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Prodeus (random dev stuff)

  • General Vivi
  • March 5, 2019 at 7:33 AM
  • General Vivi
    • March 5, 2019 at 7:33 AM
    • #1

    Prodeus is the game Mike Voeller and I are working on together in Unity. Just wanted to start a thread I can keep posting random dev stuff in.


    Level Editor Pics and Gifs


    Pylon prefab creation : A nice gameplay element that fills a few different functions

    - mid height cover / converts to full height cover

    - Can be used as a quick elevator or boost to gain advantage in combat

    - Can house items

    - looks nice :D

    -----------------------------------------------------------------------------------

    (Right to Left)

    Basic footprint / Creating different parts / quick texture test and basic scripting / refine art style / adjust colors and finer details / Final script and polish pass.

    https://i.imgur.com/jNMo8Zn.gif

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  • General Vivi
    • March 5, 2019 at 5:32 PM
    • #2

    We finally got around to creating a logo for the studio. Hizza!

  • +Rusty+
    • March 5, 2019 at 5:50 PM
    • #3

    This is looking awsome, look foward to seeing more.

  • MikeGon
    • March 11, 2019 at 11:11 PM
    • #4
    Quote from General Vivi

    On 3/5/2019 at 2:33 AM, General Vivi said: Pylon prefab creation : A nice gameplay element that fills a few different functions

    - mid height cover / converts to full height cover

    - Can be used as a quick elevator or boost to gain advantage in combat

    - Can house items

    - looks nice :D

    I like that it serves many purposes, great design and way to leverage gameplay elements!

  • General Vivi
    • March 25, 2019 at 4:38 PM
    • #5

    Oh, our kickstarter went live.

    ❤️

  • RA7
    • March 27, 2019 at 3:40 PM
    • #6

    FPS, Explosions and big guns.. I am in !!!

  • blackdog
    • March 29, 2019 at 4:26 PM
    • #7

    Shouldn’t we merge with the topic in the gaming area? After all is not just a WIP nor a small project (art scene/map)

    @[HP] @FMPONE

  • General Vivi
    • June 25, 2019 at 9:07 PM
    • #8

    We've updated our tools a bit to speed up brush creation.

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  • Annunziata3D
    • July 9, 2019 at 10:26 PM
    • #9

    Game is looking awesome man! Keep up the great work

  • General Vivi
    • July 16, 2019 at 3:56 AM
    • #10

    Been mapping a lot more recently, art stuff is going great!

    https://twitter.com/generalvivi/status/1150941313518526466

    [Blocked Image: https://pbs.twimg.com/media/D_j2z3kX4AMCACW.jpg]

    [Blocked Image: https://pbs.twimg.com/media/D_j27oFXoAAb7Yn.jpg]

  • RaVaGe
    • July 16, 2019 at 7:11 AM
    • #11
    Quote from General Vivi

    3 hours ago, General Vivi said: [Blocked Image: https://pbs.twimg.com/media/D_j27oFXoAAb7Yn.jpg]

    As much I like it, I think the lighting is a bit unfocused, on your top screen you can clearly see the door with no probs, here the constant red hue is making the whole thing kinda bland, and the door isn't as obvious as before, idk if it's an issue on its own, but you should probably use another color for objectives, or simply tame down that red color in the unneeded areas.

  • JollyHolly
    • July 16, 2019 at 8:23 PM
    • #12

    Hey man! saw some of your stream the other day. That editor you have seems pretty cool, are you happy with how it works? What kind of enemy is that down the door? Just a thought, wouldn't it be cool to introduce a strong melee enemy in a tight corridor like that - You enter the corridor - smoke starts coming out of the door as it opens, from the smoke emerges this creature , door closes behind it and charges towards you. Fight or flee!

  • General Vivi
    • July 18, 2019 at 5:52 AM
    • #13

    yeah, I did a quick second pass on that area. I forgot to mess with the stairs and then added some extra lights by the door. switched some stuff up. Doesn't help that our default door is black, but could be reworked in the future. Just trying to work fast! I'll do another pass on these areas later. Thanks for the feedback!

    Loving the tools! Fun and fast to work!


  • General Vivi
    • July 19, 2019 at 6:26 AM
    • #14

    More fun!

  • General Vivi
    • July 19, 2019 at 7:17 PM
    • #15

    Based on some feedback I got, I reworked the lights a bit, got rid of some overly bright glass, focused the view on the path.

    Feedback is always welcome! Thanks again.


  • General Vivi
    • July 27, 2019 at 5:41 PM
    • #16

    Some more before and after hotness! It's so much fun to just relax everyday and make levels!

  • -HP-
    • July 27, 2019 at 9:28 PM
    • #17

    Following this is pure joy.

  • General Vivi
    • August 5, 2019 at 7:06 AM
    • #18

    Fun Before and Afters

  • MikeGon
    • August 5, 2019 at 8:11 PM
    • #19

    @General Vivi A lot of things have changed between the two, Glad to see you're comfortable with making layout reworks when needed!!

  • General Vivi
    • August 10, 2019 at 5:43 PM
    • #20

    In order to push myself, I organized Wednesday, Thursday, Friday to be the only days I could work on this new layout, one or two gameplay tweak days, and then next week will be environment art. So far so good.

    DAY 1


    DAY 2

    DAY 3

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