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Favorite grid size in Hammer?

  • Zacker
  • May 22, 2005 at 9:45 PM
  • Zacker
    • May 22, 2005 at 9:45 PM
    • #1

    Most used grid size? 2

    1. 4 (0) 0%
    2. 8 (1) 50%
    3. 16 (0) 0%
    4. 32 (1) 50%
    5. 64 (0) 0%

    I was wondering what grid size you guys usually work in.

  • csharp
    • May 22, 2005 at 9:47 PM
    • #2

    i use 1-16, but i answered 8

  • Defrag
    • May 22, 2005 at 10:10 PM
    • #3

    Always 32 for basic brushwork, for several reasons:

    [*]
    [*:huibdtlr]Very easy to keep standard sizes and it keeps the map file very clean looking.
    [*:huibdtlr]Textures naturally allign themselves (particularly floor tiles etc) due to the reptition of the textures corresponding to the snap units of the grid. This saves hassle and means I don't have to bother with texture lock for the most part.
    [*:huibdtlr]It's much harder to make something leak with a larger grid size.
    [*:huibdtlr]CSG/BSP likes nice multiples, so this probably helps optimise the BSP[/list]When I detail, I usually turn the grid down to the level I need it (1 for props, grr), then turn it back up afterwards. I always try to keep rotations and stuff like so that the vertices align on the highest grid snap setting possible (e.g. avoid going to 1 unit grid unless necessary).

  • Tequila
    • May 22, 2005 at 10:21 PM
    • #4

    16 for HL1, but for whatever reason, I seem to be using 8 more often than not in HL2.

  • DaanO
    • May 22, 2005 at 10:26 PM
    • #5

    Ranges from 2-16. Usually 4 or 8 though. I hardly ever use higher.

  • insta
    • May 22, 2005 at 10:34 PM
    • #6

    Mostly 8 and 4. I absolutely hate doing for example vertex editing with gridsize 1 in the new hammer. Click in one grid, the vertex goes in another. Irritating.

  • Nysuatro
    • May 22, 2005 at 10:34 PM
    • #7

    Most of the time 8

  • Nazul
    • May 22, 2005 at 10:36 PM
    • #8

    for hl1 I used to map on 16 for 80% and the 19% on 8 and the rest lower then that ... 32 or higher is absurd , can't make cool things then

    on hl2 I don't like the 2d views .. they're reso. is smaller then 3.5hammer and you need to zoom in more .. andeuuhm don't like that

    8 ftw

  • KungFuSquirrel
    • May 23, 2005 at 12:27 AM
    • #9

    I always left the grid at 8 unless for some reason I needed anything smaller - i.e. bending an 8 unit trim around a 45, or lining something up on a 'curve.' Regardless of grid size, I still always build major architecture in divisions of 64 (if not 128) and try to avoid ever offsetting things by more than 32 units. There's nothing I hate more than major geometry going smaller than 16 units (16 at least lines up pretty well against the major grid sizes, but 8 always feelds awkward).

    Of course, I'll do things like split a 32 unit support into 8, 16, and 8 unit pieces or something and for fine details (and splitting things up on patch meshes in d3) I've gone all the way down to the .125 grid. But I'm quite the grid nazi otherwise.

  • Steppenwolf
    • May 23, 2005 at 1:12 AM
    • #10
    Quote from insta

    Mostly 8 and 4. I absolutely hate doing for example vertex editing with gridsize 1 in the new hammer. Click in one grid, the vertex goes in another. Irritating.

    press shift+W to toggle snap to grid on and off

    topic: i usualy work in the 8 grid the most time

  • Evert
    • May 23, 2005 at 1:37 AM
    • #11

    Size 1 in hammer is so buggy, I especially hate vertex editing in it, but also cloning and copy/paste are inaccurate and somewhat frustrating.

    I mostly use 4-8-16.

  • DaanO
    • May 23, 2005 at 2:10 AM
    • #12

    I don't see the point of having grid on 1 since you can just use alt. 2 is the lowest i ever go

  • InsaneSingingBlender
    • May 23, 2005 at 2:22 AM
    • #13

    damn i always used to use it at 1, no wonder i sucked at mapping

  • Defrag
    • May 23, 2005 at 3:27 AM
    • #14
    Quote from KungFuSquirrel

    I still always build major architecture in divisions of 64 (if not 128) and try to avoid ever offsetting things by more than 32 units. There's nothing I hate more than major geometry going smaller than 16 units (16 at least lines up pretty well against the major grid sizes, but 8 always feelds awkward).Of course, I'll do things like split a 32 unit support into 8, 16, and 8 unit pieces or something and for fine details (and splitting things up on patch meshes in d3) I've gone all the way down to the .125 grid. But I'm quite the grid nazi otherwise.

    Yay. That's my thinking, more or less. I went back to a map I created for TFC (I'm overhauling it for Fortress Forever) on an 8 grid, and it felt like I had soiled myself and was sitting in it (urm, not that I'd know what that feels like). My later maps are mostly on a 32 (though obviously lower for detailing) grid and it's just so much cleaner to work with.

  • JynxDaddy
    • May 23, 2005 at 7:18 AM
    • #15

    I haven't used hammer in awhile, and I don't what know what number, but I would always work in two increases from default.

  • D3adlode
    • May 23, 2005 at 10:12 AM
    • #16

    The smallest it can go, makes it easier to fit brushes without accidentally making any gaps.

  • JAL
    • May 23, 2005 at 12:52 PM
    • #17

    I usually work in 4 and with big objects I use 8.

  • PhilipK
    • May 23, 2005 at 2:54 PM
    • #18

    Hmm.. I never stuck to any grid size for very long so... .25-256 all the time

    But I was using quark so..

    Voted 16 tho.

  • skdr
    • May 23, 2005 at 3:08 PM
    • #19

    4 and 8

  • von*ferret
    • May 23, 2005 at 3:34 PM
    • #20

    4 and 8. Clean brushwork is the best, howevery you dont have to limit yourself to big brushes to achieve that, rather just common sense.

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