Ok I thought I'd make a new topic rather than piss about with the other thread. Yes, I know just about all of you have already played it to death by now and either loved it or hated it or are somewhere in between, but I'm playing it now for the first time and it's my turn to comment!
The one word that everyone uses and I'm in total agreement with is 'dark' some areas are so pitch black by the time you realise there's about 5 zombies in a corner you've already had your head ripped off! The enemies are really cool, well animated and modelled and the set pieces are really good. I still can't get over how good this game looks on my system (I'll post my system shots when I'm done), it's only on medium and to be honest I don't think there's really much difference between that and high from the screens I've seen..
One criticism is the item/enemy placement, I was in 'Communications Transfer' and I came into a room that had three Z-sec zombies in it and then two Cacodemons spawned in, followed by five imps after that. I was at 20% health and what is there to patch you up with after that big fight? A measley small med kit, to make matters worse there were like three imps in the next room too.. I just managed to make it.. just.
Also it annoys me how just about everytime you pickup some health or ammo, imps spawn in to rain on your parade leaving you with less health than you started with before picking up the medkit!!
I'm still impressed though, although it's not really scary (although there are some ambient sound effects that made me feel a bit uneasy) I've jumped loads of times, but ultimately the combat becomes predictable so you're prepared for demons to spawn in or for a zombie to break out of a hidden alcove in the dark. The torch/gun thing is a bit annoying but ultimately not life threatening unless you're a complete berk who can't press the 'F' key as quick as possible!
Still, I'm only at the Monorail Skybridge, so I'm not even half-way through yet, so we'll see how the rest pans out.