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Anuanuraro [Wingman CS GO]

  • RIMAS
  • January 1, 2019 at 1:26 PM
  • RIMAS
    • January 1, 2019 at 1:26 PM
    • #1
    Code
    Map history:

    The actions take place on a small island, the island itself was the private property of a large entrepreneur in catching black pearls, the task T to blow up a new building with hazardous substances, so that the island would not be suitable for catching black pearls.

    Code
    About the map:
    Code
    My inspiration came after playing dz_blacksite on the map, 
    I love forest themes and nature very much and it made me do it. Initially, 
    the map was considered for de_ mode, 
    but unfortunately I could not realize all my ideas due to the limitations of the engine but still. 
    The map is at the Beta stage, and I will correct minor errors at the moment. 
    In the future, when the map is fully ready, 
    I want to build an open Beta test and see how the game will be played live!


  • DutchCrazyGamer
    • January 1, 2019 at 3:27 PM
    • #2

    It looks nice but do you have a link to the map so we can test it?

  • RIMAS
    • January 1, 2019 at 5:24 PM
    • #3
    Quote from DutchCrazyGamer

    1 hour ago, DutchCrazyGamer said: It looks nice but do you have a link to the map so we can test it?

    Code
    Soon guys
    Code
  • RIMAS
    • January 1, 2019 at 9:47 PM
    • #4

    Old version CT spawn

    New version CT spawn

  • RIMAS
    • January 3, 2019 at 8:58 PM
    • #5
    Code
    Hello to all! 
    Not even a year has passed since the Anuanuraro map suffered 
    no significant changes,
    but still there are, here you are not a great video.
    I know you'll scold me for telling
     you about updating the map but I don’t give it away

    - The map surface (ground) was completely changed to etched

    - Plant was moved a little closer to CT spawn

    - A place with shelters in the "short" position has been completely redone, also added semi-destroyed for a more comfortable game with AWP

    - Added several trees and other vegetation for detail

    - Also on the point with the laying of the bomb was added light

    - Added Dynamite Clouds

    - Redone background map (3d skybox) for position "short"

    - Fixed optimization


    Oops sorry for this screen resolution [4:3] I have such a monitor


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    Good luck to everyone and Happy New Year

  • RIMAS
    • January 9, 2019 at 12:50 AM
    • #6

    [UPDATE Anuanuraro]

    Spoiler XX.01.19


  • spa
    • January 9, 2019 at 10:04 AM
    • #7

    Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider.

  • RIMAS
    • January 9, 2019 at 11:01 AM
    • #8
    Quote from spa

    55 minutes ago, spa said: Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider.

    While I can not give an exact answer, is it good or bad, later we will see how this will affect the game itself

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