1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UE4] Operation: Beehive

  • Dea
  • September 27, 2018 at 6:20 AM
  • Dea
    • September 27, 2018 at 6:20 AM
    • #1

    Hello everyone!

    I am currently making a Stealth Shooter in Unreal 4 that is heavily inspired by games like Metal Gear Solid V: Ground Zeroes and Hitman. The game has you trying to avoid detection while completing your objectives. You play as an operative that is equipped with a tranquilizer gun. It kind of works like the Metal Gear sleep gun and the dart crossbow from Deus Ex. Headshots with this tranquilizer gun causes enemies to fall asleep instantly while hits to the torso, arms or legs make the tranquilizing agent take about 10 seconds for the enemy to fall asleep. If you get spotted by enemies they will try to hunt you down and shoot at you. If they find any victims of your tranquilizer gun snoring they can wake them up, so hide their bodies well!

    In this first mission you are trying to infiltrate and get a cartel leader's ledger. The level itself is an old digsite that has been repurposed as a hideout by a drug cartel that are trying laying low. If anyone would like to try it out and give feedback on the current blockout level before I move on to work on visuals for the level that would be awesome!

    You can download the latest build here(2.4GB .rar file, continually working on lowering the size for future builds.)

    Below is the current top down draft of the level (shows patrol routes and locations of stuffz, so I would avoid peaking if you plan on playing. ;) )

    Spoiler [Blocked Image: https://i.imgur.com/JOYGYRC.png]

    Here are some screenshots from the latest build:

    [Blocked Image: https://i.imgur.com/9SNVN8q.png]

    [Blocked Image: https://i.imgur.com/qvkbXCg.png] [Blocked Image: https://i.imgur.com/vDtJFU3.png]

    [Blocked Image: https://i.imgur.com/6lKJY1c.png]

    [Blocked Image: https://i.imgur.com/uBpRwyf.png]

    Here is also a video from a playtest my friend did on an earlier build(0.03):

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    The game has gotten some new features, bugfixes, areas and stuff to do since then but hopefully it showcases the gameplay pretty well.

    Here's also a list of the assets I've been using for the project if you guys see something you would want to use:

    [url='']Soul Cave Asset Pack[/url]Soul City Asset Pack Animation Starter PackGameTextures Material PackParagon-Twinblast

    Feedback on anything at all would be greatly appreciated but if you just wanna play it a quickie that'd make me super happy too! :D

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™