May I say: most underwhelming E3 in many years?
E3 2019
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Quote from blackdog
8 hours ago, blackdog said: May I say: most underwhelming E3 in many years?
We have to realize that we're at the end of a generation. That's why the new game announcements are all just CGI trailers.
M$ bought a lot of studios last year, but only a fraction of them shown anything (Ninja theory for example shown Bleeding Edge) the other studios are probably still busy developing the new upcoming titles.
There was a LOT of fantastic indie games announced too, many that will get released in 2019, we need to start giving these more love, they're a well of creativity. Whatever game genre you're into, you're bound to find something you like in this list: https://www.criticalhit.net/gaming/e3-2019…games-showcase/
I was down there yesterday, I don't think it's that much worse than previous years, maybe a little bit because Sony didn't show up this year, but there was some decent stuff on there. I love how you saw a lot of "AA" and "indie games", I find that really inspiring and motivational that these smaller teams can stand out so much vs teams of 500 people making massive games.
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Isn't it funny how AAA studios have become the Hollywood of gaming. They use time tested formulas (that were created when major innovation still occurred) and produce a decently enjoyable experience, but nothing to write home about. Of course there are some counterexamples but they are growing sparse by the year (Doom 2016 is one of the few that stands out. I wish we saw more competitive games that are easy to enter hard to master. However, it seems like devs are just going for fun but not really competitive to maximize their demographic and milk profits. Fortnite gradually closed the skill gap as it went on to "nerf" veteran players. I don't have to explain why that is bullshit. Before this idea we had COD which had an infinitesimally small skill gap and appealed to everyone, resulting in maximum profit for Treyarch. I can't seem to find any mission based games that don't involve forcing the player to pay for everything to spare themselves hours of grinding. Sure you can play mobas for a mmo competitive experience, but its not really my cup of tea because of epilepsy inducing effects, lack of mechanical game play, and level up systems that allow players to have an edge on you. I could go through every genre denouncing some aspect of it but this is really just a criticism of major names in the business and their checklist/handbook approach to game development and lack of innovative effort. One thing is for sure; the industry does not punish them one bit. These guys know what makes money.
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FF7 remake combat looks dope. The game is going be dope. Best in show.
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Quote from Interfearance
On 6/12/2019 at 11:41 PM, Interfearance said: Isn't it funny how AAA studios have become the Hollywood of gaming. They use time tested formulas (that were created when major innovation still occurred) and produce a decently enjoyable experience, but nothing to write home about. Of course there are some counterexamples but they are growing sparse by the year (Doom 2016 is one of the few that stands out. I wish we saw more competitive games that are easy to enter hard to master. However, it seems like devs are just going for fun but not really competitive to maximize their demographic and milk profits. Fortnite gradually closed the skill gap as it went on to "nerf" veteran players. I don't have to explain why that is bullshit. Before this idea we had COD which had an infinitesimally small skill gap and appealed to everyone, resulting in maximum profit for Treyarch. I can't seem to find any mission based games that don't involve forcing the player to pay for everything to spare themselves hours of grinding. Sure you can play mobas for a mmo competitive experience, but its not really my cup of tea because of epilepsy inducing effects, lack of mechanical game play, and level up systems that allow players to have an edge on you. I could go through every genre denouncing some aspect of it but this is really just a criticism of major names in the business and their checklist/handbook approach to game development and lack of innovative effort. One thing is for sure; the industry does not punish them one bit. These guys know what makes money.
Well, like Hollow-wood, Games publishers are not really any different in terms of the sort of people they hire: spreadsheets-wearing-suits/suit-pant-suits.
Check the job listings to work in the executive branch of a games publisher, it's all spreadsheets and product-marketing-led desirables. The people working in the executive-branch typically come from another consumer-led industry, like: sports apparel, healthcare and beauty, cosmetics, soda-pop, Public Relations, music, lifestyle magazine/e-zines, fast-food and so on.
The highest requirement in gaming is typically 'must have an interest in the games industry' and that is about it, because in the executive branch it doesn't really matter that you understand anything about games, just how to get products sold, on the shelves and promoted accordingly, with a massive back-end in marketing statistical analysis for the future.
This is why there is a homogeneous tonality to gaming: lowest-common-denominators rule, as the data is like a bell-curve.
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Been offline for a week so missed all the hype (Thank god for E3Recap!) but it was an alright E3 by the looks of it.
For me I'm most excited for:
- FFVII Remake - After seeing the combat system in action it put my fears to bed. Fully looking forward to this now. Damn them for making me want to spend £250 for the collectors edition. Not happy about the exclusive summon materia for pre-ordering or paying more though. That shit can fuck off.
- Luigi's Mansion 3 - Looks great. Loved the original and this has co-op elements too!
- New Zelda BOTW sequel. Nice surprise!
- Cyberpunk 2077 - Already hyped for this nice to have a release date!
- Shenmue 3 - Again, already hyped as I've been waiting nearly 20 years for a sequel
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Quote from Beck
On 6/17/2019 at 5:23 PM, Beck said: FFVII Remake - After seeing the combat system in action it put my fears to bed. Fully looking forward to this now. Damn them for making me want to spend £250 for the collectors edition. Not happy about the exclusive summon materia for pre-ordering or paying more though. That shit can fuck off.
Oh boy, a €200 PVC figure, which would have been €50 if it was a no name IP. ?
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Looking closer at the first class edition, the figure is ”soft bundled”, meaning you get the deluxe edition and a seprately packaged figure. Making things worse, you can already buy the Cloud part of the figure set separately (unlimited supply). This is a pretty underwhelming CE.
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