1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] Victoria

  • Vaya
  • August 6, 2018 at 6:45 PM
  • MTCyclone
    • January 16, 2019 at 8:32 PM
    • #41

    I'm loving this map more and more with the updates! The theme is great and the layout is unique!

  • blackdog
    • January 17, 2019 at 12:46 PM
    • #42

    This is like going back in time and being able to walk around the galleria with the weird fountain that I’m prettt sure the area is inspired from.

    You guys local at all? Could meet for a beer in case :D

  • Vaya
    • January 17, 2019 at 12:56 PM
    • #43

    not that local - I live in Edinburgh :D I was down seeing queens of the stonage last year and found this.

  • blackdog
    • January 19, 2019 at 9:23 AM
    • #44

    Yeah do remember that, was wondering if Waldo maybe was. Thought about it because I'm meeting friends in town tomorrow. Anyway if you come down let me know :D as well I haven't been to Edinburgh yet, I'll DM when it happens.

  • csWaldo
    • January 19, 2019 at 2:38 PM
    • #45
    Quote from blackdog

    5 hours ago, blackdog said: Yeah do remember that, was wondering if Waldo maybe was. Thought about it because I'm meeting friends in town tomorrow. Anyway if you come down let me know :D as well I haven't been to Edinburgh yet, I'll DM when it happens.

    Sorry pal, I'm from Germany. London would be a bit of a trip for me :D

  • Interfearance
    • January 27, 2019 at 1:06 AM
    • #46

    What is that blank Dev texture you used? It looks so clean

  • csWaldo
    • January 27, 2019 at 7:00 PM
    • #47
    Quote from Interfearance

    17 hours ago, Interfearance said: What is that blank Dev texture you used? It looks so clean

    I always use the reflectivity borderless textures. On victoria, we kept it all in the 50 one, but they come in 9 different shades. Search the textures for "ref b" and they'll come up.

  • Interfearance
    • January 27, 2019 at 11:11 PM
    • #48
    Quote from blackdog

    On 10/30/2018 at 4:40 AM, blackdog said: I haven’t played the latest versions, but not all areas of maps need to be very connected.

    I see the choice as a balance of ability to take/retake, looking at the layout, A-site makes me think of Inferno B-site. It’s tucked in a corner with only one way in for both teams.

    But unlike inferno it makes mid con the most viable rotation every time which leads straight on to site, whereas speedway which is fastest on inferno leads to arch side, library and truckside (if you so choose)

  • Vaya
    • April 2, 2019 at 11:55 AM
    • #49

    https://imgur.com/a/O3fJ4Fe waldo made some uk lampposts with some mapcore refs ??

  • Vaya
    • January 28, 2020 at 1:08 AM
    • #50

    https://steamcommunity.com/sharedfiles/fi…/?id=1981491147

    Testing link for playtest soonish

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™