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[Wingman] Station

  • Roald
  • August 21, 2018 at 2:13 PM
  • Roald
    • August 21, 2018 at 2:13 PM
    • #1

    Just a Wingman project I work on for fun on the side.

    The map is set on a train station in the midle of a large city.

    [Blocked Image: https://i.imgur.com/hHasQZP.jpg]

    [Blocked Image: https://i.imgur.com/5Jjanka.jpg]

    There are two routes, one is going down straight to the bombsite and the other one goes up trough the train facing the CT window.

    CT can decide to defend way back or push the T's from upper mostly.

    T's can do a quick rush trough main or take a detour trough upper and split into the ladder/squeeky or peek from the CT window onto the back of site. And for the real cowboys in here, you can jump from upper straight down, but that will deal some large damage and the sound will betray your move ?

    [Blocked Image: https://i.imgur.com/Erys5iv.jpg]

    Seperated radar and some more screenshots here: https://imgur.com/a/E4B5IeN

    Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1313538422

    There is no radar ingame yet, sorry dudes. Just working on the artwork

  • blackdog
    • August 21, 2018 at 9:54 PM
    • #2

    Love train stations, love Underpass, so have tried to come up with a layout for similar scenario as well.

    Is the train moving? Don’t see it in the radar.

    Looking forward to see more stuff and curious how it plays.

    Ask @FMPONE for a run around in his weekly stream?

  • Roald
    • August 21, 2018 at 11:00 PM
    • #3
    Quote from blackdog

    1 hour ago, blackdog said: Love train stations, love Underpass, so have tried to come up with a layout for similar scenario as well.

    Is the train moving? Don’t see it in the radar.

    Looking forward to see more stuff and curious how it plays.

    Ask @FMPONE for a run around in his weekly stream?

    The train is static and I like to keep it that way ?

    I played it with some friends a couple of times and we had alot of fun. If anyone is down I would love to play some matches with you guys and recieve some feedback. One suggestion is to open up the second train door aswell, but need some more testing.

    Ah FMPONE is streaming? That would be awesome! What day/time is this and does he record the streams?

  • blackdog
    • August 22, 2018 at 6:05 AM
    • #4

    @Roald check his Twitter, but atm he has done last two wednesdays, accepting requests on the go so you could be in luck for today/this week already.

    i like Wingman so I’d be up for testing if time is favourable (UK time)

  • MikeGon
    • August 24, 2018 at 8:31 PM
    • #5

    Looking good!

    I really like the composition in the first image!

  • confused
    • August 25, 2018 at 8:10 AM
    • #6

    I walked around the map and it really seems to be great fun.

    The big pillar is well placed and the height variations are very very interesting! I definitely want to test this map in a 2v2 scenario!

  • Interfearance
    • September 1, 2018 at 1:35 PM
    • #7

    Anyone remember the black ops 2 map where you could go through the derailed train to access other parts of the map? This reminds me of it somehow.

  • Roald
    • September 10, 2018 at 7:48 PM
    • #8

    Started on grayboxing some of the 3D skybox, it will be hella more shinney in the future but first getting the basic shapes in there.

    I tried some dev textures made by @NikiOo

  • Interfearance
    • September 15, 2018 at 5:02 PM
    • #9

    verynice ;)

  • TheOceanSunfish
    • September 18, 2018 at 3:34 AM
    • #10

    The layout is 10/10. Also couldn't find a spot where i didn't take damage from the bomb lmao.

  • Roald
    • September 18, 2018 at 3:40 PM
    • #11
    Quote from TheOceanSunfish

    12 hours ago, TheOceanSunfish said: The layout is 10/10. Also couldn't find a spot where i didn't take damage from the bomb lmao.

    Thanks mate! Yeah the only downside of this compact two layer design is the fact the bomb always cause damage and it's easy to hear footsteps.

  • Roald
    • September 29, 2018 at 2:45 PM
    • #12
    Quote from CoconutDawg

    15 hours ago, CoconutDawg said: Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount. ?

    Thanks mate! Will defenitly implent this entity!

  • morozov
    • November 11, 2018 at 7:52 PM
    • #13

    Hey Mapcore! I and Roald are doing this map better! It takes more time to do the map because we develope it scrupulously, detail by detail. Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast.[Blocked Image: https://pp.userapi.com/c846122/v846122792/1298e2/geYSObCiPMc.jpg] New screens

    Spoiler [Blocked Image: https://pp.userapi.com/c846122/v846122792/1298d8/_R9m8YwS1JY.jpg]

    [Blocked Image: https://pp.userapi.com/c846122/v846122792/1298ce/YeJz2FvzTa0.jpg]

    Thank you!

  • blackdog
    • November 14, 2018 at 3:31 PM
    • #14

    Way to tease!! ??

  • morozov
    • November 26, 2018 at 11:22 AM
    • #15

    new week, new update! Now, i want to show you, High-Speed Train![Blocked Image: https://pp.userapi.com/c852036/v852036205/531b4/0-T_4n7WktU.jpg]

  • blackdog
    • November 26, 2018 at 2:43 PM
    • #16

    Roll the M:I theme!

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  • morozov
    • November 28, 2018 at 5:43 AM
    • #17

    and again a couple of screenshots from the map.[Blocked Image: https://pp.userapi.com/c849336/v849336253/c519e/Lr6faNplnGo.jpg][Blocked Image: https://pp.userapi.com/c849336/v849336253/c51a7/2ZJ813yJZRY.jpg] and WIP screens with train

    Spoiler [Blocked Image: https://pp.userapi.com/c849536/v849536253/c4d75/wpZ7LzfkJYg.jpg]

    [Blocked Image: https://pp.userapi.com/c849536/v849536253/c4d6c/xMrWSijMM4Y.jpg]

    and background area (skate park) made by Roald[Blocked Image: https://pp.userapi.com/c849536/v849536253/c4d63/CMzicrJ1fB8.jpg]

  • slavikov4
    • November 28, 2018 at 8:23 AM
    • #18

    can't wait to play this map, great work!

  • That50'sGuy
    • November 28, 2018 at 3:49 PM
    • #19

    It's sure nice to see how much prettier it is than when we had playtested it together. I can't wait until the final version!!!

  • blackdog
    • November 29, 2018 at 2:44 PM
    • #20

    Not sure how they are supposed to use the loading area/bay in the second shot, since it’s fenced off ? but all looks great!

    Keep it up!

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