Done, looking forward to this guys!
Prodeus - KICKSTARTER LIVE!
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Cant wait to play this. Are you guys interested in hiring a level designer by chance?:D
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Thanks guys!
@Castle all positions are always open! shoot us an email

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Quote from General Vivi
4 hours ago, General Vivi said: Thanks guys!
@Castle all positions are always open! shoot us an email

A lot of stuff is going on right now but I will definitely keep this in mind!
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You're too quick!
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So busy at work ?
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Yup! Fully funded! Thanks everyone :D!
❤️
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Yeeeeeeeh, congrats! Now go finish the darn thing, I wants to play it!!
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Quote from Pericolos0
25 minutes ago, Pericolos0 said: Hell yes!!!!Congrats :D! It's looking so good!
[Blocked Image: https://media1.tenor.com/images/0534ff064a95b59cf2e6c627e2c2124a/tenor.gif?itemid=9123640]
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Congrats on the finish!
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@General Vivi was on the Quakecast
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Last few hours, I finally got in.
Hey @General Vivi after listening to the Quakecast I thought to ask... have you considered doing a sort of contest for your dear friends here in Mapcore? I know it's so early, but thought you could maybe drop us a version stripped of all content, except a couple test maps to understand the entities and what not, and then let the community go crazy.
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The Quakecast was a great listen, and I'd love to participate in a contest like that ^ . I know that you mention in the quakecast that the level editor is core to Prodeus's programming, but it would be possible to release a modified version of the editor as a Unity asset package? I know personally I would buy that editor in a heart beat, as it would make level making for my unity projects way easier.
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Sorry for the late response, working out some details with mike about the editor first, then we will most definitely do a contest in the next month or so.
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That's unreal! I am trying to back 50 but the kickstarter is closed to backers? I am broke so I want to get the game but give the rest to you as a donation, not getting the backer stuff won't bother me. How much will it be when its next available?
Even though the kickstarter level thing is over, I will hope to eventually be making levels, and probably draw awesome weapons for fun and even port them as a mod if there is ever support.
This development has been pretty inspiring to watch. Is developing an indie game of this size a big risk for an average person? What are the biggest overhead expenses? After I graduate out of here or college I might try to pursue something similar, as I already have a decent foundation in a few areas as well as some ideas.
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