1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] de_Shrine

  • Chamii
  • May 11, 2019 at 9:25 PM
  • Chamii
    • May 11, 2019 at 9:25 PM
    • #1

    Hey Mapcore community!

    Shoutout to TopHatWaffle's youtube channel and his great tutorials!

    As of now I have worked on this map for just over a few weeks time and thought it would be really helpful to get advice from someone before i put too much time into the project :)

    The theme is inspired by my last trip to Japan. My goal is for it to be small and fun!

    It has many wallbangable sliding paperdoors around the bombsite area.

    May 25 EDIT: The map is now uploaded on the steam workshop! https://steamcommunity.com/sharedfiles/fi…466&searchtext=

    Thanks for your time and happy mapping!

    /Chamii


    (You will find updated screenshots in the reply's)


  • Chamii
    • May 12, 2019 at 7:59 PM
    • #2

    Made some changes today to improve on the maps theme.

    1. Made all of the slidingdoors actual doors, so now you can completely open up or close the main building as you like (including bombsite). Good or bad idea? Seems like fun :)

    2. Created a huge Torii gate near CT spawn (outside playable area).


  • LeCaribou
    • May 13, 2019 at 5:55 AM
    • #3

    I don't play your map ( i haven't got the time )

    But the theme ans the screenshot are pretty good !

    The bomb site is maybe too exposed , you can put crates for exemples or some props

    The sliding doors is a good idea !

    It's a little weird to jump to join the path in the Ct Spawn but ok ?

  • TECHNICKER
    • May 13, 2019 at 1:50 PM
    • #4
    Quote from Chamii

    21 hours ago, Chamii said: Made some changes today to improve on the maps theme.

    1. Made all of the slidingdoors actual doors, so now you can completely open up or close the main building as you like (including bombsite). Good or bad idea? Seems like fun :)

    2. Created a huge Torii gate near CT spawn (outside playable area).


    Display More

    It may be fun, but it just wont work for competetive, same as Undepass in prev. versions of my map. It just wont work

    but interesting tbh (i will make 2nd entry to the ws, something like fun version where are gonna be all of those fun to play with things which are not competeively viable)

  • RedSkittleFox
    • May 14, 2019 at 3:12 PM
    • #5

    I think we are working on similarly themed maps, we could trade some references, resources and knowledge of you want.

  • Chamii
    • May 14, 2019 at 3:40 PM
    • #6
    Quote from Marcin Poloczek

    26 minutes ago, Marcin Poloczek said: I think we are working on similarly themed maps, we could trade some references, resources and knowledge of you want.

    @Marcin Poloczek hey! That sounds like a really good idea. I will send you a message

  • Freaky_Banana
    • May 14, 2019 at 3:55 PM
    • #7

    I love the idea of sliding doors around a bombsite! (but take with a grain of salt, I'm a bit of a doorfan myself ^-^)

    Gameplay-wise I do have to agree though, probably limiting it to a few stretches (but not necessarily a few doors!) is the smarter choice. Isn't to say you could never make the initial idea work though. Maybe with some real-time shadows shining onto the paper from the outside essentially making it a informed wallbang for defenders, while attackers have to go in blind? But I honestly don't know a) if that plays well and b) whether Source Engine can do that

  • Chamii
    • May 25, 2019 at 4:27 PM
    • #8

    Update to the map!

    1. I made it into a bigger standard defuse map!

    2. I uploaded a WIP version to the workshop for you to play!

    3. Added working Radar (Terri00's CS-GO-Auto-Radar)

    https://steamcommunity.com/sharedfiles/fi…466&searchtext=

    Thanks for your feedback so far, please have a look and leave a comment for me :)


  • Chamii
    • June 23, 2019 at 2:27 PM
    • #9

    Some updated pics of the current state of the map!


  • Chamii
    • June 26, 2019 at 4:06 PM
    • #10

    The map has now been updated on the workshop!

    Please let me know what you think -> https://steamcommunity.com/sharedfiles/fi…/?id=1751393466

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Expert Dissertation Help for Academic Success

    smithanne090
    July 16, 2026 at 5:46 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™