Resistance is a temporary name for my new bomb defusal map set in a old industrail city somewhere in east europe (maybe poland). One half of the map exist of old buildings and the other part of a more industrial area next to the city dock. The area is highly secured with barber wires, walls and camera's.
Story The Slavic civilians have been suppressed by their government for over many years. Some stood up and tried to riot their oppressors, but without success. A small network of rebellions has been formed in the shadows of the city. They are driven to make long term plans to fight back. Their current objective is to sabotage the transport routes into the city by blowing up the main train rail (B) or the carrier unloading point at the docks (A).
B bomsite:[Blocked Image: https://i.imgur.com/XOlkTTJ.jpg][Blocked Image: https://i.imgur.com/ILU7SXU.jpg] Midle[Blocked Image: https://i.imgur.com/dXuErJd.jpg][Blocked Image: https://i.imgur.com/4d6jTrt.jpg] A bombsite:[Blocked Image: https://i.imgur.com/atGbzFn.jpg][Blocked Image: https://i.imgur.com/psQM2ea.jpg] A-B connector and boost/peek to midle[Blocked Image: https://i.imgur.com/oFdUNNs.jpg] Overview:[Blocked Image: https://i.imgur.com/HfFwiwQ.jpg] So for this map I used a whole different workflow then I am used to. I was building a litle scene at night time to experiment with that and kind of created a bombsite out of it. Then I just decided to go freestyle and work from one area to another area without having any idea what the layout will become like. It was really great to logically connect one area to another but to see the whole picture and how it would all fit together was kind of a hell. However I succeeded to great a whole piece out of it and hope people can have a look and provide me with feedback. Please note that most of A site and T spawn lack of details and I have done almost no optimisation.