Well I finally took the plunge and actually sunk a bit of time into max (watched a few tuts etc) and then started this model after watching a car tutorial from 3dpalace (nice tuts there to get me started, the one I watched was "Modeling an Audi" or similar).
My main question right now is when do I need to split up faces? Like, say I cut into a face using the vertex cut tool to create a hole for the headlight, it leaves a hole in the polygon, but there is only one edge connecting the hole to the rest of the adjacent edges/polys. When should I add extra edges and when should I just leave it as is? If I'm not explaining this very well, just tell me. Anyway.. I'm quite pleased with this thus far considering the blueprints don't line up correctly and I can't find any decent images of the particular model (this one has a strange grille amongst other things that aren't evident in most mustang pics).
[Blocked Image: http://img27.echo.cx/img27/1632/mustangwipa4jf.jpg]
[Blocked Image: http://img27.echo.cx/img27/7316/mustangwipb4fj.jpg]
Also, how in God's name do I get rid of the material I accidentally applied to the car? D: Cheers