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[CSGO] Dojo (defuse map)

  • RedSkittleFox
  • May 1, 2019 at 6:45 PM
  • RedSkittleFox
    • May 1, 2019 at 6:45 PM
    • #1

    Current Objective:

    • Layout development

    Disclaimers and notes:

    • Map includes sliding door on A site.
    • I'm gonna only put latest map here. All other screenshots are in the later posts.

    Edits:

    1. Update 1
      1. Major change on enterance to A site.
      2. Added backlane on B site.
    2. Update 2
      1. Remade dojo.
      2. Remade A site scheme.
    3. Update 3
      1. Remade long and B site.
      2. Remove alley next to A site.
    4. Update 4
      1. Redesigned CT area.
    5. Update 5
      1. Redesigned A site and connections.
      2. Redesigned middle.
    6. Update 6
      1. Swapped sites (A is now B, B is now A)
      2. Redesigned middle and A (dojo) site.
      3. Redesigned T-spawn.
    7. Update 7
      1. Redesigned A site.
      2. Redesigned paths to B.
    8. Update 8
      1. Redesigned A Site
      2. Redesigned B Site
      3. Redesigned Mid -> A Site connector
      4. Redesigned CT
      5. Graybox details
    9. Update 9
      1. Remade A Site
      2. Remade B Site
      3. Remade Routes to B
      4. Remade CT Spawn
      5. Map has been shrunken
    10. Update 9.1
      1. Remade route from T to B
      2. Fixed timings for CTs
      3. Fixed strange angle on B Site

    The map is available in the workshop.


  • TECHNICKER
    • May 1, 2019 at 8:04 PM
    • #2

    Not bad, but it lacks cover, its kinda small and those long boring pathways are kinda nah. Try to make them more curved not that straight. Gl with the map tho

    Maybe something like this:

    Spoiler

    or this:

    Spoiler

  • RedSkittleFox
    • May 1, 2019 at 9:46 PM
    • #3
    Quote from TECHNICKER

    1 hour ago, TECHNICKER said: Not bad, but it lacks cover, its kinda small and those long boring pathways are kinda nah. Try to make them more curved not that straight. Gl with the map tho

    Maybe something like this:

    http://# Reveal hidden contents

    or this:

    http://# Reveal hidden contents

    Thx for your response. The problem with your suggestions is that those remove rotation possibility between sites. Hopefuly the map will be accepted to the playtest and we will see soon.

  • TECHNICKER
    • May 1, 2019 at 10:00 PM
    • #4
    Quote from Marcin Poloczek

    11 minutes ago, Marcin Poloczek said: Thx for your response. The problem with your suggestions is that those remove rotation possibility between sites. Hopefuly the map will be accepted to the playtest and we will see soon.

    If you look closely on the second one you will see that I drew a connector between Left site T entrance and mid.

    BTW: I've got an idea how to make rotates from one site to the other one faster and make the game a little bit more fast paced. Iam not on PC right now so I will send it tommorow.

  • RedSkittleFox
    • May 1, 2019 at 10:02 PM
    • #5
    Quote from TECHNICKER

    1 minute ago, TECHNICKER said: If you look closely on the second one you will see that I drew a connector between Left site T entrance and mid.

    BTW: I've got an idea how to make rotates from one site to the other one faster and make the game a little bit more fast paced. Iam not on PC right now so I will send it tommorow.

    Oke, I've added you on steam, I also have some stuff regarding your map but I have to send you a picture so I added you instead of leaving the comment.

  • RedSkittleFox
    • May 4, 2019 at 1:55 AM
    • #6

    I decided to post updates here from now on!

    Update 4:

    • Remade A site.
    • Removed ramp enterance.
    • Remade long.
    • Adjusted some timings on B site.

  • RedSkittleFox
    • May 4, 2019 at 7:43 PM
    • #7

    Update 5:

    • Adjusted CT's enterance on A.
    • Added toxic on A.
    • Made middle -> B rotation quicker.
    • Adden multiple covers.

  • LeCaribou
    • May 6, 2019 at 4:47 PM
    • #8

    Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring

    Spoiler

    The Dojo is really cool . I really like the hole for the grenades

    Spoiler

    I wait impatiently the final release !

  • TECHNICKER
    • May 6, 2019 at 4:52 PM
    • #9
    Quote from LeCaribou

    4 minutes ago, LeCaribou said: Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring

    http://# Reveal hidden contents

    The Dojo is really cool . I really like the hole for the grenades

    http://# Reveal hidden contents

    I wait impatiently the final release !

    That "grenadehole" is just an leftover from prev versions where it was an actual site entrance.

  • RedSkittleFox
    • May 6, 2019 at 5:29 PM
    • #10
    Quote from LeCaribou

    41 minutes ago, LeCaribou said: Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring

    http://# Reveal hidden contents

    The Dojo is really cool . I really like the hole for the grenades

    http://# Reveal hidden contents

    I wait impatiently the final release !

    The B site was a little redesigned but I will include the hole for the grenades. The problem with B site was that it was too small and not enjoyable to go there.

  • LeCaribou
    • May 6, 2019 at 8:22 PM
    • #11
    Quote from Marcin Poloczek

    2 hours ago, Marcin Poloczek said: The B site was a little redesigned but I will include the hole for the grenades. The problem with B site was that it was too small and not enjoyable to go there.

    Strangly , I prefer the B site than the A site , the Connector mid to B is really nice and the way to go to B is cool

    In A , the corridor to go and the mid is to short but it is my opinion

  • RedSkittleFox
    • May 6, 2019 at 8:24 PM
    • #12
    Quote from LeCaribou

    1 minute ago, LeCaribou said: Strangly , I prefer the B site than the A site , the Connector mid to B is really nice and the way to go to B is cool

    In A , the corridor to go and the mid is to short but it is my opinion

    The site itself is quite bad.

  • LeCaribou
    • May 6, 2019 at 8:36 PM
    • #13
    Quote from Marcin Poloczek

    6 minutes ago, Marcin Poloczek said: The site itself is quite bad.

    Maybe the first ceilling is too low ( you can't make a jump without to hit the ceilling and make a second entrance around the dojo to rejoin the road like this with some crates or walls :

    Spoiler

  • RedSkittleFox
    • May 10, 2019 at 9:53 PM
    • #14

    Update 5:

    Started working on graybox version.

  • RedSkittleFox
    • May 11, 2019 at 10:39 PM
    • #15

    Update 6:

    Started testing bamboos made by Almaas. Gonna fix it tomorrow. Early screenshots here:


  • RedSkittleFox
    • May 12, 2019 at 11:56 PM
    • #16

    This is the latest minimap I've made. Any thoughts on the layout?


  • LeCaribou
    • May 13, 2019 at 5:47 AM
    • #17

    It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺

    And for Dojo maybe a another room with windows or covers and in the bomb site some covers !

  • RedSkittleFox
    • May 14, 2019 at 3:14 PM
    • #18
    Quote from LeCaribou

    On 5/13/2019 at 6:47 AM, LeCaribou said: It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺

    And for Dojo maybe a another room with windows or covers and in the bomb site some covers !

    That wouldn't be bad. Also I'm working on some covers on dojo site. Should be done soon.

  • RedSkittleFox
    • May 15, 2019 at 10:37 PM
    • #19

    Current wip layout and planned changes. Please give some feedback.

    [Blocked Image: https://media.discordapp.net/attachments/573134323146817567/578334619494121524/unknown.png?width=676&height=676]

  • zombi
    • May 15, 2019 at 11:54 PM
    • #20

    Imagine retake scenario. Might be very hard for CT with this long corridor paths. Extend CT spawn and make some space for saving weapon etc.

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