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[CSGO] Victoria

  • Vaya
  • August 6, 2018 at 6:45 PM
  • MTCyclone
    • January 16, 2019 at 8:32 PM
    • #41

    I'm loving this map more and more with the updates! The theme is great and the layout is unique!

  • blackdog
    • January 17, 2019 at 12:46 PM
    • #42

    This is like going back in time and being able to walk around the galleria with the weird fountain that I’m prettt sure the area is inspired from.

    You guys local at all? Could meet for a beer in case :D

  • Vaya
    • January 17, 2019 at 12:56 PM
    • #43

    not that local - I live in Edinburgh :D I was down seeing queens of the stonage last year and found this.

  • blackdog
    • January 19, 2019 at 9:23 AM
    • #44

    Yeah do remember that, was wondering if Waldo maybe was. Thought about it because I'm meeting friends in town tomorrow. Anyway if you come down let me know :D as well I haven't been to Edinburgh yet, I'll DM when it happens.

  • csWaldo
    • January 19, 2019 at 2:38 PM
    • #45
    Quote from blackdog

    5 hours ago, blackdog said: Yeah do remember that, was wondering if Waldo maybe was. Thought about it because I'm meeting friends in town tomorrow. Anyway if you come down let me know :D as well I haven't been to Edinburgh yet, I'll DM when it happens.

    Sorry pal, I'm from Germany. London would be a bit of a trip for me :D

  • Interfearance
    • January 27, 2019 at 1:06 AM
    • #46

    What is that blank Dev texture you used? It looks so clean

  • csWaldo
    • January 27, 2019 at 7:00 PM
    • #47
    Quote from Interfearance

    17 hours ago, Interfearance said: What is that blank Dev texture you used? It looks so clean

    I always use the reflectivity borderless textures. On victoria, we kept it all in the 50 one, but they come in 9 different shades. Search the textures for "ref b" and they'll come up.

  • Interfearance
    • January 27, 2019 at 11:11 PM
    • #48
    Quote from blackdog

    On 10/30/2018 at 4:40 AM, blackdog said: I haven’t played the latest versions, but not all areas of maps need to be very connected.

    I see the choice as a balance of ability to take/retake, looking at the layout, A-site makes me think of Inferno B-site. It’s tucked in a corner with only one way in for both teams.

    But unlike inferno it makes mid con the most viable rotation every time which leads straight on to site, whereas speedway which is fastest on inferno leads to arch side, library and truckside (if you so choose)

  • Vaya
    • April 2, 2019 at 11:55 AM
    • #49

    https://imgur.com/a/O3fJ4Fe waldo made some uk lampposts with some mapcore refs ??

  • Vaya
    • January 28, 2020 at 1:08 AM
    • #50

    https://steamcommunity.com/sharedfiles/fi…/?id=1981491147

    Testing link for playtest soonish

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