 11, 2020 at 6:31 AM
    • #17

    Very cool stuff.

  • xsanE-
    • January 16, 2020 at 4:56 PM
    • #18
    Quote from Tynnyri

    6 hours ago, Tynnyri said: Looks great but there's a lot of props and textures in this map that stick out for not using the hr counterpart. There's a hr texture for blue tarp. Use that with some displacements and you can make very realistic looking tarp very easily. You're using cobble's grass/dirt blend. It's fine, but there are a lot of 4-way-blends from hr_massive that you should check out, they might really work with your theme better. The lighting on every foliage prop in the map looks out of place. You should check out some different foliage lighting settings. I like to just take every foliage prop, put them into a new map file with some ground beneath them and then copy paste them into multiple sets that I can compile all at once with different lighting settings. Different props really look better on different settings and it's hard to know those settings without some testing.

    Thank you Tynnyri! I will take all of those things into consideration. A few things though - I am not using a lot of un-hr textures. In fact, I think there might be only a few, and I'll get rid of them soon. And for the cobble grass blend, no, I am not using that texture xd. I am using a hr_massive texture there. I'll try to fix the lighting on the foliage. :)

  • xsanE-
    • January 21, 2020 at 5:25 PM
    • #19

    Here are some of the final pictures that I have for you guys. I think I might JUST finish the playable space before the deadline, but I've got doubts about that. The map is currently not as polished as I want it to be, but I'm mostly happy with what I've got in my hand for now. This is the final push!

  • Nication
    • January 22, 2020 at 5:40 PM
    • #20

    Looks great, really well made!

    But there's a lot of black lightning under things, you can try fix it by increasing the lightmap scale or changing it to a displacement

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