Hi Mapcorians!
I wanted to show you the progress on my Quake 1's E1M1 "Slipgate Complex" remake in UE4. I'm focusing on a set of first few rooms, adding more fidelity into walls, some background environment story into it, etc.
I'm trying a modular approach that is based on 1x1x1m volumes that "reserve" space for the building block. This method applies only to building geometry (walls, floors, ceilings). I also look for the amount of details in this corridor.
Here's how it looked like in Q1:
[Blocked Image: https://quakewiki.org/w/images/8/8c/E1m1_1.jpg]