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add custom texture/prop in bsp, all lights gone

  • Chaplin.be
  • May 27, 2019 at 5:41 PM
  • Chaplin.be
    • May 27, 2019 at 5:41 PM
    • #1

    hello, like the title says

    i packed my custom textures and props in my bsp file

    i followed the tutorial from tophattwaffle packing custom content using vide in steampipe

    when i did all of this i copied the bsp file fromC:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps

    toC:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps

    after that i uploaded the map to the workshop and now i notice that my whole map is FULLBRIGHT

    is there something that i missed or did wrong?


    before i added the custom props my map had a full compile with shadows etc so i really find it strange that it deleted all my lights

    thanks

    Grtz Chaplin

  • ElectroSheep
    • May 27, 2019 at 6:46 PM
    • #2

    My guess is that during the packimg of your content, the soft you used fucked up the lighmaps stored in the BSP but I don't know why this would happen. Did you test the packed bsp before uploading it on the workshop ?

  • Chaplin.be
    • May 27, 2019 at 8:07 PM
    • #3

    i tested it before uploading aswell and its with a fullbright light aswell.


    my map name is Lima30


    in the sdk_content/maps folder i have 6 files

    Lima30.bsp

    Lima30.bsp.backup

    Lima30.txt

    Lima30.prt

    Lima30.vmf

    Lima30.vmx


    in my csgo/maps folder i have 2 files


    Lima30.bsp and Lima30.nav


    now when i delete the 2 files in csgo/maps and start CS:GO, afterwards type in console "map lima30"

    it will load my map with the dynamic lights etc.. (so its starting from the sdk_content folder i think)


    when i go to my sdk_content/map folder and copy the lima.30bsp file to csgo/map folder and start CS:GO again

    i type in console" map lima30" then i have my map fullbright again ?


    what i'm thinking what could bring this problem is that i made a huge mistake in following the tutorial with VIDE.

    i opened the map in VIDE from the location sdk_conten/maps and not csgo/maps..


    could this be it? if so than i have to fully procces my map again because i dont have the original bsp file anymore.

    ps: when i copy the backup bsp file to the csgo/maps folder and load the map its fully bright also.

    sorry for this big mess ;)

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