This is really lookin cool so far. My only reservation is where you say the whole thing is going to be mirrored. I think with such a well-developed setting like this that simple mirroring could really break the illusion of place. You could stave that off a bit by making one side more broken or modifying the terrain, but I'm sure you've got some serious time constraints. I'll echo Frie and say it might better lend itself to deathmatch, unmirrored.
WIP Level Design Final
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The gameplay is alread set =( I agree that mirroring will take away the believability, but for gameplay reasons I want to keep things fair. One side will look more damaged and "old" and "wild" if we have time to edit all the meshes. We have less than 2 weeks to finish everything on this.
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Looks kickass Ferret, and with all the things "still to be done" finished, im sure it will look awesome!~
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Looking great as always sir~
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Looks sweet to me. Nice tree meshes.

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very nice
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first pic, top of the wall on the right, rotate 90 degrees D:!
very hot though, i love the water, fetter rocks my world
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It looks great! The only thing you need is some grass.
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well now that its too late for feedback, i will give u sum.
It lox a bit cluttered in places, and sum spots not so good aesthetically from a distance. For example those waterfalls rnt visible enough or big enough to get me wet, stuff like that uno waddamean?
But infinitely better than ill ever make

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