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WIP Level Design Final

  • von*ferret
  • May 12, 2005 at 1:49 AM
  • ginsengavenger
    • May 13, 2005 at 12:07 AM
    • #21

    This is really lookin cool so far. My only reservation is where you say the whole thing is going to be mirrored. I think with such a well-developed setting like this that simple mirroring could really break the illusion of place. You could stave that off a bit by making one side more broken or modifying the terrain, but I'm sure you've got some serious time constraints. I'll echo Frie and say it might better lend itself to deathmatch, unmirrored.

  • von*ferret
    • May 13, 2005 at 12:14 AM
    • #22

    The gameplay is alread set =( I agree that mirroring will take away the believability, but for gameplay reasons I want to keep things fair. One side will look more damaged and "old" and "wild" if we have time to edit all the meshes. We have less than 2 weeks to finish everything on this.

  • Marcos
    • May 13, 2005 at 3:20 PM
    • #23

    Looks kickass Ferret, and with all the things "still to be done" finished, im sure it will look awesome!~

  • -Stratesiz-
    • May 13, 2005 at 4:47 PM
    • #24

    Looking great as always sir~

  • Richyb
    • June 24, 2005 at 3:04 AM
    • #25

    Looks sweet to me. Nice tree meshes.

  • DanielAragon
    • June 24, 2005 at 4:52 AM
    • #26

    very nice

  • Bic-B@ll
    • June 24, 2005 at 6:02 AM
    • #27

    first pic, top of the wall on the right, rotate 90 degrees D:!

    very hot though, i love the water, fetter rocks my world

  • |FRITZ|
    • June 24, 2005 at 6:40 PM
    • #28

    It looks great! The only thing you need is some grass.

  • RD
    • June 24, 2005 at 10:29 PM
    • #29

    well now that its too late for feedback, i will give u sum.

    It lox a bit cluttered in places, and sum spots not so good aesthetically from a distance. For example those waterfalls rnt visible enough or big enough to get me wet, stuff like that uno waddamean?

    But infinitely better than ill ever make

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