While on the search for a enviorment artist for Resistance I have came up with a new concept de_tracks.https://steamcommunity.com/sharedfiles/fi…/?id=1836479638
Basicly I wanted to create something mechanic. My first idea was to make parts of the layout change when you enable a trigger, but scrapped that idea pretty quickly. But it was no waste, since it brought me these tracks that can be repositioned easyly and bring some cool dynamic to the map and connects parts on a interesting way. I started with this idea on midle and just worked my ways trough the bombsites and spawns in one go and got this concept + itteration in only two days. Its not been tested with actual humans and I am planning on doing that any time soon. I am not sure about the exact theme, but the basics are there. Enjoy! Some usefull nades: https://imgur.com/a/L8uH3Gp
midle (from CT window)[Blocked Image: https://i.imgur.com/gTyNXIV.jpg]
midle (from below window)[Blocked Image: https://i.imgur.com/JWdfLl5.jpg]
Midle from T entrances[Blocked Image: https://i.imgur.com/2OhBd4x.jpg]
A site[Blocked Image: https://i.imgur.com/PozOePE.jpg] CT spawn[Blocked Image: https://i.imgur.com/WC09LhL.jpg] B site (from T main path)[Blocked Image: http://i.imgur.com/SSImoxU.jpg] Trying out something new. This is the T connector from B -> A and since its a very small map I was thinking of removing it but then considered using these sliding doors which make sound and also block a long seightline[Blocked Image: https://i.imgur.com/OYZRAOp.jpg]
Thanks for Terri for making my life a litle easier with the auto radar![Blocked Image: https://i.imgur.com/xDbvYLa.jpg]