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  2. Discussions
  3. Level Design

[UE4] Western Recall

  • ItzOmega
  • April 26, 2019 at 2:47 PM
  • ItzOmega
    • April 26, 2019 at 2:47 PM
    • #1

    Hello there!


    [Blocked Image: https://lh6.googleusercontent.com/oP4Z-_IkNKIHGA…WJEoSQD1BY3KfNZ]

    We are a group of students from FX Animation, located in Barcelona, and today we are showcasing what is going to be our next project for our Master at FX Animation as Art & 3D design for Videogames.

    This project will be called: Western Recall, and it will consist in a mod for the VR game Robo Recall. It will have a duration of 2 months, and the goal is to create a fully playable mod for the game.

    As we are 3D Artist students, what we will try to achieve is an outstanding project in the visual part. Programming and design is also important for us but it is not in what we will focus our efforts.


    The team is composed of the following people:

    Project leads (Teachers):

    -Aitor Rider (3D) ( https://www.artstation.com/aitor_rider_3d )

    -Alberto Martinez (Programmer)


    Lead Environment Artist:

    -Pau Sanchez ( https://www.artstation.com/bubucela )


    Lead Character Artist:

    -Alex Martinez (


    Producers:

    -Irene Cruz ( https://www.artstation.com/truenaike )

    -Elisenda Ferrer ( https://www.artstation.com/elisendafr )


    Level designers:

    -Jordi Oller ( https://www.artstation.com/jordios )

    -Marcos Romero ( https://www.artstation.com/maroag )


    Community managers:

    -Pau Casas ( https://www.artstation.com/itzomega )

    -Francesc Xavier Gonzalez ( https://www.artstation.com/fitngo )


    Characters team:

    -Nuria Sanahuja ( https://www.artstation.com/nuriasanahuja )

    -Elisenda Ferrer ( https://www.artstation.com/elisendafr )

    -Martin Cebrian ( https://www.artstation.com/idestined )

    -Claudia Vilanova ( https://www.artstation.com/kineko )

    -Edgar Provana (https://www.artstation.com/ndredg )

    -Alex Martinez (

    Enviornment team:

    -Pau Sanchez ( https://www.artstation.com/bubucela )

    -Jordi Oller ( https://www.artstation.com/jordios )

    -Marcos Romero ( https://www.artstation.com/maroag )

    -Aitor Garcia ( https://www.artstation.com/aitorg )

    -Carlos Martinez ( https://www.artstation.com/phyco49 )

    -Pau Casas ( https://www.artstation.com/itzomega )

    -Irene Cruz ( https://www.artstation.com/truenaike )

    -Hao Jin ( https://www.artstation.com/jin_h )

    -Francesc Xavier Gonzalez ( https://www.artstation.com/fitngo )


    [Blocked Image: https://lh5.googleusercontent.com/Y6X3lRQKH_TaJZ…LKWH2iEbW9UkW7c]


    Western recall is going to be created in UE4 using the Robo Recall mod tools that Unreal Engine provides for the developers.

    This project will be set in a Western Town, where outlaw robots have taken the control of it, and we will have to restore law and order. The aesthetic is going to be mixed with old and futuristic assets.

    For now we just started with the project looking for some ambientation and creating some moodboards for the scene, guns and characters.


    Some Environment moodboards:


    [Blocked Image: https://lh5.googleusercontent.com/u5EIow-0iRfshi…WE4uRwWZlPS9SG6]

    [Blocked Image: https://lh4.googleusercontent.com/e6Z5fNsRuGz1OC…VtgUOsWou7kvF4n]

    Some characters moodboards:

    [Blocked Image: https://lh3.googleusercontent.com/9071vo8VSEPdRz…SQ57y1_VjFwIi-j]

    [Blocked Image: https://lh4.googleusercontent.com/89G8JTpsWcqiVL…VtLsBMD388EpJZS]

    We have also started with the Top Down Layout, to see how big the scene is going to be, how are the buildings going to be distributed, and what is the path that the player is going to take.


    Town layouts:

    [Blocked Image: https://lh6.googleusercontent.com/6Zx8QSa2xJ3FYp…PgwN_TiGAZJGumx]


    [Blocked Image: https://lh3.googleusercontent.com/Rg364bozrtUBvO…D7zrDNlVWQAJKDe]


    Saloon layout:

    [Blocked Image: https://lh5.googleusercontent.com/MnegANI7IviC4q…eZHtS2btJ3Uo2TN]


    For now we know that we are going to do 2 scenes, one in which the player will have to move around the town killing enemies, and the other where the player is going to be inside a Saloon and waves of enemies will try to kill him.

    What we will try to achieve in this project is to work as much as possible as a Company producing a real Videogame.

    The ultimate goal is to have a fully playable mod that people will be able to download and play. We as a team think that this is an amazing opportunity to have a great project in our Curriculum and something that we can be proud of.


    We are going to update the project developement every friday, so any comments or feedback will be appreciated!

  • Interfearance
    • April 26, 2019 at 9:26 PM
    • #2

    If you are trying to replicate the real design process of a studio you should probably draw a flow map first, and then a more realistic map. Dirty bomb has a excellent comprehensive game design pdf that has such flow charts in the mapping section. Its not a guide for noobs, rather a documentation of their design process. Also, you might want to integrate more tech into the western architecture I see on your mood boards. A really good existing map with western/industrial theme is Buried from BO2 zombies, if you ever need extra reference. Its one of the most atmospheric maps I've played:

    Spoiler [Blocked Image: https://pm1.narvii.com/6835/135f51c26d466f62f4843f949cefcc8f4e3be712v2_hq.jpg][Blocked Image: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQp6niR7riQSdLOG_KFLw51ZaEFd-1bZ5lk4CKDYyIdsYN9gEXrhg]

  • ItzOmega
    • April 26, 2019 at 9:48 PM
    • #3

    Thanks for your reply! We will take a look at that Dirty Bomb GDD as it seems a really nice document to take in consideration.

    For now we are just trying to catch the general aesthetic of the levels, but the goal is to integrate and mix more tech and futuristic things on that. We have many more mood boards but I didn't want to oversaturate the post already.

    And yes we will also take a look at that map, I remember playing it a long time ago and it might be a good reference!

  • ItzOmega
    • April 27, 2019 at 7:15 PM
    • #4

    Some really early blockout for the Saloon level. Looking for general measures and spaces. As it's going to be a VR game we are making everything a bit bigger than what it should be, so you can get a nice feeling of everything. (Blockout made by: Jordi Oller). What are your thoughts?

    [Blocked Image: https://lh3.googleusercontent.com/0nsHs4R8rc4v9siRxE1y4ul5yT1EoEn8X2KHglt504CMld0D3itxVYDtWeCdko1-14pQkal-h486L0mUE2en_l0JSlp7QF5MnsQFld7Fqc3wi7dXlfOPegWUQQoooEII0qkmNTX3]

    [Blocked Image: https://lh4.googleusercontent.com/K8OfOFgqW-sBOSPzyPqX7BHKEqo0QyDO24vRwVKp2Ivr_pH1t5o6tDDqI_cVvKpxrak1RbVfpis_iZ7zxYKCYy0Ir7n0MPitxcehS7D7OlnugFaIk0JK6K-j6RK3ud4dRJehpmu0]

    [Blocked Image: https://lh6.googleusercontent.com/e5FuIrnLQS8kGPo6cUcmfknP5kuTm9I3yYV8QzMQoJ8VhJDYerSBZYpO9rP8RPmIMcVVjBN8lR-8f69eQWKcQPkypsf4cMtHGqEYDuoRqRh742S1-Nvyg4m7QFhsz4W4NaAO0uXn]

  • ItzOmega
    • May 3, 2019 at 11:13 PM
    • #5

    The project is going in the right direction and we already have what we need to start production. For now we just finished the GDD for environment and characters (Which unfortunately I won't be able to share), and we have already done some tests with VR with the basic blockout to see how the gameplay feels. For now we are trying our mod with basic guns and enemies from the main game, so we can already get our hands on how it's going to play. In the final mod scenario, player gloves, guns and enemies will be replaced with our own custom assets.

    Testing the Saloon level:


    [Blocked Image: https://lh5.googleusercontent.com/QH14prphM0JN99KQ4FX8UYi9xXCRYlSmOjTX6aJzvsy4cHmMo5qviZPgWjIJlFguonnvj2z67LHBD8i60nvLBUnCTi3vH4jiReIuCUvnMAlrFn0uHhPg7HUVWVea69jG1Be1hH1T]


    2nd Blockout pass for the Saloon level:


    [Blocked Image: https://lh3.googleusercontent.com/7YUcSpqUQh8yMALizZv0yeDaEh8B5a81McmsFTL2ZM_HCIohesbtK5r5lgQCYfVsRH38azx74a6mhfxUMNqwbjJKM59TFjEZ_7Eq_gFm8_2fNcVmEIE89EL3FFEZiBYBFbGNUB8U]

    [Blocked Image: https://lh4.googleusercontent.com/r68Td6LEfRuVhKFtQZcCnRoatRbH5xPytDGW-OKu_c8sf0e9bgF6RjvBvnyxd6ODBVbR6x5h8YSL7Z9LgNcxoVprs61wxiuZJtEkxTldoWLrkYDqdcguQEo-fhqzsG1kQ906krAu]

    [Blocked Image: https://lh6.googleusercontent.com/gjIaqmg9jMPLGZHhkKbVXnOtZyt-oRPkjadCL6uoO_18CbKgOa-NUdwa3_WTpPFdwAxYhsX02icK9IfitClv377r9VtvrB_nXRG90h-4AAc8XNu7r0oz8fP0CK_oEy9wtk9JRk1v]

    [Blocked Image: https://lh5.googleusercontent.com/UXqhvmOeZXjqhjhbQK_hoqbvQE5Gv5WlmIm2GnxKsbOH-jgaEMdnRfAjmMn-nPiCUFeHdCTFJyP4_LZyTolI9ZCFgUwkDOEg0xv3rUU-2h_1-8ifXXnXtTKLNtksmOap_srR_kKj]

    [Blocked Image: https://lh5.googleusercontent.com/q5KZka4RtjA1pC-GwgVZn8SnzRQBFRz8Md2RkqG_utjPh6mgp8-yH4zCpfEg-LzTWFpHEtOTxktqM5iiKZmkjrYJ6v5vox6yoQJVGMH0BIunhuW7s5pYyTUsotpgGvmwls-GjA-x]

    [Blocked Image: https://lh6.googleusercontent.com/3WS0BmfQ4VNWRiXWh0j2b2nmjB24Duob5YjsH_IU0NiTEr2SzgTCTT_5bGGgZIXoy5cc2UK3D4Ft6e1rNRarij1qE_YGmlwf6vfTFbPn-fuCN86lRfuK326YBhKC3X7mnnGHyjZM]


    2nd blockout pass for the Town level:

    [Blocked Image: https://lh5.googleusercontent.com/ZI_tInE3ZvnwOaCI_hnLCWua-s4gYlE1da6lknsdx7VL5frYSxi9dbiwCxA9obPAJ4gmBe3hKlrsqkjhf1YVVYs4JypqlNFfIrGiZ8s7k7fAykatLs4ZYtp28zx2Odo_cSYlm_m8]

    [Blocked Image: https://lh6.googleusercontent.com/QmEGS2NUbZMKIwO_hOjgg7nUsJnG0NeZH05L_0kSiisLLCwPwPpJPJ4RQbDIW2Mm0Tui9h1mmi9avBSwgxdaL4kXzuIo1RXuQlvhqQcuRQpVqF23cZ7uoJzSaJnhx5KSEyfRrBd6]

    [Blocked Image: https://lh4.googleusercontent.com/wWFcvy-f_Q6ziuF8OhBFx7PDINjyQ-LTefGzzrjfPtZ6NIkmUCL1IVaRQ5WZpP_M5N-TQTMPjrG8TaXWxgEQLw8G8zlAvD74t3gIIE8JNijyj-2cxypjGysPqjc6HLzRSYxm88r4]

    [Blocked Image: https://lh4.googleusercontent.com/8QCpMacoB2yTRKbiMbVS_SFX7PdoFDl5keTkqm9tlvXZl32Vbz52DUHmNuax1v8Xai1U0yYBmPAy8laWdGwaJF0q_tTe4Qrs4Qt4npWwDX7GZdCZxmpcFGR-8lgGM7SwNICeqA4X]

    [Blocked Image: https://lh6.googleusercontent.com/UrDcaNr29DnCqg2MLLC8CSveiuBujTFyoQWDJn9YOhP_e1OCEcy3MOop49xcGxAzG_TuCBIpftyNpzNBag1vO-w76__iIw75oL-X_q_eM4mjvu-gAGeqdzaXsRwNWgO-aLxxddI8]

    [Blocked Image: https://lh3.googleusercontent.com/6VigvwHvZuLZUa5BQqUghEo3NVQLpxlC_swGyqMOwADqTa5V4z6lyuBo4Uhv9A6KF17B3WFSrmufRZ4KtbXgcPDSoL3QFdzIMm2YDAX2GnAw42n05CxDzN3TmUCTSVoPlZOkby8z]


    Some of our concepts for the robots:

    [Blocked Image: https://lh5.googleusercontent.com/Z6surRc1hw8CLdF4JwEU5FWJoQvD7iXxLMM9xSmXASkTYrV4O4G-rL7QbRi8TSEWpOO0a1lUK-AV171cnnsaEQi3F4VoMKvQZLHbjuJ-of4pC_yEm5hJeCFrFdeA7T8mD5utf9mD]

    [Blocked Image: https://lh4.googleusercontent.com/5YvPIg8NYf1L4e1yOdGqaeqfB0ZhtDoZ_T5DL94Dz-LzwqrEx_UXXz5vP1fTQCeyHH9TyWIrRLezGAsGeAWlLsXGk1P5Q1mvhBz_uv_yAyYst4L9HDxsL_xHbu6Gn5fCxthaGmFp]

    For the guns, our player will have a set of futuristic pistols, as he comes from the future, but we will also be able to take other guns from the robots that will also be futuristic but with parts from the western universe that robots have tweaked in order to fix their guns.


    Main pistol concept:

    [Blocked Image: https://lh4.googleusercontent.com/bhpNx_Hn0Y99vO9VwSWxcRtOf9gLq8jg0R_5RvrFc4Glz5Anq7V_CbCXzhFP5h37g0F9D3Y4fg7zG6qb-hp9Z9OXeCXIutqqQVEjh8x1mqHMyHEU2YALNl07mtCyFA_q32DVD7nC]


    The goal now is to start production as soon as we can and create everything we need for the game. The characters team is going to research on rigging and skinning for our custom robots, as we have to use the exact same one as the ones we already have in the game.

    Level designers will be testing general gameplay and tweaking the level itself to adjust it.

    Environment team will start creating the main kitbash and all the assets and props for the level, and by the time we get them start developing our final level.

  • Interfearance
    • May 5, 2019 at 7:40 PM
    • #6

    Saloon is looking really good. I have to say, however, the octagonal lighting fixtures seem kinda medieval to me. Maybe a wagon wheel would look better

  • ItzOmega
    • May 5, 2019 at 9:00 PM
    • #7

    @Interfearance Thank you! Yep, keep in mind this is just a blockout and everything will be replaced with all our custom assets. Saloon is going to have more out of a futuristic feeling, with holograms and screens, more or less this kind of ambience (This is going to be our main reference), but also with some "classic" assets and parts:

    [Blocked Image: https://lh6.googleusercontent.com/oidz4Pl8PY1ryrF8p5som3FCwj2RITVFk3EWSofqYcdCCKW_PXvd1ecebqFFrZfuf9Ike-KpJpFMvzVh2hHOagd-bojVKG6qpQpZrKZ1Ruv-DyP9FDkd-cAd6_sByNQPKzQWtqqu]

  • ItzOmega
    • May 10, 2019 at 11:31 PM
    • #8

    Hello!


    The project is alive and kicking. For now all members of the team have played the game with basic blockout and default enemies, and there has been a lot of feedback for us to consider, from basic scale to general flow from gameplay itself.


    [Blocked Image: https://lh4.googleusercontent.com/rhn_KSebozYZs2vfzPD5TGkHAaP4Yu2Q1lovlRAZ7TwEweKHXxOnsJyh0g6tPBMjecGTeRnDv7ToAJFGr6D2C4jm0TuOFuPbLiUExCPFjEDKxTsjt_75TzweabAwOifZAq72gseo]


    Some of the main guns are now in developement. We are trying them with a basic blockout while we work on the final ones.

    Main pistol

    [Blocked Image: https://lh6.googleusercontent.com/EZwCV0gK2Mskpllacam-5dpRR9ZtJsMp1hKU8K7vOCSyAdB4Y9h_4YilWDZUxHR49x-fDeuNrzxnZbXWECc1HT9cjqJFkue9ml5Dl_Q7JurqsEo1B9Z3FQRo1G1CeOc5lwRx-vBx]

    Laser gun

    [Blocked Image: https://lh5.googleusercontent.com/Yr4jj-DJSURodbcViVp5ooy10KnC0QqqcpokOJFAVY3546ZfcLehVsQIc2Qg-DuHX7zDo5KUB49vore44qd1AHC1GiptXBPhjvbhfGtfCzPONiaoY22LF6AkA2dqDCuiOkbES1XM]


    We also just finished all the assets that we are going to use as a resource as we create all the buildings from the town. There are all king of assets, from metallic fans, to electric poles, solar panels or antennas.

    [Blocked Image: https://lh5.googleusercontent.com/Ps-FKuaw9mMiPamJG5Hgvf5uuTnvWspKuAixvXA6ss2-3rvd8VMcRkUfNZEINhfCR_W4Eu51oNwFCs5JU0eZYy_yiK55q2SZtEawf7nIy-ZLfz8FZr-Q_MxNaAfyFsRbAI4d4hbI]


    [Blocked Image: https://lh3.googleusercontent.com/CExjHYUOfmxx8-BRvg3YEU9IT_Td2W17YzcfnK3cz6gHbDJMuHIAzeaJ-RJotwLZd0P7sZWl3-Pbpfq0Ag4P9ELDQyEkS4Ni_MmVtGFHDDLVJ7jZOhkwu794zw3FfI0FEMucjhak]


    Character team is also working really hard with the enemies, using all the concepts that we set as reference.

    [Blocked Image: https://lh5.googleusercontent.com/8_AQNMj3fYiNa5cveo7DKnGy4fKVrM61N9lgPeYSS6Ub7h_ANy2PyEh6qtiOFZhvPMblepQP7SpX-56i1NZOapL04Mtl_XbIMbcFjzFDLWBySlhPgzhC37FpfmHVkKQqCu3KD0V8]


    We are also preparing a tutorial for custom character import in UE4, that we will share once is finished so it can be usefull to anyone that wants to create a custom mod for the game.


    For now the project is going great and we are excited as it seems it’s going to have a great result. We will update the project as we game some gameplay video to show and everything that we are woring on right now gets in a good state.

  • ItzOmega
    • May 16, 2019 at 3:15 PM
    • #9

    Custom gloves blockout:

    [Blocked Image: https://lh6.googleusercontent.com/MZh484MfJOjXOTFduVsxGnIYVBvmU5eGrrPhk54KBnq-hsfRPFrXa3oaiZ7mp8GLGDanN_Iuhw2AdL3oT2_79BBElw0QPOL1hZyWVaDV-qgketNZrMk_pY5Df9hMboDk6bvJqZqa]


    Flying bot low poly:

    [Blocked Image: https://lh5.googleusercontent.com/z8S3j84_pF6Z22uLxaHHTMLYu9u8rbo-qBgHSIa8u_D6mqojgjj26TeZfk_VSPnIlv4nS3VhZJjAQakMSAIy_yVuPsB78d6hnElQ0phH2MtnfGzvRP4TdpIjA6v6LqfaSV77onRz]


    Female enemy blockout:

    [Blocked Image: https://lh6.googleusercontent.com/JKU6KNkoWzySFjLHGD1gLzl9_Llahx74kub1Iv9Gc-ID5lPa1k8PNDfA66Olyk80soCyGF6eHjr8HTFPjKkBGfYKh3vb28xqXBNskmoMDPv_v5tQYYsiHARuHWQSLdFDX7GjbSG1]


    Basic blockout from the church:

    [Blocked Image: https://lh4.googleusercontent.com/jhDaiNvsO_K0jN6FTVSr_wMskBwTJoOm3YvWwoWAjF5TSOceSbiiOowC3DdhLKh0FFd2SiAs0FVSoyk9FpirGsz5y6cLJWtn5NIOrcJyxnOYejg9KZtBiKVNnhzd9SErqlvTMPdO]

  • ItzOmega
    • May 18, 2019 at 4:54 PM
    • #10

    Getting the mood for the Saloon level, more soon!

    [Blocked Image: https://lh6.googleusercontent.com/g2hNvqE6in1nNpZH0ppxZ8rR-C_2Ynao2HzzPXw3QTVNRYWi4iSbfr84Ex1RfFLNT9j1E7i76G6ZEOw1SSBUAP3TEz8aVvm07F45rnH68feH8dHtmKYXojIK1OBdNQqQgN1pW_g4]

  • Interfearance
    • May 19, 2019 at 12:14 AM
    • #11

    This lighting reminds me of...

  • ItzOmega
    • May 24, 2019 at 4:56 PM
    • #12

    Hello again!


    As we move forward to the 5th week of the project, we are just 3 weeks ahead for the delivery day. Most of the big work has already been done but we still have a lot to do in these days that we have left.

    First of all the main levels are already in a good progress and most of the blockout has already been replaced by the final meshes. The Saloon level, as it’s smaller than the main village, has had more improvement and most of the kitbash and main props have already been created, so we are now working on set dressing and smaller props to give to the Level more variety and to make it more beautiful. We are also working on the lighting part to try to give it the ambience we want.

    For the village level we already have all the main structures and houses with the final mesh, but we are still working with textures and shaders, so that everything that we have created has the same visual style. Also all the enemy waves have already been set and the game is already fully playable.

    We are trying to get to a same artistic style for all the level, as 8 different people are working on it, and sometimes it is difficult as each one has his own way of working and his own style.


    Saloon:

    [Blocked Image: https://lh4.googleusercontent.com/LphHl7JVhUwU4FNsmWHZyoTSo-XJMd9efbZte0SbTHx7df0QSG1-AADrJTKbFdJfJ7oLG4qtJ7mMAQ5QuBk8-LuOf8QYHCWI7My32pvmQyCjEoMOy0yZPf0HXBzusCEGYDGYLFcZ]

    [Blocked Image: https://lh3.googleusercontent.com/14J0HN22e3fZIaAXc-9_ELRSZm0GD6wx8IzZobUrXTxtSaZQere-TGPlNFXAXoe7C4BfETfFQT0WFuBtjrKIfLBfE7-J3ULAZb_5WcM3Nb3X4oWxfHvU4rPicCkLWlhrSvOE4L2p]

    [Blocked Image: https://lh3.googleusercontent.com/sNVsQVsXwOr0LziJs4vRX6zq8rAkkEwM460maAdaXTEuiUgMzchR3xGtq9R3CNTkRGSW1Wb79tsZLUlNT_ll7hbwo04Fb0xqZGj-v26f9RyUXGye4kPGYMrDIwUUO3F2PfVOcFvT]


    Some screenshots from the Main village:

    [Blocked Image: https://lh3.googleusercontent.com/_tGfyC5lraw9gCKh_P10DlMZrLzCizD0WvLm1k9JF4NxVkA0EbNixGk8POq1Yaipp7otIBsdbMEtmrS15KDLP5f8_n7jQtpqnY6n2x1ZoJv4jrYLBCXhOApviIDhtswc7HuAqNuE][Blocked Image: https://lh6.googleusercontent.com/UpaxKwKX9YPqXxHRF8TgOH8pVPk8byjKIt6MxCJrOSSNiBo8qYAh8a2yD6Yn_Xb0NGvNLLravCdNPffdU_Y1PaL8a7lrgbCIe3vxUG5W4li7IWwsDaC0CWgOpKCStp3nFvq2bV9d][Blocked Image: https://lh6.googleusercontent.com/KrJG71d4Phxu7Q2ZbFaASJ9vvXe-9_rBdN7odSQXlGAA-Cq7n7y6Se810Zp3KQbo8M3y6ohG2tQWWVTOc_vcDgNOVuMcuEgtCyiB_mKaPXGhpqC2FlYyksfM5aFrDAyQabFhU6qv][Blocked Image: https://lh4.googleusercontent.com/M4pb-pN_RckoaISoAMzus0W0L4b9yzQB1Gj6zC4i4yFa1vgjbfUpdFGti4NGbZuIOosl2US6wF77oYXG0fQ3yRgpiXM73upKrJXU7JjkpJjMWGSJrlXLY_LL96hnTu0wHtVsArn4]


    The church is one of the main buildings that we consider it has the style we are looking for, and it’s what are we going to use as the main reference for the other buildings.

    [Blocked Image: https://lh6.googleusercontent.com/ST7DLEeCGdUQH8mtElXms5FBBXHOGykPQdpBRHjejyUtyJuPF89pWQsexmH1K0Hct23pecXzmmktZvr-im0uWLxKK-43bUJS79xecCjNwHDq59AuMqEuqHGxxasLJvEUDyBEE7Wj]


    For the characters side, all the Robots have already been implemented and are fully functional. The character team is still working on them, as we have the main blockout in the game to test everything.


    Female biped:

    [Blocked Image: https://lh4.googleusercontent.com/OSNonvfT_GrOTMvLLAaLiuauAyh1QXaJ-3ZOd7F52Xoi56vzGQ405K0AhNvPQcpeA6WnUlIcDBx9xDu3ikZW9NXj27vWFs7fBphoNYk5u2yoOiJ_RE63gFHA_-JW1iFbkmyJnDj8]


    Big bot:

    [Blocked Image: https://lh4.googleusercontent.com/xfJDU3ykEd9d8INEQwXSGQi82ThntNm_kRyBYahUPuP3GlKrP5Rw8F7zEfrXGHCIfS3Sd4dk_4aAJ73NjZZ9oqMW3MOq1fFS-uf98s6rVqcyaHOe4BUXObjabQyoPRlMYf0gaLfe]


    Flying bot:

    [Blocked Image: https://lh6.googleusercontent.com/IF6VjSTG5D3koOzMGhM26U8EGjrD0iHgjYPwsCAmR1gs6bpLgGvGzcDCYJZFXLV6QaAxQfG-J8UZesiLXRoq8ZbNuNg5dgdpI2VgOdFtxS4GZCsvzFGgWH38dcMeoBN196FU3pKV]


    Speed bot:

    [Blocked Image: https://lh3.googleusercontent.com/tr7FiSzoJzE1KrjzCS3JO9vv4XBs2l3_LoZZKwO1FWuMOGYo7w_tRjSy-ZbwYsGmntPbwcq8UbkFti9C7pEhcdm93f0At8UJ09su2_0y-9PcVupii-23-eXNymVBOZPlu1SlLkvu]


    Bird bot:

    [Blocked Image: https://lh6.googleusercontent.com/WXDRsVwNhH2gPPHoRhjOQQdcVI7f_QHVwM7c_g9ScS0zLQhd7P3qT-zYn27kmECCUSxMHwWPDLPk3O_bplBXY9QdzVdUg5DULh7b_QcsrarPV646eh9XaEUmNFwqSXm23qr61F6y]


    Custom gloves for the player have also been implemented in the game. We are working on the HP + Bakes, and they will be replaced once the texture part has been completed.

    [Blocked Image: https://lh3.googleusercontent.com/mAnREvnwQax0Ch_WoFMQUcuPxBbWFCiH22KfZxd1CvDFgOAqaIlHQKZEyagGvxN-G_kDXo6BQ6-TIczTRmHASOXg9v1vklR3GxhX3FTWVHyBxZ3kaTbqNi4nhq3mLCOcexqyOtT_]


    And finally for the guns, they have also been implemented in the game and are fully functional. Shotgun, Laser gun and revolver are completed, and we hope to finish the automatic pistol this next week.


    Revolver:

    [Blocked Image: https://lh4.googleusercontent.com/ZVMRvDFKJOXOMS1LxAbTJgrjWR6gJgDJ4M6FQh-PTvI7SQMczRnJw-n0MXowelNKN-pFX0qqyl-GN_VhUXyhFFd5fmml0hWWgG01Utg3fauNEkvuowS1yH_pqDAASR3dVFDdr5HG]

    [Blocked Image: https://lh6.googleusercontent.com/ZbQ7lWew57FupDBv57x0Y212l2kDCC6SO9eTsonb1D950ehCneI7Af65wEQUMhKep4sSwRj21IVIFaj7UYTwy_Z9OBJCxc2Tw2ChrnJJrD3-XuJg-syo9LdUuOOIKaHBtq-lMRFp]


    Laser Gun:

    [Blocked Image: https://lh6.googleusercontent.com/VtEIe5Jc0VwRfmqwaZLiQd_UgB21IEcfgpXTwuyC0qUPdjvKfi7wZNX4lwI059xBTeEiXXTZ7A0c3JulghsjHR8CnbP4MIqlneJxwMwRcDsAiitJ4O3JAWzA8TYj8VCkbwhJ7WL0]

    [Blocked Image: https://lh4.googleusercontent.com/dECQXRrVdX2qwKV3etlwlTO75JVNjPzUCIjFstqnBsk7I7Ctv-UqwNGgzJ3GUjEAtxoTCjSDAOt62X5cZdWUFrKbfpYkKYKLwFf1-Eo8B3BeEHRa1acuiIZAJzF2ZhRCeHXgx5Di]


    Shotgun:

    [Blocked Image: https://lh4.googleusercontent.com/azGZDU1kbmJgrnAJ9SkZg9ImYx-yTp7EEPMBzbERcmn4V-nxK_uggUQgruRzzMOC5uIuA5t3Ai0FDb2MQArtCjps9iCzJX-rOf87qIADLahUMDhX-_6AQAzsnIagqCFhLD6xjpxH]

    [Blocked Image: https://lh3.googleusercontent.com/629AvzuWQSTfyNd4aGRGkZX1PrX3GG3P-aiOg77Ig0lTFJn59nQn3rEEEZfuQixv1LcIN3bBVi4nzSEAJO_C5yh7WRtFgW0vjUJ8u8JcLUuB8MT6whp-WJFl-uy3FOO1KjxQSm39]


    Automatic pistol:

    [Blocked Image: https://lh4.googleusercontent.com/LH8oJKu36CBjf4_efd9vbKtpagXOAc_S9ubV8xi_gGhXzvds9IlCuQVPyyXwu2uXrI8V4-zXG2jMtPaPqJDp9ovUdu2VMip5GkjzVNBq6nYvqYvO2wgv_xdtBqHSjblrXSU3g4lI]

    [Blocked Image: https://lh4.googleusercontent.com/-FZxaZM7dpUxayy-aTll_POALgrploJHcIDluuuHCSp1cXRN8b3OklSocvvu5LzG9KaRhBZH--rR4qfJbCjkZqdvQvzMCSXpg47S5nJSexRK3R0x_cKb2EpHgv5lbtEkK2brNjfz]


    This next week we are going to playtest the game with some people to see how they feel about the whole game, and to change what we need based on the feedback that we recieve.

    We are also going to work on finishing characters and creating some bigger hero props and some smaller ones for detail and set dress.

    There’s still a lot to do but we think that we are doing a great job and we expect to have an amazing project by the time we finish it.


    Have a great day!

  • ItzOmega
    • May 29, 2019 at 12:20 PM
    • #13

    This is our first Gameplay test! A lot of things are missing but the gameplay part is already finished and fully playable to playtest.

  • ItzOmega
    • May 30, 2019 at 4:20 PM
    • #14

    On monday we did our first playtest with some people that came to our school! They really liked the game and we had some really good feedback.

    [Blocked Image: https://lh5.googleusercontent.com/KpHEutvcEh6gCMb_nvAjIVJBmGWO0KyO0KheVLjffzORjtQXSREAaYetQ-0LOpP7WA7A7mUQbWJHJc2fJ4MucrQd2N5xSrkrCh52uM8C9FIN56KMxrfX_MarhzhdHHNSgxpzBeDF]


    [Blocked Image: https://lh4.googleusercontent.com/afii8TxmJ0r44D0_7P9gaQBC-_ROi7K7E7xRsTKV-ydKI8pmEwMhICcxLmnLJDE-4-QVSvAJ8_o66EsWDj5vAWb60RHdBoVO2mAmR4fPux9-iaEQ7Xb35kcgiF8kpLK1rkOBl93f]


    We have also done a lot of progress in the game. These are some of the most important things:

    Custom player hands are finished and fully implemented

    [Blocked Image: https://lh5.googleusercontent.com/T5gfm4HKuhZLJFXwS6TgbIJ8cOBTweVN0qo1w_Eu14gdgjeWPOPlQ-aODaaZS3fouaCT5fLk6WjrqhYmAHlsfdnVOneJKKPZVTwCiJM2X8zNaKgjLPEjGPmi4JbZ5KRxFpPBAq4F]


    Automatic pistol and Revolver are also texturized

    [Blocked Image: https://lh3.googleusercontent.com/cLgib40u0e_85WbVv0Yh94kjNN9X6zzh9JwfzHKJa34iXfczJqc0aMktM1FB201CZGCjxLVqH1ay21vn6SSNHKDpfB_YfxGZTaoq9V638RwG6y9tJZ305xNHsZW5BVyO-0UvHk4e][Blocked Image: https://lh5.googleusercontent.com/72dJd7IeZrxAeX-ZRJn6QKGSDpVkiSRM-5LWK78mArjeAkMZWqPFqPrYXwhHIRHjazntPzqTbxz-CzhZKK2cG3_kKDqoCsDMIV13bTNPmXPqCOouADpGDz5-Cjea1GhTTMtVVcmc]

    [Blocked Image: https://lh4.googleusercontent.com/-EnofySU-a2rhMUjXxQXxWfXdVMVe_VV_4sb424bU4UyomyTvCeEEGPJV679E8Od7qtZEToFdUYYgjVOvpT1tIyAyEtBj3yDnyw3LZMilVl5vWHKpbDm9lJfI0jO9RJ5y1pTYIOJ][Blocked Image: https://lh6.googleusercontent.com/hGpmXsPJV23Cem7i_Of0TSsjZkHn8RnCLM-6XWhF2r8a8g8BjsWwkC_P3EVtaeaA-HJw5owY-cdjEITrXzOLQeSTsqrkV5Qxf6n08xjtZga9wuuKRm51k0GuqdFKThtzW40Rd7_b]


    Church is also in the final process. In this module we tested most of the main Materials and shaders, so by the time we have all the other buildings and sets created it’s going to be a lot easier to implement everything.

    [Blocked Image: https://lh6.googleusercontent.com/4qed79CuC75dLPwksdbnnbByln8L1o-V3B4sAqFeg7HObLdDcGZZOwd80Ml6DC9TC5GkfPD9cf34OToTv-getS6dQQuQAa3luHv7sdqONJUZZ84esdAkLs_r9FLZXuyQDMqxGC3_]


    We also created a Silo to give more variety to the Town

    [Blocked Image: https://lh6.googleusercontent.com/4AebRNKUUCpOMulHY5LjUxX0JvAjE0Xxn3b2sw0EtPkLVpbQzRBVqgdhW35fB6wBkNQRYW__0HYP8db6AdGeRadmV-tdoptb8oAk-yrba3_53odWDnUXt7ar6Vg9tgUGZCr4ckz0]


    And a team photo so you can see us ?

    [Blocked Image: https://lh3.googleusercontent.com/OOXa7_vkkm8CWbFYZ5dNFShu0x4yjrNzbDx03ppW8DcpgVFra5OPz9zyp77zeo54Sy70qzGYoDrcrysYMkt6TEx4va-46Y3NDiD_bZKhMAXq-HLY4NY3ITMoK_QNmDukC79OKrHA]


    Robots are still in progress. We will try to show them when we have good renders.

  • ItzOmega
    • June 1, 2019 at 6:14 PM
    • #15

    All the main buildings from the Town level are already finished and everything has a much better look now! At this moment we are working on smaller assets to create as many variety for the set dress as possible.

    [Blocked Image: https://lh5.googleusercontent.com/Xnn2woV1o5iZb7SMkQ28yhjfKwGIBA0nmIijuxywAaJ2_B1soWFUjNvmrVMmIT1Gje91T64FaqBhAyk1LCAqvZDUCY6Ei7WKCFuDiUVineUoN4Jyy9A64roI3OPUIyl20-vBQsci][Blocked Image: https://lh6.googleusercontent.com/KdRmdSEf-_AbLJFu6Ll-xvRYcHpAMDxwJlS74CZzD64CHhq3ZHI6mkUsnSGksOBSwHiH_sIxMHtaQhxKpELz1JKV2OUWf1Di_zYHL0QIdptO9xEAe_ddlnLYgd5RHpm5izB5ptl3][Blocked Image: https://lh4.googleusercontent.com/bTGzJzA1qpZTH-H308YkRcvkHyr5HKfdP_du2RMiRg02ZPHx-3J7VavmbaQXcqWffZBxB2YKuMUdyEQd7wy22_FKxPQrvJlipx9DKW53grg5XAnOO0zMsZvv20iMGHGM_6qfmkPJ]


    We have also finished the main bar from the Saloon level.

    [Blocked Image: https://lh4.googleusercontent.com/vPHGkXz3rSAEakh3x6s-bEnCxmHcatphPVQOVF-Yva1Gms7gaPgLP6mK4ycfzCrdR7OnqLVlCU-IogfIxMTL8gyrhRLtv9u__yIjmasBR5_VkBukNTFhLRUqE4AFtuUrY53sxPwv]


    More soon!

  • ItzOmega
    • June 7, 2019 at 4:44 PM
    • #16

    Hello again!


    Our project is getting close to the final part and most of it is already finished. All our custom robots are implemented and fully functional, and both out of our levels are going to be finished very soon.

    For now we are testing everything to see if we need to change anything or if something is not working properly.

    On both levels we still need to do a lot more set dress, but the playable part is finished and the game itself is fully playable from start to end.


    Some WIP Village level screenshots:

    [Blocked Image: https://lh6.googleusercontent.com/leai6NOhZAfI8BMagNPmd1lNaUnw_-4m-0ijiJLhDvnCqChxx8VazriQMt-DYa96GSDRvODAXWrb6er_jgN60wOhV9rqeQPS38f7NRoTTNj1pAo4YMZXhP0CpNTbEfcJERYHP_Ms]

    [Blocked Image: https://lh6.googleusercontent.com/6auZVkq-lf6BTN0qLL31R_8GXM_eyFoJj4I1nUO3ra6aeP2gcP2yyFgpwMYcRikTxSX2Pmwrp3ihir2Fn9rXmQgn75jLkmsowovNhK3BpSmIkZTOadChQ60WSCxO5BKrVUU23Nba]

    [Blocked Image: https://lh5.googleusercontent.com/HbEk57Buo5TmCvhApoWpSodHJY9zWFF30pegL-KLl6yFxoEH1wafvli43AvW3GEnR0hUWPlwSIel_jVnOYvwdvniMEUpurJf2Stb2czIvqMVRDXhEjNTUbLdyr9eOj7tcbCWVzAj]

    [Blocked Image: https://lh6.googleusercontent.com/j6b1xpKSPcQ53-uvNeTMRm4uwEsq_atmR7JWaDzwr2s073ONqSWZfOgNx7HBJR2vdlSx5nWUiE5s-WiLyZHfMhWFXISeXjKH1KhpqBUhWc9aY4Q-uc40lcSjr7tCM3P0eTlRkrFB]

    [Blocked Image: https://lh4.googleusercontent.com/-hpvKSSiKvPomoGe53UPUSliQU6tDDYkotYJhbfYImygz-rpoNILRaePHifUEVfFDRw8NfC9jAFvag5fKgehYwnmjjwQChh21muuP8mxRNOkTU03eFgBUo2JVCOD8wOrdM-DAnyF]

    [Blocked Image: https://lh3.googleusercontent.com/Yo9d5ehU0GQNMosiaJ0pgVL-gbVkZUQui9HOUdCLTbNBpqZoATz4uqkLzqmbVyn47XXQlYFahKHVT1vubdUxsr4_ok17WqvX-kF3dp6GXarCGybbWQFWAIB25-Bveyc94dKnaqTd]

    [Blocked Image: https://lh6.googleusercontent.com/MAUY0XFtFb8re6df2lJuBw1WBcMW91j_FhBYjAHKakb96mkOtMC87TrB3gv4sUKsAGeYhQXwnxVOs6USNXIXNifdwev2s4d7E2eqerxrM_Sn8tl2Ykf0UJkNrcTACygSSACcu2mu]


    On the Saloon level, the 1st dressing pass is completed, and we are now working for a proper lighting, while we test everything is working good.

    [Blocked Image: https://lh4.googleusercontent.com/zE3jrBwDuelW5tA_8br3jpRbiz1NQu4RamU3GZ8hilv-qTjHAX2l9MybwhcSgMJp3OHrMARFHVUaNbC5cPQM9pGSFwMQp_7QR8OP0m3JRzB_Dxc172b6iLAOLoJu32N4Rael5uSr]

    [Blocked Image: https://lh5.googleusercontent.com/frGb8SOQYPcfVJHYrKaPB0dP94VbShL1Qzpvpq1QP8e3YllsrhDqqHkhy6GEwwAGx2nDmeOaRTFpwLPljEfBKGML9_M1WvvUv0nhBEa9IStM24KFEdK3-Cao8aT671eCupKILTTN]

    [Blocked Image: https://lh5.googleusercontent.com/P6LEie1DEgQnMcnllEdmVNK4sZD2dgJGPrn_CO2KjbslhTeEdGOThZ9IrWM2KUnxOrKdeMeidofpMWxtIiIU_PqvPyRPILKnezrSKhWZ_Teyp39dIGPaKUXMhoVQOfyjTN3ohMpk]

    [Blocked Image: https://lh5.googleusercontent.com/Kjr_iULdB6jRt3pHscbTHZJZ1dZcuHvxCvnyU0YNxFHWt4_7CuOkuu7TyQy8qk2sXHSl-WLkP8mMmJgjSrPuPOzQjoWbbbXbPreJcfMVTrhQ-3G__RF716LY5LpkvI2HjKLIQ4kt]

    [Blocked Image: https://lh4.googleusercontent.com/KfpS-hzNI4IuXn9LoqYljo_8_6QJWWTDlTt9uwfa3ZRrUZ8LqbJCjzF3ugtWBFBB_RqacRqtPwNEqFB_ZCYTwQkQ35500D0Pd9bFB5tWq6xvkeQR3llGiSwHFsFDAj9fpseyQ46D]

    [Blocked Image: https://lh3.googleusercontent.com/sceeBhXDhTyA-WQBkZPGvtSPDK-fvRbvdhDHcun4rZS_54bqPzCqUy3irsP11bQZAQ5NPRu8ssFe8caeIzCBKUinu8er5fIpbhfy2YLCfMD_Ihr9BRZGzJK09ORMXmld-s1Eb6No]

    [Blocked Image: https://lh5.googleusercontent.com/Dc-djVzE_g1axqqSzEg0QT4cVPRXfwucRJSkxDOw_4GzUPVI7Eaxa-Wb2YZi4nOsWCATz4qG2RW22LRmCkWGoqKtNtQ8s4kiIQJSC7Tg0FNOHJwdf2hKy2zlyUguxGT8q8M1cfvL]


    The character team is now working to texturize all the robots in the planned time, so that we they are finished we will only have to import the textures to the editor and will be ready to go.

    These are the ones left to share with you guys:

    Male biped

    [Blocked Image: https://lh6.googleusercontent.com/yDirWZwc8IlX3FTbFC7MGy5WEZKlhYcwKL8oWNedCZJLlrx9FkQtWkVvi6Q7wvZCDkDkGcPT_ZEx3ZrJ3xJDDwReXQlyp-VxcN8M6PwAM0e1dyspDGvL2AH-5_PXgd-olWkAiAPW]

    [Blocked Image: https://lh6.googleusercontent.com/70mIZuk2i1G_KY8xXO91tzQJWqsV6qJ7Xg6g_WkMzTmdHCc8RX9jjegNi0LqKSIO3kqwNE1zBdvJ7cNkHNblFiTgz9-v9Oh7it4ResNGdtnR2rKW0m_6xKjt-Xx3pImrAoseZw1L]

    Big bot

    [Blocked Image: https://lh4.googleusercontent.com/iAqBneRPd2jtUlCh1MAyou_RxYmop8cghYeU-2TLyKnd9SS4tmBrvbZt8u8ef7bFJhbOWylTtOndcFdsiBuMshs-WuWkTdl3Y6vOuZpEaP68eL9-9BTFehc29qqYyhHc5qO1nCoq]


    We have just 10 days to finish this project and everyone is working hard to get everything in time. Once it is delivered we don’t know if the school is going to do something with it, but we surely try to get it to the official Robo Recall page, and will also post it online so that anyone who has Oculus can try it.

  • ItzOmega
    • June 14, 2019 at 9:46 PM
    • #17

    Back again!

    We have almost finished the project and everything is now being prepared to show all the work we have done. We are going to post breakdown, assets and all the stuff in a few days so that you can see the way we developed this project and what we have achieved in these 3 months that lasted.

    The game is now fully completed and playable, and we have finished all the robots and tweaks.

    These are the last robots to show fully texturized


    [Blocked Image: https://lh6.googleusercontent.com/9KGLqiiJOdq-ncYOwwf3UuPWhzAN5GjTzQV7NPCvsS5_rrPCdkyXfcBgQNLAx4fqBcLGJEIwIAhNnhyCvS1qdUh7z5x58kFvVk7g9mYOo1d-3ovWZrnxhSoviIj6Qiw7Q6CLsbc3]

    [Blocked Image: https://lh3.googleusercontent.com/W9gXiiawEgZyaNzy3XTISfnC35LwXqpKUL2hUcuD_VGgB5zr6L7VlegUw8nOGiHPX-xSSoDgZwrW-a7X1DleZkGlAyhCh4XNrL7P03QGoJWcOx-p-TPFy70JdulKw_CDkybk3eFQ]

    [Blocked Image: https://lh3.googleusercontent.com/DDfK0uEjkJE64IqiNg4EOpIK2bdUDsbBHRohCNMC1Ph4yScxvrzhgkKqHfRGc-TcCumHsLWbERelHhzEgq--AMFMahyOmXmsieroJ6VpI9T8qO1D7012nd5lakDqlQuqR7mM_qYj]

    [Blocked Image: https://lh6.googleusercontent.com/CXT4dChrhIumjjze-i2IlyiD1LVPV3a2QuDaFe1HCWnFCSux3f6eyStV5U8RDCiWELX9K8_6aZgVMny-g_EdrfHYUgn2RkQQQFT1yeTscL1gLXZWC04SRDnfrJlNDdy6wuku11Nr]

    [Blocked Image: https://lh5.googleusercontent.com/XQQUM1VixbG5jmSULM1n3P4YNnoKCmgLvAU9oeTqeiRHWfzw028qT3LSvvihq3Qo8R3Hlaoo_iRgkq--gql7t7Wvxnj8rz9GSPAJB4GCEjKG5Wryl_mLGvz6FZKRtnKOhJ9sRRkg]

    [Blocked Image: https://lh3.googleusercontent.com/RZyiIKwjz79vz_AXb0DoHN3H9HQoTCL0MuXFRZXM4BGWYDYTGr__OkyKWETvGxavAos119lk1fs3zTmj19BwH_G78eDvXh5DblOHyEgUDM-5N8JgjeDtt40SMiVb9KeVPWBuGlyw]

    The mod is going to be uploaded very soon so that everyone can play and test it.

  • Roald
    • June 16, 2019 at 12:29 PM
    • #18

    It is very interesting to follow this progress, thanks for sharing! I really enjoy watching these updates. It looks beautiful, fun and interesting!

    What I would love to see is some dust/fog on the background to set some mood to the enviorment and to blend the playable area with the background. Right now it feels a litle plain and not like a believable place. It would be nice to get a feeling of being in a small western town in a super large desert.

    There is not much use of color I see, is this on purpose? When thinking about western towns I think of those big colorfull signs that say 'saloon' or 'bank' and etc. I can image signs like that on the buildings but then maybe digital to make it more futuristic, though not sure if this will become distracting.

    Anyways good work! And goodluck with finishing it

  • ItzOmega
    • June 16, 2019 at 7:43 PM
    • #19

    Thank you @Roald!

    The things that you are saying are true but we also have to keep in mind that this project is a VR shooter game, not a 3rd person or a FPS one, so when you are playing both levels with the Oculus the feeling that you get is completely different from the still images you have on UE4. For example, if you modify the ground in the level, when you are doing it, it doesn't feel you are modifying much, but once you put on the glasses and start to play it, you are looking are the same but x4 or x5 times more inclined than what it really is, so we have to careful with that (It has to do with something about vision in a VR that gives you a fisheye effect that you don't have in real life).

    Beside that, we also have to be careful with what is seen in the screen while you play, if you put too much things in the scene the computer is going to slow down so much and you won't have a good experience. Also, as it is a VR shooter and you always have a lot of robots and things coming to you, you don't pay attention to the details and things around the scene like in other games, so that's why we try to keep everything simple and clean.

    The color palette it is a nice observation, and it is something we could have done better. The problem with this is that we are so many people in this project, and it is not a professional project, more like a class project in our school, so the standards and everything have not been as high as something professional should have, even though it is what we aspire to. We tried to create everything with the same art style, which is a complicated thing to do since almost none of us still don't have experience in the sector, and with the short time given (Just 3 months) we didn't have much opportunities to change things.

    For now the project is not going to change much more, as we need to deliver this project this next week, and everyone is now busy creating their Artstation posts and Demoreels. We just had 3 months to create everything form scratch, so we consider it could be better but it has been a great project in such a short time.

    The goal for our school now is to show it at different expos and education fairs, so maybe in the future we will be able to make it better!!

    I will post final renders and gameplays this next week so for everyone who doesn't have Oculus glasses can see and experience what it feels to play it. If aneone has some question just ask :)

  • Klems
    • June 18, 2019 at 12:48 PM
    • #20

    That looks cool, but also REALLY dark.

    The contrast is completely fucked here https://lh6.googleusercontent.com/MAUY0XFtFb8re6…cTACygSSACcu2mu

    This is a desert with no clouds, it's supposed to be super bright, yet the blacks are clipping like crazy. This kill most of your detailling.

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