Quote from instaYou could see your body in Trespasser, and it measured your health by the heart-tattoo on your left boobie. A very good feature.
Oh yeah, tresspasser, I remember now, that was a shitty game. Uh oh!
Quote from mikezillathings like animating view models and shit like that becomes impossibly hard. Not to mention the issues with clipping into walls, and trees and shit. That or you won't be able to walk within 6 feet of anything.
Well I think I mentioned the animation problems already.
We, like most other games without physics, will ofcourse ignore clipping errors until HL2 arrives.
And there is also the problem of should the camera be attached to the body or the body attached to the camera.
If the camera is attached to the body the cameramovements will be a bit more jerky.
If body is attached to camera the body will animate, move and "interact" a bit more strangly with world around it.
Quote from TaylorObligatory: OLYARFPSBACT. But it sounds good, it'd be nice if we could have a new game-type though.
Lol, true. Not sure what you mean by new game-type, but I guess it wouldn’t be new if I did?
Quote from Taylorthey're all ready to try and follow in CS's footsteps by making it the most accurate simulation of real life ever and fixing all of CS's problems! ...and failing to realise CS is popular mainly because of its unrealistic traits.
I'm not sure they do. And if they are they seem to go about it wrong.
And it might be you’re and DD's (and lots of others) idea that CS is fun is because it's unrealistic, but it's not mine.
CS is fun because it got great timing and balance and lots of immersion.
Timing because you don't have to wait long until you get into action, but it's not Q3/UT fast that you feel like a cheetah on steroids, detracts immersion.
And timing because you're being punished long enough but not so long that you don't want to play again.
Quote from DDAy Taylor. You speak the truth. REAL != FUN. Read any magazine, book, or talk to anyone who knows about game design, not even a lot about game design, they'll tell you that REAL isn't FUN.
REAL != FUN.....K Taylor and DD tell you what, there are different kinds of people! *gasp*
Yeah, and there is a whole line of games that sells under the name of "simulations" and some actually buy them! ![]()
Sorry, couldn’t resist, I generally agree; REAL != FUN in a game.
But this is supposed to be a "serious" game not a comedy one. In serious games the more the world feels believable and still is not boring, the better it is, in my opinion.
Compare it too a good movie, the more it immerses you the likelier you are too like it. Not because it's "realistic" but because details of “realism” is there, you can relate to it and not think about all the details that is wrong. Immersion is the key word for this mod. We want the adrenaline of immersion, not boring realism. But to get immersion we need details that make you feel you know this world already, and some of it comes from mimicking some parts of real life.
Yeah I know most don’t agree with this but take “bunnyhopping” and “hitfreeze” in CS as an example. Both in removing bunnyhopps and adding hitfreeze you are restricting the player, and if you are used to play without, it’s quite frustrating. But still, I think the overall experience benefit from the restrictions, because of better immersion.
I know... I’m weird. ![]()
And about asking a game designer, guess what they would have told Cliffe and Goose when they started on CS. Yepp, not a chance in hell that many players would play a game where you’d move slow, die easily, and had to wait out the round if you where killed.