Quote from FrieChamp4 hours ago, FrieChamp said: Not entirely sure what report you are referring to specifically but I don't see anything wrong with testing out the waters on PC first and distribute via their own platform where their core audience is. Then tweak the game and add a layer of complexity later by porting it to mobile. Basically what Blizzard did with Hearthstone. Valve is not a mobile-first company and saying that the game would have been more successful there because card games are popular on the platform (just taking your word here) is a giant leap. Also, imagine what the gamers' reaction would have been if they had made a DOTA game for mobile first/only ? (actually no need to imagine just see last year's blizzcon).
Sorry, was at an event so didn’t articulate properly.
For report I mean the air quotes from FMPONE earlier (https://migrationtest.mapcore.org/topic/23186-ep…&comment=446651) of Valve not understanding their audience. I don’t believe it one bit! I don’t believe they are oblivious fans would want any sequel or any new AAA IP from them.
I do agree, what you say is right/the logical thing to do, but surely you can find ways around… like incorporating a spin-off studio and publish the game as if was an external dev. People didn’t go aggro on them when the Portal bridge builder game was published. Sure you can’t assume success if this was on another platform, but makes more sense in terms of broad strategy. Think this: by publishing on the same platform where your core audience is, brings to cannibalisation, you are competing with yourself for your fans attention… you think I’d waste money and time on a CSGO spin off when I can play the real thing? Yes there’s the odd time you don’t fancy going hardcore, but you’d rather want to catch me and keep me playing the same IP/brand for as much time I can play in a day, not just 100% of the time I’m on my PC. Also it seems to me just as much a big leap to assume that because you have a core audience, they’ll slurp up a completely different game.
I guess we all agree that Valve is somewhat “cursed”, but there are examples of successful spin-offs from massive IPs, think Hitman GO, Lara Croft GO, Fallout Shelter (they all made their way back to the big platforms!).