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Epic Games Store

  • blackdog
  • March 18, 2019 at 2:54 AM
  • blackdog
    • April 5, 2019 at 6:52 PM
    • #21
    Quote from FrieChamp

    4 hours ago, FrieChamp said: Not entirely sure what report you are referring to specifically but I don't see anything wrong with testing out the waters on PC first and distribute via their own platform where their core audience is. Then tweak the game and add a layer of complexity later by porting it to mobile. Basically what Blizzard did with Hearthstone. Valve is not a mobile-first company and saying that the game would have been more successful there because card games are popular on the platform (just taking your word here) is a giant leap. Also, imagine what the gamers' reaction would have been if they had made a DOTA game for mobile first/only ? (actually no need to imagine just see last year's blizzcon).

    Sorry, was at an event so didn’t articulate properly.

    For report I mean the air quotes from FMPONE earlier (https://migrationtest.mapcore.org/topic/23186-ep…&comment=446651) of Valve not understanding their audience. I don’t believe it one bit! I don’t believe they are oblivious fans would want any sequel or any new AAA IP from them.

    I do agree, what you say is right/the logical thing to do, but surely you can find ways around… like incorporating a spin-off studio and publish the game as if was an external dev. People didn’t go aggro on them when the Portal bridge builder game was published. Sure you can’t assume success if this was on another platform, but makes more sense in terms of broad strategy. Think this: by publishing on the same platform where your core audience is, brings to cannibalisation, you are competing with yourself for your fans attention… you think I’d waste money and time on a CSGO spin off when I can play the real thing? Yes there’s the odd time you don’t fancy going hardcore, but you’d rather want to catch me and keep me playing the same IP/brand for as much time I can play in a day, not just 100% of the time I’m on my PC. Also it seems to me just as much a big leap to assume that because you have a core audience, they’ll slurp up a completely different game.

    I guess we all agree that Valve is somewhat “cursed”, but there are examples of successful spin-offs from massive IPs, think Hitman GO, Lara Croft GO, Fallout Shelter (they all made their way back to the big platforms!).

  • blackdog
    • April 7, 2019 at 6:21 PM
    • #22

    Here we go again

    https://www.gamespot.com/articles/after…s/1100-6466036/

  • -HP-
    • April 8, 2019 at 2:31 AM
    • #23
    Quote from Squad

    On 4/5/2019 at 6:48 AM, Squad said: Something like this? ;)

    Interesting, did anyone test this yet?

  • Squad
    • April 8, 2019 at 10:48 AM
    • #24
    Quote from [HP]

    8 hours ago, [HP] said: Interesting, did anyone test this yet?

    I haven't myself, but this article about it should give you an idea.

  • Pampers
    • April 8, 2019 at 3:44 PM
    • #25

    does anyone actually use itch.io? or is it just indie developers buying each others games on there?

  • blackdog
    • April 8, 2019 at 3:50 PM
    • #26

    Randy is kinda happy of the review bombing (I guess he’s taking it as an affirmation of taking the right choice)

    https://m.uk.ign.com/articles/2019/…-review-bombers

  • FMPONE
    • April 8, 2019 at 6:01 PM
    • #27
    Quote from Pampers

    2 hours ago, Pampers said: does anyone actually use itch.io? or is it just indie developers buying each others games on there?

    I’d really like to, super curious to check out some of the smaller projects out there.

  • Radu
    • April 8, 2019 at 6:21 PM
    • #28

    I rarely check stuff outside of Steam. The most frequent is humble bundle.

  • FMPONE
    • April 8, 2019 at 8:29 PM
    • #29

    Within two seconds of going on Itch I found an amazing game that I just spent a few hours beating. ez pz

    https://dustinbragg.itch.io/yo-noid-was-ahead-of-its-time

  • Minos
    • April 8, 2019 at 8:35 PM
    • #30
    Quote from FMPONE

    5 minutes ago, FMPONE said: Within two seconds of going on Itch I found an amazing game that I just spent a few hours beating. ez pz

    https://dustinbragg.itch.io/yo-noid-was-ahead-of-its-time

    Lol, just watched this, this game looks rad!

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  • FMPONE
    • April 8, 2019 at 8:38 PM
    • #31
    Quote from Minos

    2 minutes ago, Minos said: Lol, just watched this, this game looks rad!

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    its literally one of the best platformer games I've played since the latest mario.

  • -HP-
    • April 8, 2019 at 10:20 PM
    • #32

    [Blocked Image: https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/56907864_1031059800414298_9187700082898632704_o.jpg?_nc_cat=107&_nc_ht=scontent-sea1-1.xx&oh=ce408c4be467f06d02212135be003d45&oe=5D48B86A]

  • Radu
    • April 9, 2019 at 11:56 AM
    • #33

    https://twinfinite.net/2019/04/former…s-is-saving-it/

  • Radu
    • April 11, 2019 at 7:01 AM
    • #34

    Apparently Anno 1800 will also be removed from Steam and made available exclusively on Epic Store

  • Beck
    • April 11, 2019 at 10:10 AM
    • #35

    Wonder when (if?) we'll see Valve change any of their policies to do with Steam to try and combat this? Do they need to? They've still got a crap load of games on there and still have some big releases. No doubt they will lose a lot more in the future though.

  • Vilham
    • April 11, 2019 at 11:03 AM
    • #36

    These exclusives have nothing to do with the cut. Its entirely to do with the exclusivity payments.

    Epic store currently makes a loss for Epic due to those payments from Tim Sweeney's own admission. Which means its a lot of money that epic is handing out for essentially free, there have been multiple accounts of companys saying even if they sold zero copies on the epic store they would be making more than their predicted sales.

    So even if Valve cuts their take I don't think it would change the situation.

  • blackdog
    • April 11, 2019 at 1:30 PM
    • #37

    [Blocked Image: https://memegenerator.net/img/instances/59873467/mac-port-is-being-developed-and-no-one-bats-an-eye-release-is-announced-for-a-dedicated-gaming-platf.jpg]

    pretty much what has been happening.

    Yeah one has to wonder what Valve can do at this stage, other than pushing a massive (UI) update to Steam and make it better that way.

    Totally understand and legitimate for devs to grab the exclusive money, in the cluttered scene of Steam and general distribution, we know that every newcomer will struggle.

    we are also just at the beginning, the scene will settle down in a while once Epic and Steam will have gone through some back and forth. We also know that consoles sell at a loss to establish their platform, so what Epic is doing is just logic.

    I feel this is just more exciting than nothing changing at all. Also almost never buy D1 games so even if I want to keep just Steam, these exclusives are not affecting me anyway.

  • blackdog
    • April 26, 2019 at 10:30 AM
    • #38

    Epic calls out Valve again: if they are to give the same revenue share as Epic, they will stop with the exclusive practice

    https://www.tweaktown.com/news/65694/epi…plit/index.html

  • blackdog
    • May 1, 2019 at 7:13 PM
    • #39

    Convenient timing for Raycevik to make this video

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  • FMPONE
    • May 1, 2019 at 8:38 PM
    • #40

    Think you can wave goodbye to the 8th most played game on Steam (at least as of today at this very minute)

    https://mobile.twitter.com/RocketLeague/s…671322687680520

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