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Playstation 3 DROOL!

  • Lee3dee
  • May 17, 2005 at 3:21 AM
  • Mazy
    • May 19, 2005 at 5:40 PM
    • #41
    Quote from DanielAragon

    well look at the commercial for san andreas...they look like garbage so does the game in real life

    try and be a bit more negative

  • Bic-B@ll
    • May 19, 2005 at 8:42 PM
    • #42

    turn your frown upside down

  • DanielAragon
    • May 20, 2005 at 3:05 AM
    • #43

    mazy: i was being positive, the game looks like what it really is...

    if the case is for killzone 2, itll look sweet

  • ReNo
    • May 20, 2005 at 3:28 AM
    • #44

    The Killzone 2 video, they have now admitted, is an approximation of how they envision it to look. I'm sure its the same with MotorStorm, but I bloody hope not as that game looked like all my christmas's rolled into one!

  • JynxDaddy
    • May 22, 2005 at 9:56 AM
    • #45

    bump

    Am I the only one that thinks all this new found detail (if its realtime ) will go to waste on most TVs?

    Much better suited to the clear crisp crt monitor~

  • FrieChamp
    • May 22, 2005 at 12:07 PM
    • #46

    http://www.gamespot.com/news/2005/05/20 ... 26204.html


    "...comments of Jan-Bart Van Beek, game eirector of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, it met them head-on. "Yes, it is real time," a rep told GameSpot.


    Bogus or not bogus?: Believe Sony? Bogus. Think Sony's lying? Not Bogus. "

    BUSTED

  • DanielAragon
    • May 22, 2005 at 3:34 PM
    • #47

    that sucks, bit i mean it is a new console, so the graphics are going to be

    awesome even though the demo was cg

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