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de_celtic

  • Vanx
  • December 25, 2018 at 10:37 AM
  • Vanx
    • December 25, 2018 at 10:37 AM
    • #1

    In the year 2001 I published the map de_celtic for Counter-Strike 1.6, which became quit popular. Now I found the time to create a remake for CS:GO. The layout is carefully expanded with two new connections. In 2001 I used the editor Quark, so now I've started at zero with Hammer, making this one. I was a more-than-one-year-journey and without the TopHATTwaffle-tutorials this map wont exists.

    Hope, you have fun. Tell me, what you think, every comment is welcome.


    https://steamcommunity.com/sharedfiles/fi…/?id=1601196112

  • FMPONE
    • December 25, 2018 at 5:01 PM
    • #2

    Wow! Awesome that you made the original and now you’re working on this all these years later

  • Vanx
    • December 26, 2018 at 9:33 AM
    • #3

    Jipp, it is very clean compared to the standard of user-maps today, there has to be some fine-tuning. Only Yanzl seawater and the battleship are the skybox, will add some islands maybe. FMPONE My girlfriend was not amused, but that is another story.

  • will2k
    • December 26, 2018 at 10:11 AM
    • #4
    Quote from Vanx

    23 hours ago, Vanx said: In the year 2001 I published the map de_celtic for Counter-Strike 1.6

    That would be Counter-Strike 1.1

    welcome back; nice to see the progress made since you first posted the wip on mapcore.

    Hope you get hooked back on mapping and level design after all these hiatus years; good luck :)

  • Vanx
    • January 14, 2019 at 12:51 AM
    • #5

    A litte update: I've added some new textures and props to make it look a little more natural and less empty. And I have found the old bagpipe sound ....

    Have fun https://steamcommunity.com/sharedfiles/fi…/?id=1601196112

  • Interfearance
    • January 17, 2019 at 3:08 PM
    • #6

    This is so sick keep it up. Also i think getting a really good cobble stone texture for the ground would tie things up nicely

  • blackdog
    • January 19, 2019 at 9:19 AM
    • #7

    Some of the modern additions to the castle, like window in last shot, seem a bit off, from what i've seen, when they alter an historic landmark, they make the addition stick out a lot. I would consider either keep the opening but making it look like work in progress, or like make the whole corner of concrete, as if they had to fix it due to structural damage. Our wind back to how it would have looked originally when the castle was built.

  • Vanx
    • January 21, 2019 at 6:42 PM
    • #8

    You're right. All this is very ugly - but wanted. The idea behind it is that a financial lobbyist pervades his wishes without respecting the history of the castle. Unfortunately, the explanation of the story has disappeared from my workshop page. As well as the thanks to tophattwaffle and yanzl. I'm not sure if I deleted them during an update or if anyone from steam did that cause they dislike the story. Is that conceivable? If not, I will reupload the text.

    The Story: The hacker group "Free money for all" (FMFA) is about to change the gobal financial system. A Special force team gets the order to secretly launch missiles from an old castle (property of a financial lobbyist) to destroy their main server.

  • dmu
    • January 21, 2019 at 7:25 PM
    • #9

    Updates auto remove descriptions when they are to long. Interesting layout btw, way more creative than most maps. Slightly reminds me of Cache.

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